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vk_graphics_pipeline: Fix texture buffer descriptors
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@ -253,6 +253,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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std::array<ImageId, MAX_IMAGE_ELEMENTS> image_view_ids;
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std::array<u32, MAX_IMAGE_ELEMENTS> image_view_indices;
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std::array<VkSampler, MAX_IMAGE_ELEMENTS> samplers;
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size_t sampler_index{};
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size_t image_index{};
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texture_cache.SynchronizeGraphicsDescriptors();
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@ -312,11 +313,10 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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const TextureHandle handle{read_handle(desc, index)};
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image_view_indices[image_index] = handle.image;
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image_view_indices[image_index++] = handle.image;
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Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
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samplers[image_index] = sampler->Handle();
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++image_index;
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samplers[sampler_index++] = sampler->Handle();
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}
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}
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if constexpr (Spec::has_images) {
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@ -360,10 +360,9 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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++texture_buffer_index;
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}
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}};
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buffer_cache.UnbindGraphicsTextureBuffers(stage);
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const Shader::Info& info{stage_infos[stage]};
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if constexpr (Spec::has_texture_buffers || Spec::has_image_buffers) {
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buffer_cache.UnbindGraphicsTextureBuffers(stage);
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}
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if constexpr (Spec::has_texture_buffers) {
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for (const auto& desc : info.texture_buffer_descriptors) {
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add_buffer(desc);
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@ -443,7 +442,9 @@ void GraphicsPipeline::ConfigureDraw() {
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const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)};
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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scheduler.Record([this, descriptor_data, bind_pipeline](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
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if (bind_pipeline) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
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}
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if (!descriptor_set_layout) {
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return;
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}
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