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Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue execution
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@ -81,7 +81,7 @@ private:
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void ReceiveMessage(Kernel::HLERequestContext& ctx) {
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IPC::RequestBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(1);
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rb.Push<u32>(15);
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LOG_WARNING(Service, "(STUBBED) called");
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}
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