mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 20:22:58 +00:00
SwRasterizer: Corrected the light LUT lookups.
This commit is contained in:
parent
80b6fc592e
commit
f2d4d5c219
|
@ -30,6 +30,11 @@ public:
|
||||||
return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz),
|
return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz),
|
||||||
w * other.w - Dot(xyz, other.xyz)};
|
w * other.w - Dot(xyz, other.xyz)};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Quaternion<T> Normalized() const {
|
||||||
|
T length = std::sqrt(xyz.Length2() + w * w);
|
||||||
|
return {xyz / length, w / length};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
|
|
|
@ -115,20 +115,14 @@ static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v
|
||||||
return std::make_tuple(x / z * half + half, y / z * half + half, addr);
|
return std::make_tuple(x / z * half + half, y / z * half + half, addr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float LookupLightingLut(size_t lut_index, u8 index, float delta) {
|
||||||
float LookupLightingLut(size_t lut_index, float index) {
|
|
||||||
index *= 256;
|
|
||||||
|
|
||||||
unsigned index_i = static_cast<unsigned>(MathUtil::Clamp(floor(index), 0.0f, 255.0f));
|
|
||||||
|
|
||||||
float index_f = index - index_i;
|
|
||||||
|
|
||||||
ASSERT_MSG(lut_index < g_state.lighting.luts.size(), "Out of range lut");
|
ASSERT_MSG(lut_index < g_state.lighting.luts.size(), "Out of range lut");
|
||||||
|
ASSERT_MSG(index < g_state.lighting.luts[0].size(), "Out of range index");
|
||||||
|
|
||||||
float lut_value = g_state.lighting.luts[lut_index][index_i].ToFloat();
|
float lut_value = g_state.lighting.luts[lut_index][index].ToFloat();
|
||||||
float lut_diff = g_state.lighting.luts[lut_index][index_i].DiffToFloat();
|
float lut_diff = g_state.lighting.luts[lut_index][index].DiffToFloat();
|
||||||
|
|
||||||
return lut_value + lut_diff * index_f / 256.f;
|
return lut_value + lut_diff * delta;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view) {
|
std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view) {
|
||||||
|
@ -145,8 +139,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu
|
||||||
UNIMPLEMENTED();
|
UNIMPLEMENTED();
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO(Subv): Do we need to normalize the quaternion here?
|
// Use the normalized the quaternion when performing the rotation
|
||||||
auto normal = Math::QuaternionRotate(normquat, surface_normal);
|
auto normal = Math::QuaternionRotate(normquat.Normalized(), surface_normal);
|
||||||
|
|
||||||
Math::Vec3<float> light_vector = {};
|
Math::Vec3<float> light_vector = {};
|
||||||
Math::Vec4<float> diffuse_sum = {0.f, 0.f, 0.f, 1.f};
|
Math::Vec4<float> diffuse_sum = {0.f, 0.f, 0.f, 1.f};
|
||||||
|
@ -182,7 +176,10 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu
|
||||||
size_t lut = static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
|
size_t lut = static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
|
||||||
|
|
||||||
float sample_loc = scale * distance + bias;
|
float sample_loc = scale * distance + bias;
|
||||||
dist_atten = LookupLightingLut(lut, sample_loc);
|
|
||||||
|
u8 lutindex = MathUtil::Clamp(floorf(sample_loc * 256.f), 0.0f, 255.0f);
|
||||||
|
float delta = sample_loc * 256 - lutindex;
|
||||||
|
dist_atten = LookupLightingLut(lut, lutindex, delta / 256.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
float clamp_highlights = 1.0f;
|
float clamp_highlights = 1.0f;
|
||||||
|
@ -195,7 +192,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu
|
||||||
}
|
}
|
||||||
|
|
||||||
auto GetLutIndex = [&](unsigned num, LightingRegs::LightingLutInput input,
|
auto GetLutIndex = [&](unsigned num, LightingRegs::LightingLutInput input,
|
||||||
bool abs) -> float {
|
bool abs) -> std::tuple<u8, float> {
|
||||||
|
|
||||||
Math::Vec3<float> norm_view = view.Normalized();
|
Math::Vec3<float> norm_view = view.Normalized();
|
||||||
Math::Vec3<float> half_angle = (norm_view + light_vector).Normalized();
|
Math::Vec3<float> half_angle = (norm_view + light_vector).Normalized();
|
||||||
|
@ -229,14 +226,15 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu
|
||||||
result = std::abs(result);
|
result = std::abs(result);
|
||||||
else
|
else
|
||||||
result = std::max(result, 0.0f);
|
result = std::max(result, 0.0f);
|
||||||
|
|
||||||
|
u8 lutindex = MathUtil::Clamp(floorf(result * 256.f), 0.0f, 255.0f);
|
||||||
|
float delta = result * 256 - lutindex;
|
||||||
|
return { lutindex, delta / 256.f };
|
||||||
} else {
|
} else {
|
||||||
if (result < 0.f)
|
u8 tmpi = MathUtil::Clamp(floorf(result * 128.f), 0.0f, 127.0f);
|
||||||
result += 2.f;
|
float delta = result * 128.f - tmpi;
|
||||||
|
return { tmpi & 0xFF, delta / 128.f };
|
||||||
result /= 2.f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return MathUtil::Clamp(result, 0.0f, 1.0f);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Specular 0 component
|
// Specular 0 component
|
||||||
|
@ -246,11 +244,13 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu
|
||||||
lighting.config0.config, LightingRegs::LightingSampler::Distribution0)) {
|
lighting.config0.config, LightingRegs::LightingSampler::Distribution0)) {
|
||||||
|
|
||||||
// Lookup specular "distribution 0" LUT value
|
// Lookup specular "distribution 0" LUT value
|
||||||
float index = GetLutIndex(num, lighting.lut_input.d0.Value(), lighting.abs_lut_input.disable_d0 == 0);
|
u8 index;
|
||||||
|
float delta;
|
||||||
|
std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.d0.Value(), lighting.abs_lut_input.disable_d0 == 0);
|
||||||
|
|
||||||
float scale = lighting.lut_scale.GetScale(lighting.lut_scale.d0);
|
float scale = lighting.lut_scale.GetScale(lighting.lut_scale.d0);
|
||||||
|
|
||||||
d0_lut_value = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Distribution0), index);
|
d0_lut_value = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Distribution0), index, delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
Math::Vec3<float> specular_0 = d0_lut_value * light_config.specular_0.ToVec3f();
|
Math::Vec3<float> specular_0 = d0_lut_value * light_config.specular_0.ToVec3f();
|
||||||
|
@ -260,11 +260,13 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu
|
||||||
LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
|
LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
|
||||||
LightingRegs::LightingSampler::ReflectRed)) {
|
LightingRegs::LightingSampler::ReflectRed)) {
|
||||||
|
|
||||||
float index = GetLutIndex(num, lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0);
|
u8 index;
|
||||||
|
float delta;
|
||||||
|
std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0);
|
||||||
|
|
||||||
float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rr);
|
float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rr);
|
||||||
|
|
||||||
refl_value.x = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectRed), index);
|
refl_value.x = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectRed), index, delta);
|
||||||
} else {
|
} else {
|
||||||
refl_value.x = 1.0f;
|
refl_value.x = 1.0f;
|
||||||
}
|
}
|
||||||
|
@ -274,11 +276,13 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu
|
||||||
LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
|
LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
|
||||||
LightingRegs::LightingSampler::ReflectGreen)) {
|
LightingRegs::LightingSampler::ReflectGreen)) {
|
||||||
|
|
||||||
float index = GetLutIndex(num, lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0);
|
u8 index;
|
||||||
|
float delta;
|
||||||
|
std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0);
|
||||||
|
|
||||||
float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rg);
|
float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rg);
|
||||||
|
|
||||||
refl_value.y = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectGreen), index);
|
refl_value.y = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectGreen), index, delta);
|
||||||
} else {
|
} else {
|
||||||
refl_value.y = refl_value.x;
|
refl_value.y = refl_value.x;
|
||||||
}
|
}
|
||||||
|
@ -288,11 +292,13 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu
|
||||||
LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
|
LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
|
||||||
LightingRegs::LightingSampler::ReflectBlue)) {
|
LightingRegs::LightingSampler::ReflectBlue)) {
|
||||||
|
|
||||||
float index = GetLutIndex(num, lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0);
|
u8 index;
|
||||||
|
float delta;
|
||||||
|
std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0);
|
||||||
|
|
||||||
float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rb);
|
float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rb);
|
||||||
|
|
||||||
refl_value.z = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectBlue), index);
|
refl_value.z = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectBlue), index, delta);
|
||||||
} else {
|
} else {
|
||||||
refl_value.z = refl_value.x;
|
refl_value.z = refl_value.x;
|
||||||
}
|
}
|
||||||
|
@ -303,11 +309,13 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu
|
||||||
lighting.config0.config, LightingRegs::LightingSampler::Distribution1)) {
|
lighting.config0.config, LightingRegs::LightingSampler::Distribution1)) {
|
||||||
|
|
||||||
// Lookup specular "distribution 1" LUT value
|
// Lookup specular "distribution 1" LUT value
|
||||||
float index = GetLutIndex(num, lighting.lut_input.d1.Value(), lighting.abs_lut_input.disable_d1 == 0);
|
u8 index;
|
||||||
|
float delta;
|
||||||
|
std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.d1.Value(), lighting.abs_lut_input.disable_d1 == 0);
|
||||||
|
|
||||||
float scale = lighting.lut_scale.GetScale(lighting.lut_scale.d1);
|
float scale = lighting.lut_scale.GetScale(lighting.lut_scale.d1);
|
||||||
|
|
||||||
d1_lut_value = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Distribution1), index);
|
d1_lut_value = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Distribution1), index, delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
Math::Vec3<float> specular_1 = d1_lut_value * refl_value * light_config.specular_1.ToVec3f();
|
Math::Vec3<float> specular_1 = d1_lut_value * refl_value * light_config.specular_1.ToVec3f();
|
||||||
|
@ -317,11 +325,13 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu
|
||||||
lighting.config0.config, LightingRegs::LightingSampler::Fresnel)) {
|
lighting.config0.config, LightingRegs::LightingSampler::Fresnel)) {
|
||||||
|
|
||||||
// Lookup fresnel LUT value
|
// Lookup fresnel LUT value
|
||||||
float index = GetLutIndex(num, lighting.lut_input.fr.Value(), lighting.abs_lut_input.disable_fr == 0);
|
u8 index;
|
||||||
|
float delta;
|
||||||
|
std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.fr.Value(), lighting.abs_lut_input.disable_fr == 0);
|
||||||
|
|
||||||
float scale = lighting.lut_scale.GetScale(lighting.lut_scale.fr);
|
float scale = lighting.lut_scale.GetScale(lighting.lut_scale.fr);
|
||||||
|
|
||||||
float lut_value = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Fresnel), index);
|
float lut_value = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Fresnel), index, delta);
|
||||||
|
|
||||||
// Enabled for difffuse lighting alpha component
|
// Enabled for difffuse lighting alpha component
|
||||||
if (lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha ||
|
if (lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha ||
|
||||||
|
|
Loading…
Reference in a new issue