mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 10:52:53 +00:00
Merge pull request #1204 from lioncash/pimpl
core: Make the main System class use the PImpl idiom
This commit is contained in:
commit
f08d24e9c0
|
@ -27,71 +27,9 @@ namespace Core {
|
||||||
|
|
||||||
/*static*/ System System::s_instance;
|
/*static*/ System System::s_instance;
|
||||||
|
|
||||||
System::System() = default;
|
namespace {
|
||||||
|
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
||||||
System::~System() = default;
|
const std::string& path) {
|
||||||
|
|
||||||
/// Runs a CPU core while the system is powered on
|
|
||||||
static void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
|
|
||||||
while (Core::System::GetInstance().IsPoweredOn()) {
|
|
||||||
cpu_state->RunLoop(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Cpu& System::CurrentCpuCore() {
|
|
||||||
// If multicore is enabled, use host thread to figure out the current CPU core
|
|
||||||
if (Settings::values.use_multi_core) {
|
|
||||||
const auto& search = thread_to_cpu.find(std::this_thread::get_id());
|
|
||||||
ASSERT(search != thread_to_cpu.end());
|
|
||||||
ASSERT(search->second);
|
|
||||||
return *search->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Otherwise, use single-threaded mode active_core variable
|
|
||||||
return *cpu_cores[active_core];
|
|
||||||
}
|
|
||||||
|
|
||||||
System::ResultStatus System::RunLoop(bool tight_loop) {
|
|
||||||
status = ResultStatus::Success;
|
|
||||||
|
|
||||||
// Update thread_to_cpu in case Core 0 is run from a different host thread
|
|
||||||
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
|
|
||||||
|
|
||||||
if (GDBStub::IsServerEnabled()) {
|
|
||||||
GDBStub::HandlePacket();
|
|
||||||
|
|
||||||
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
|
|
||||||
// execute. Otherwise, get out of the loop function.
|
|
||||||
if (GDBStub::GetCpuHaltFlag()) {
|
|
||||||
if (GDBStub::GetCpuStepFlag()) {
|
|
||||||
tight_loop = false;
|
|
||||||
} else {
|
|
||||||
return ResultStatus::Success;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
|
|
||||||
cpu_cores[active_core]->RunLoop(tight_loop);
|
|
||||||
if (Settings::values.use_multi_core) {
|
|
||||||
// Cores 1-3 are run on other threads in this mode
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (GDBStub::IsServerEnabled()) {
|
|
||||||
GDBStub::SetCpuStepFlag(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
return status;
|
|
||||||
}
|
|
||||||
|
|
||||||
System::ResultStatus System::SingleStep() {
|
|
||||||
return RunLoop(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
static FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
|
||||||
const std::string& path) {
|
|
||||||
// To account for split 00+01+etc files.
|
// To account for split 00+01+etc files.
|
||||||
std::string dir_name;
|
std::string dir_name;
|
||||||
std::string filename;
|
std::string filename;
|
||||||
|
@ -121,41 +59,267 @@ static FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem
|
||||||
return vfs->OpenFile(path, FileSys::Mode::Read);
|
return vfs->OpenFile(path, FileSys::Mode::Read);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Runs a CPU core while the system is powered on
|
||||||
|
void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
|
||||||
|
while (Core::System::GetInstance().IsPoweredOn()) {
|
||||||
|
cpu_state->RunLoop(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // Anonymous namespace
|
||||||
|
|
||||||
|
struct System::Impl {
|
||||||
|
Cpu& CurrentCpuCore() {
|
||||||
|
if (Settings::values.use_multi_core) {
|
||||||
|
const auto& search = thread_to_cpu.find(std::this_thread::get_id());
|
||||||
|
ASSERT(search != thread_to_cpu.end());
|
||||||
|
ASSERT(search->second);
|
||||||
|
return *search->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Otherwise, use single-threaded mode active_core variable
|
||||||
|
return *cpu_cores[active_core];
|
||||||
|
}
|
||||||
|
|
||||||
|
ResultStatus RunLoop(bool tight_loop) {
|
||||||
|
status = ResultStatus::Success;
|
||||||
|
|
||||||
|
// Update thread_to_cpu in case Core 0 is run from a different host thread
|
||||||
|
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
|
||||||
|
|
||||||
|
if (GDBStub::IsServerEnabled()) {
|
||||||
|
GDBStub::HandlePacket();
|
||||||
|
|
||||||
|
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
|
||||||
|
// execute. Otherwise, get out of the loop function.
|
||||||
|
if (GDBStub::GetCpuHaltFlag()) {
|
||||||
|
if (GDBStub::GetCpuStepFlag()) {
|
||||||
|
tight_loop = false;
|
||||||
|
} else {
|
||||||
|
return ResultStatus::Success;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
|
||||||
|
cpu_cores[active_core]->RunLoop(tight_loop);
|
||||||
|
if (Settings::values.use_multi_core) {
|
||||||
|
// Cores 1-3 are run on other threads in this mode
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GDBStub::IsServerEnabled()) {
|
||||||
|
GDBStub::SetCpuStepFlag(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return status;
|
||||||
|
}
|
||||||
|
|
||||||
|
ResultStatus Init(Frontend::EmuWindow& emu_window) {
|
||||||
|
LOG_DEBUG(HW_Memory, "initialized OK");
|
||||||
|
|
||||||
|
CoreTiming::Init();
|
||||||
|
kernel.Initialize();
|
||||||
|
|
||||||
|
// Create a default fs if one doesn't already exist.
|
||||||
|
if (virtual_filesystem == nullptr)
|
||||||
|
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
|
||||||
|
|
||||||
|
current_process = Kernel::Process::Create(kernel, "main");
|
||||||
|
|
||||||
|
cpu_barrier = std::make_shared<CpuBarrier>();
|
||||||
|
cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
|
||||||
|
for (size_t index = 0; index < cpu_cores.size(); ++index) {
|
||||||
|
cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
|
||||||
|
}
|
||||||
|
|
||||||
|
telemetry_session = std::make_unique<Core::TelemetrySession>();
|
||||||
|
service_manager = std::make_shared<Service::SM::ServiceManager>();
|
||||||
|
|
||||||
|
Service::Init(service_manager, virtual_filesystem);
|
||||||
|
GDBStub::Init();
|
||||||
|
|
||||||
|
renderer = VideoCore::CreateRenderer(emu_window);
|
||||||
|
if (!renderer->Init()) {
|
||||||
|
return ResultStatus::ErrorVideoCore;
|
||||||
|
}
|
||||||
|
|
||||||
|
gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
|
||||||
|
|
||||||
|
// Create threads for CPU cores 1-3, and build thread_to_cpu map
|
||||||
|
// CPU core 0 is run on the main thread
|
||||||
|
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
|
||||||
|
if (Settings::values.use_multi_core) {
|
||||||
|
for (size_t index = 0; index < cpu_core_threads.size(); ++index) {
|
||||||
|
cpu_core_threads[index] =
|
||||||
|
std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
|
||||||
|
thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
LOG_DEBUG(Core, "Initialized OK");
|
||||||
|
|
||||||
|
// Reset counters and set time origin to current frame
|
||||||
|
GetAndResetPerfStats();
|
||||||
|
perf_stats.BeginSystemFrame();
|
||||||
|
|
||||||
|
return ResultStatus::Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
|
||||||
|
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
|
||||||
|
|
||||||
|
if (!app_loader) {
|
||||||
|
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
|
||||||
|
return ResultStatus::ErrorGetLoader;
|
||||||
|
}
|
||||||
|
std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
|
||||||
|
app_loader->LoadKernelSystemMode();
|
||||||
|
|
||||||
|
if (system_mode.second != Loader::ResultStatus::Success) {
|
||||||
|
LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
|
||||||
|
static_cast<int>(system_mode.second));
|
||||||
|
|
||||||
|
return ResultStatus::ErrorSystemMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
ResultStatus init_result{Init(emu_window)};
|
||||||
|
if (init_result != ResultStatus::Success) {
|
||||||
|
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
|
||||||
|
static_cast<int>(init_result));
|
||||||
|
Shutdown();
|
||||||
|
return init_result;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Loader::ResultStatus load_result{app_loader->Load(current_process)};
|
||||||
|
if (load_result != Loader::ResultStatus::Success) {
|
||||||
|
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
|
||||||
|
Shutdown();
|
||||||
|
|
||||||
|
return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
|
||||||
|
static_cast<u32>(load_result));
|
||||||
|
}
|
||||||
|
status = ResultStatus::Success;
|
||||||
|
return status;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Shutdown() {
|
||||||
|
// Log last frame performance stats
|
||||||
|
auto perf_results = GetAndResetPerfStats();
|
||||||
|
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
||||||
|
perf_results.emulation_speed * 100.0);
|
||||||
|
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
||||||
|
perf_results.game_fps);
|
||||||
|
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
||||||
|
perf_results.frametime * 1000.0);
|
||||||
|
|
||||||
|
// Shutdown emulation session
|
||||||
|
renderer.reset();
|
||||||
|
GDBStub::Shutdown();
|
||||||
|
Service::Shutdown();
|
||||||
|
service_manager.reset();
|
||||||
|
telemetry_session.reset();
|
||||||
|
gpu_core.reset();
|
||||||
|
|
||||||
|
// Close all CPU/threading state
|
||||||
|
cpu_barrier->NotifyEnd();
|
||||||
|
if (Settings::values.use_multi_core) {
|
||||||
|
for (auto& thread : cpu_core_threads) {
|
||||||
|
thread->join();
|
||||||
|
thread.reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
thread_to_cpu.clear();
|
||||||
|
for (auto& cpu_core : cpu_cores) {
|
||||||
|
cpu_core.reset();
|
||||||
|
}
|
||||||
|
cpu_barrier.reset();
|
||||||
|
|
||||||
|
// Shutdown kernel and core timing
|
||||||
|
kernel.Shutdown();
|
||||||
|
CoreTiming::Shutdown();
|
||||||
|
|
||||||
|
// Close app loader
|
||||||
|
app_loader.reset();
|
||||||
|
|
||||||
|
LOG_DEBUG(Core, "Shutdown OK");
|
||||||
|
}
|
||||||
|
|
||||||
|
Loader::ResultStatus GetGameName(std::string& out) const {
|
||||||
|
if (app_loader == nullptr)
|
||||||
|
return Loader::ResultStatus::ErrorNotInitialized;
|
||||||
|
return app_loader->ReadTitle(out);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
|
||||||
|
status = new_status;
|
||||||
|
if (details) {
|
||||||
|
status_details = details;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
PerfStats::Results GetAndResetPerfStats() {
|
||||||
|
return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
|
||||||
|
}
|
||||||
|
|
||||||
|
Kernel::KernelCore kernel;
|
||||||
|
/// RealVfsFilesystem instance
|
||||||
|
FileSys::VirtualFilesystem virtual_filesystem;
|
||||||
|
/// AppLoader used to load the current executing application
|
||||||
|
std::unique_ptr<Loader::AppLoader> app_loader;
|
||||||
|
std::unique_ptr<VideoCore::RendererBase> renderer;
|
||||||
|
std::unique_ptr<Tegra::GPU> gpu_core;
|
||||||
|
std::shared_ptr<Tegra::DebugContext> debug_context;
|
||||||
|
Kernel::SharedPtr<Kernel::Process> current_process;
|
||||||
|
std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
|
||||||
|
std::shared_ptr<CpuBarrier> cpu_barrier;
|
||||||
|
std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
|
||||||
|
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
|
||||||
|
size_t active_core{}; ///< Active core, only used in single thread mode
|
||||||
|
|
||||||
|
/// Service manager
|
||||||
|
std::shared_ptr<Service::SM::ServiceManager> service_manager;
|
||||||
|
|
||||||
|
/// Telemetry session for this emulation session
|
||||||
|
std::unique_ptr<Core::TelemetrySession> telemetry_session;
|
||||||
|
|
||||||
|
ResultStatus status = ResultStatus::Success;
|
||||||
|
std::string status_details = "";
|
||||||
|
|
||||||
|
/// Map of guest threads to CPU cores
|
||||||
|
std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
|
||||||
|
|
||||||
|
Core::PerfStats perf_stats;
|
||||||
|
Core::FrameLimiter frame_limiter;
|
||||||
|
};
|
||||||
|
|
||||||
|
System::System() : impl{std::make_unique<Impl>()} {}
|
||||||
|
System::~System() = default;
|
||||||
|
|
||||||
|
Cpu& System::CurrentCpuCore() {
|
||||||
|
return impl->CurrentCpuCore();
|
||||||
|
}
|
||||||
|
|
||||||
|
System::ResultStatus System::RunLoop(bool tight_loop) {
|
||||||
|
return impl->RunLoop(tight_loop);
|
||||||
|
}
|
||||||
|
|
||||||
|
System::ResultStatus System::SingleStep() {
|
||||||
|
return RunLoop(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void System::InvalidateCpuInstructionCaches() {
|
||||||
|
for (auto& cpu : impl->cpu_cores) {
|
||||||
|
cpu->ArmInterface().ClearInstructionCache();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
|
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
|
||||||
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
|
return impl->Load(emu_window, filepath);
|
||||||
|
}
|
||||||
|
|
||||||
if (!app_loader) {
|
bool System::IsPoweredOn() const {
|
||||||
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
|
return impl->cpu_barrier && impl->cpu_barrier->IsAlive();
|
||||||
return ResultStatus::ErrorGetLoader;
|
|
||||||
}
|
|
||||||
std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
|
|
||||||
app_loader->LoadKernelSystemMode();
|
|
||||||
|
|
||||||
if (system_mode.second != Loader::ResultStatus::Success) {
|
|
||||||
LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
|
|
||||||
static_cast<int>(system_mode.second));
|
|
||||||
|
|
||||||
return ResultStatus::ErrorSystemMode;
|
|
||||||
}
|
|
||||||
|
|
||||||
ResultStatus init_result{Init(emu_window)};
|
|
||||||
if (init_result != ResultStatus::Success) {
|
|
||||||
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
|
|
||||||
static_cast<int>(init_result));
|
|
||||||
System::Shutdown();
|
|
||||||
return init_result;
|
|
||||||
}
|
|
||||||
|
|
||||||
const Loader::ResultStatus load_result{app_loader->Load(current_process)};
|
|
||||||
if (load_result != Loader::ResultStatus::Success) {
|
|
||||||
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
|
|
||||||
System::Shutdown();
|
|
||||||
|
|
||||||
return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
|
|
||||||
static_cast<u32>(load_result));
|
|
||||||
}
|
|
||||||
status = ResultStatus::Success;
|
|
||||||
return status;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::PrepareReschedule() {
|
void System::PrepareReschedule() {
|
||||||
|
@ -163,131 +327,134 @@ void System::PrepareReschedule() {
|
||||||
}
|
}
|
||||||
|
|
||||||
PerfStats::Results System::GetAndResetPerfStats() {
|
PerfStats::Results System::GetAndResetPerfStats() {
|
||||||
return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
|
return impl->GetAndResetPerfStats();
|
||||||
|
}
|
||||||
|
|
||||||
|
Core::TelemetrySession& System::TelemetrySession() const {
|
||||||
|
return *impl->telemetry_session;
|
||||||
|
}
|
||||||
|
|
||||||
|
ARM_Interface& System::CurrentArmInterface() {
|
||||||
|
return CurrentCpuCore().ArmInterface();
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t System::CurrentCoreIndex() {
|
||||||
|
return CurrentCpuCore().CoreIndex();
|
||||||
|
}
|
||||||
|
|
||||||
|
Kernel::Scheduler& System::CurrentScheduler() {
|
||||||
|
return *CurrentCpuCore().Scheduler();
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(size_t core_index) {
|
const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(size_t core_index) {
|
||||||
ASSERT(core_index < NUM_CPU_CORES);
|
ASSERT(core_index < NUM_CPU_CORES);
|
||||||
return cpu_cores[core_index]->Scheduler();
|
return impl->cpu_cores[core_index]->Scheduler();
|
||||||
}
|
}
|
||||||
|
|
||||||
Kernel::KernelCore& System::Kernel() {
|
Kernel::SharedPtr<Kernel::Process>& System::CurrentProcess() {
|
||||||
return kernel;
|
return impl->current_process;
|
||||||
}
|
|
||||||
|
|
||||||
const Kernel::KernelCore& System::Kernel() const {
|
|
||||||
return kernel;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ARM_Interface& System::ArmInterface(size_t core_index) {
|
ARM_Interface& System::ArmInterface(size_t core_index) {
|
||||||
ASSERT(core_index < NUM_CPU_CORES);
|
ASSERT(core_index < NUM_CPU_CORES);
|
||||||
return cpu_cores[core_index]->ArmInterface();
|
return impl->cpu_cores[core_index]->ArmInterface();
|
||||||
}
|
}
|
||||||
|
|
||||||
Cpu& System::CpuCore(size_t core_index) {
|
Cpu& System::CpuCore(size_t core_index) {
|
||||||
ASSERT(core_index < NUM_CPU_CORES);
|
ASSERT(core_index < NUM_CPU_CORES);
|
||||||
return *cpu_cores[core_index];
|
return *impl->cpu_cores[core_index];
|
||||||
|
}
|
||||||
|
|
||||||
|
ExclusiveMonitor& System::Monitor() {
|
||||||
|
return *impl->cpu_exclusive_monitor;
|
||||||
|
}
|
||||||
|
|
||||||
|
Tegra::GPU& System::GPU() {
|
||||||
|
return *impl->gpu_core;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Tegra::GPU& System::GPU() const {
|
||||||
|
return *impl->gpu_core;
|
||||||
|
}
|
||||||
|
|
||||||
|
VideoCore::RendererBase& System::Renderer() {
|
||||||
|
return *impl->renderer;
|
||||||
|
}
|
||||||
|
|
||||||
|
const VideoCore::RendererBase& System::Renderer() const {
|
||||||
|
return *impl->renderer;
|
||||||
|
}
|
||||||
|
|
||||||
|
Kernel::KernelCore& System::Kernel() {
|
||||||
|
return impl->kernel;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Kernel::KernelCore& System::Kernel() const {
|
||||||
|
return impl->kernel;
|
||||||
|
}
|
||||||
|
|
||||||
|
Core::PerfStats& System::GetPerfStats() {
|
||||||
|
return impl->perf_stats;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Core::PerfStats& System::GetPerfStats() const {
|
||||||
|
return impl->perf_stats;
|
||||||
|
}
|
||||||
|
|
||||||
|
Core::FrameLimiter& System::FrameLimiter() {
|
||||||
|
return impl->frame_limiter;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Core::FrameLimiter& System::FrameLimiter() const {
|
||||||
|
return impl->frame_limiter;
|
||||||
|
}
|
||||||
|
|
||||||
|
Loader::ResultStatus System::GetGameName(std::string& out) const {
|
||||||
|
return impl->GetGameName(out);
|
||||||
|
}
|
||||||
|
|
||||||
|
void System::SetStatus(ResultStatus new_status, const char* details) {
|
||||||
|
impl->SetStatus(new_status, details);
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string& System::GetStatusDetails() const {
|
||||||
|
return impl->status_details;
|
||||||
|
}
|
||||||
|
|
||||||
|
Loader::AppLoader& System::GetAppLoader() const {
|
||||||
|
return *impl->app_loader;
|
||||||
|
}
|
||||||
|
|
||||||
|
void System::SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
|
||||||
|
impl->debug_context = std::move(context);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<Tegra::DebugContext> System::GetGPUDebugContext() const {
|
||||||
|
return impl->debug_context;
|
||||||
|
}
|
||||||
|
|
||||||
|
void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
|
||||||
|
impl->virtual_filesystem = std::move(vfs);
|
||||||
|
}
|
||||||
|
|
||||||
|
FileSys::VirtualFilesystem System::GetFilesystem() const {
|
||||||
|
return impl->virtual_filesystem;
|
||||||
}
|
}
|
||||||
|
|
||||||
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
|
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
|
||||||
LOG_DEBUG(HW_Memory, "initialized OK");
|
return impl->Init(emu_window);
|
||||||
|
|
||||||
CoreTiming::Init();
|
|
||||||
kernel.Initialize();
|
|
||||||
|
|
||||||
// Create a default fs if one doesn't already exist.
|
|
||||||
if (virtual_filesystem == nullptr)
|
|
||||||
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
|
|
||||||
|
|
||||||
current_process = Kernel::Process::Create(kernel, "main");
|
|
||||||
|
|
||||||
cpu_barrier = std::make_shared<CpuBarrier>();
|
|
||||||
cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
|
|
||||||
for (size_t index = 0; index < cpu_cores.size(); ++index) {
|
|
||||||
cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
|
|
||||||
}
|
|
||||||
|
|
||||||
telemetry_session = std::make_unique<Core::TelemetrySession>();
|
|
||||||
service_manager = std::make_shared<Service::SM::ServiceManager>();
|
|
||||||
|
|
||||||
Service::Init(service_manager, virtual_filesystem);
|
|
||||||
GDBStub::Init();
|
|
||||||
|
|
||||||
renderer = VideoCore::CreateRenderer(emu_window);
|
|
||||||
if (!renderer->Init()) {
|
|
||||||
return ResultStatus::ErrorVideoCore;
|
|
||||||
}
|
|
||||||
|
|
||||||
gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
|
|
||||||
|
|
||||||
// Create threads for CPU cores 1-3, and build thread_to_cpu map
|
|
||||||
// CPU core 0 is run on the main thread
|
|
||||||
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
|
|
||||||
if (Settings::values.use_multi_core) {
|
|
||||||
for (size_t index = 0; index < cpu_core_threads.size(); ++index) {
|
|
||||||
cpu_core_threads[index] =
|
|
||||||
std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
|
|
||||||
thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
LOG_DEBUG(Core, "Initialized OK");
|
|
||||||
|
|
||||||
// Reset counters and set time origin to current frame
|
|
||||||
GetAndResetPerfStats();
|
|
||||||
perf_stats.BeginSystemFrame();
|
|
||||||
|
|
||||||
return ResultStatus::Success;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::Shutdown() {
|
void System::Shutdown() {
|
||||||
// Log last frame performance stats
|
impl->Shutdown();
|
||||||
auto perf_results = GetAndResetPerfStats();
|
|
||||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
|
||||||
perf_results.emulation_speed * 100.0);
|
|
||||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
|
||||||
perf_results.game_fps);
|
|
||||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
|
||||||
perf_results.frametime * 1000.0);
|
|
||||||
|
|
||||||
// Shutdown emulation session
|
|
||||||
renderer.reset();
|
|
||||||
GDBStub::Shutdown();
|
|
||||||
Service::Shutdown();
|
|
||||||
service_manager.reset();
|
|
||||||
telemetry_session.reset();
|
|
||||||
gpu_core.reset();
|
|
||||||
|
|
||||||
// Close all CPU/threading state
|
|
||||||
cpu_barrier->NotifyEnd();
|
|
||||||
if (Settings::values.use_multi_core) {
|
|
||||||
for (auto& thread : cpu_core_threads) {
|
|
||||||
thread->join();
|
|
||||||
thread.reset();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
thread_to_cpu.clear();
|
|
||||||
for (auto& cpu_core : cpu_cores) {
|
|
||||||
cpu_core.reset();
|
|
||||||
}
|
|
||||||
cpu_barrier.reset();
|
|
||||||
|
|
||||||
// Shutdown kernel and core timing
|
|
||||||
kernel.Shutdown();
|
|
||||||
CoreTiming::Shutdown();
|
|
||||||
|
|
||||||
// Close app loader
|
|
||||||
app_loader.reset();
|
|
||||||
|
|
||||||
LOG_DEBUG(Core, "Shutdown OK");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Service::SM::ServiceManager& System::ServiceManager() {
|
Service::SM::ServiceManager& System::ServiceManager() {
|
||||||
return *service_manager;
|
return *impl->service_manager;
|
||||||
}
|
}
|
||||||
|
|
||||||
const Service::SM::ServiceManager& System::ServiceManager() const {
|
const Service::SM::ServiceManager& System::ServiceManager() const {
|
||||||
return *service_manager;
|
return *impl->service_manager;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Core
|
} // namespace Core
|
||||||
|
|
138
src/core/core.h
138
src/core/core.h
|
@ -94,11 +94,7 @@ public:
|
||||||
* This function should only be used by GDB Stub to support breakpoints, memory updates and
|
* This function should only be used by GDB Stub to support breakpoints, memory updates and
|
||||||
* step/continue commands.
|
* step/continue commands.
|
||||||
*/
|
*/
|
||||||
void InvalidateCpuInstructionCaches() {
|
void InvalidateCpuInstructionCaches();
|
||||||
for (auto& cpu : cpu_cores) {
|
|
||||||
cpu->ArmInterface().ClearInstructionCache();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Shutdown the emulated system.
|
/// Shutdown the emulated system.
|
||||||
void Shutdown();
|
void Shutdown();
|
||||||
|
@ -117,17 +113,13 @@ public:
|
||||||
* application).
|
* application).
|
||||||
* @returns True if the emulated system is powered on, otherwise false.
|
* @returns True if the emulated system is powered on, otherwise false.
|
||||||
*/
|
*/
|
||||||
bool IsPoweredOn() const {
|
bool IsPoweredOn() const;
|
||||||
return cpu_barrier && cpu_barrier->IsAlive();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a reference to the telemetry session for this emulation session.
|
* Returns a reference to the telemetry session for this emulation session.
|
||||||
* @returns Reference to the telemetry session.
|
* @returns Reference to the telemetry session.
|
||||||
*/
|
*/
|
||||||
Core::TelemetrySession& TelemetrySession() const {
|
Core::TelemetrySession& TelemetrySession() const;
|
||||||
return *telemetry_session;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Prepare the core emulation for a reschedule
|
/// Prepare the core emulation for a reschedule
|
||||||
void PrepareReschedule();
|
void PrepareReschedule();
|
||||||
|
@ -136,14 +128,13 @@ public:
|
||||||
PerfStats::Results GetAndResetPerfStats();
|
PerfStats::Results GetAndResetPerfStats();
|
||||||
|
|
||||||
/// Gets an ARM interface to the CPU core that is currently running
|
/// Gets an ARM interface to the CPU core that is currently running
|
||||||
ARM_Interface& CurrentArmInterface() {
|
ARM_Interface& CurrentArmInterface();
|
||||||
return CurrentCpuCore().ArmInterface();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets the index of the currently running CPU core
|
/// Gets the index of the currently running CPU core
|
||||||
size_t CurrentCoreIndex() {
|
size_t CurrentCoreIndex();
|
||||||
return CurrentCpuCore().CoreIndex();
|
|
||||||
}
|
/// Gets the scheduler for the CPU core that is currently running
|
||||||
|
Kernel::Scheduler& CurrentScheduler();
|
||||||
|
|
||||||
/// Gets an ARM interface to the CPU core with the specified index
|
/// Gets an ARM interface to the CPU core with the specified index
|
||||||
ARM_Interface& ArmInterface(size_t core_index);
|
ARM_Interface& ArmInterface(size_t core_index);
|
||||||
|
@ -151,43 +142,26 @@ public:
|
||||||
/// Gets a CPU interface to the CPU core with the specified index
|
/// Gets a CPU interface to the CPU core with the specified index
|
||||||
Cpu& CpuCore(size_t core_index);
|
Cpu& CpuCore(size_t core_index);
|
||||||
|
|
||||||
|
/// Gets the exclusive monitor
|
||||||
|
ExclusiveMonitor& Monitor();
|
||||||
|
|
||||||
/// Gets a mutable reference to the GPU interface
|
/// Gets a mutable reference to the GPU interface
|
||||||
Tegra::GPU& GPU() {
|
Tegra::GPU& GPU();
|
||||||
return *gpu_core;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets an immutable reference to the GPU interface.
|
/// Gets an immutable reference to the GPU interface.
|
||||||
const Tegra::GPU& GPU() const {
|
const Tegra::GPU& GPU() const;
|
||||||
return *gpu_core;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets a mutable reference to the renderer.
|
/// Gets a mutable reference to the renderer.
|
||||||
VideoCore::RendererBase& Renderer() {
|
VideoCore::RendererBase& Renderer();
|
||||||
return *renderer;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets an immutable reference to the renderer.
|
/// Gets an immutable reference to the renderer.
|
||||||
const VideoCore::RendererBase& Renderer() const {
|
const VideoCore::RendererBase& Renderer() const;
|
||||||
return *renderer;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets the scheduler for the CPU core that is currently running
|
|
||||||
Kernel::Scheduler& CurrentScheduler() {
|
|
||||||
return *CurrentCpuCore().Scheduler();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets the exclusive monitor
|
|
||||||
ExclusiveMonitor& Monitor() {
|
|
||||||
return *cpu_exclusive_monitor;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets the scheduler for the CPU core with the specified index
|
/// Gets the scheduler for the CPU core with the specified index
|
||||||
const std::shared_ptr<Kernel::Scheduler>& Scheduler(size_t core_index);
|
const std::shared_ptr<Kernel::Scheduler>& Scheduler(size_t core_index);
|
||||||
|
|
||||||
/// Gets the current process
|
/// Gets the current process
|
||||||
Kernel::SharedPtr<Kernel::Process>& CurrentProcess() {
|
Kernel::SharedPtr<Kernel::Process>& CurrentProcess();
|
||||||
return current_process;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Provides a reference to the kernel instance.
|
/// Provides a reference to the kernel instance.
|
||||||
Kernel::KernelCore& Kernel();
|
Kernel::KernelCore& Kernel();
|
||||||
|
@ -195,49 +169,37 @@ public:
|
||||||
/// Provides a constant reference to the kernel instance.
|
/// Provides a constant reference to the kernel instance.
|
||||||
const Kernel::KernelCore& Kernel() const;
|
const Kernel::KernelCore& Kernel() const;
|
||||||
|
|
||||||
|
/// Provides a reference to the internal PerfStats instance.
|
||||||
|
Core::PerfStats& GetPerfStats();
|
||||||
|
|
||||||
|
/// Provides a constant reference to the internal PerfStats instance.
|
||||||
|
const Core::PerfStats& GetPerfStats() const;
|
||||||
|
|
||||||
|
/// Provides a reference to the frame limiter;
|
||||||
|
Core::FrameLimiter& FrameLimiter();
|
||||||
|
|
||||||
|
/// Provides a constant referent to the frame limiter
|
||||||
|
const Core::FrameLimiter& FrameLimiter() const;
|
||||||
|
|
||||||
/// Gets the name of the current game
|
/// Gets the name of the current game
|
||||||
Loader::ResultStatus GetGameName(std::string& out) const {
|
Loader::ResultStatus GetGameName(std::string& out) const;
|
||||||
if (app_loader == nullptr)
|
|
||||||
return Loader::ResultStatus::ErrorNotInitialized;
|
|
||||||
return app_loader->ReadTitle(out);
|
|
||||||
}
|
|
||||||
|
|
||||||
PerfStats perf_stats;
|
void SetStatus(ResultStatus new_status, const char* details);
|
||||||
FrameLimiter frame_limiter;
|
|
||||||
|
|
||||||
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
|
const std::string& GetStatusDetails() const;
|
||||||
status = new_status;
|
|
||||||
if (details) {
|
|
||||||
status_details = details;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::string& GetStatusDetails() const {
|
Loader::AppLoader& GetAppLoader() const;
|
||||||
return status_details;
|
|
||||||
}
|
|
||||||
|
|
||||||
Loader::AppLoader& GetAppLoader() const {
|
|
||||||
return *app_loader;
|
|
||||||
}
|
|
||||||
|
|
||||||
Service::SM::ServiceManager& ServiceManager();
|
Service::SM::ServiceManager& ServiceManager();
|
||||||
const Service::SM::ServiceManager& ServiceManager() const;
|
const Service::SM::ServiceManager& ServiceManager() const;
|
||||||
|
|
||||||
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
|
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context);
|
||||||
debug_context = std::move(context);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const {
|
std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const;
|
||||||
return debug_context;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetFilesystem(FileSys::VirtualFilesystem vfs) {
|
void SetFilesystem(FileSys::VirtualFilesystem vfs);
|
||||||
virtual_filesystem = std::move(vfs);
|
|
||||||
}
|
|
||||||
|
|
||||||
FileSys::VirtualFilesystem GetFilesystem() const {
|
FileSys::VirtualFilesystem GetFilesystem() const;
|
||||||
return virtual_filesystem;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
System();
|
System();
|
||||||
|
@ -253,34 +215,10 @@ private:
|
||||||
*/
|
*/
|
||||||
ResultStatus Init(Frontend::EmuWindow& emu_window);
|
ResultStatus Init(Frontend::EmuWindow& emu_window);
|
||||||
|
|
||||||
Kernel::KernelCore kernel;
|
struct Impl;
|
||||||
/// RealVfsFilesystem instance
|
std::unique_ptr<Impl> impl;
|
||||||
FileSys::VirtualFilesystem virtual_filesystem;
|
|
||||||
/// AppLoader used to load the current executing application
|
|
||||||
std::unique_ptr<Loader::AppLoader> app_loader;
|
|
||||||
std::unique_ptr<VideoCore::RendererBase> renderer;
|
|
||||||
std::unique_ptr<Tegra::GPU> gpu_core;
|
|
||||||
std::shared_ptr<Tegra::DebugContext> debug_context;
|
|
||||||
Kernel::SharedPtr<Kernel::Process> current_process;
|
|
||||||
std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
|
|
||||||
std::shared_ptr<CpuBarrier> cpu_barrier;
|
|
||||||
std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
|
|
||||||
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
|
|
||||||
size_t active_core{}; ///< Active core, only used in single thread mode
|
|
||||||
|
|
||||||
/// Service manager
|
|
||||||
std::shared_ptr<Service::SM::ServiceManager> service_manager;
|
|
||||||
|
|
||||||
/// Telemetry session for this emulation session
|
|
||||||
std::unique_ptr<Core::TelemetrySession> telemetry_session;
|
|
||||||
|
|
||||||
static System s_instance;
|
static System s_instance;
|
||||||
|
|
||||||
ResultStatus status = ResultStatus::Success;
|
|
||||||
std::string status_details = "";
|
|
||||||
|
|
||||||
/// Map of guest threads to CPU cores
|
|
||||||
std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
inline ARM_Interface& CurrentArmInterface() {
|
inline ARM_Interface& CurrentArmInterface() {
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||||
#include "core/hle/service/nvdrv/devices/nvmap.h"
|
#include "core/hle/service/nvdrv/devices/nvmap.h"
|
||||||
|
#include "core/perf_stats.h"
|
||||||
#include "video_core/gpu.h"
|
#include "video_core/gpu.h"
|
||||||
#include "video_core/renderer_base.h"
|
#include "video_core/renderer_base.h"
|
||||||
|
|
||||||
|
@ -31,7 +32,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
|
||||||
transform, crop_rect};
|
transform, crop_rect};
|
||||||
|
|
||||||
auto& instance = Core::System::GetInstance();
|
auto& instance = Core::System::GetInstance();
|
||||||
instance.perf_stats.EndGameFrame();
|
instance.GetPerfStats().EndGameFrame();
|
||||||
instance.Renderer().SwapBuffers(framebuffer);
|
instance.Renderer().SwapBuffers(framebuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -17,6 +17,7 @@
|
||||||
#include "core/hle/service/nvdrv/nvdrv.h"
|
#include "core/hle/service/nvdrv/nvdrv.h"
|
||||||
#include "core/hle/service/nvflinger/buffer_queue.h"
|
#include "core/hle/service/nvflinger/buffer_queue.h"
|
||||||
#include "core/hle/service/nvflinger/nvflinger.h"
|
#include "core/hle/service/nvflinger/nvflinger.h"
|
||||||
|
#include "core/perf_stats.h"
|
||||||
#include "video_core/renderer_base.h"
|
#include "video_core/renderer_base.h"
|
||||||
#include "video_core/video_core.h"
|
#include "video_core/video_core.h"
|
||||||
|
|
||||||
|
@ -137,7 +138,7 @@ void NVFlinger::Compose() {
|
||||||
auto& system_instance = Core::System::GetInstance();
|
auto& system_instance = Core::System::GetInstance();
|
||||||
|
|
||||||
// There was no queued buffer to draw, render previous frame
|
// There was no queued buffer to draw, render previous frame
|
||||||
system_instance.perf_stats.EndGameFrame();
|
system_instance.GetPerfStats().EndGameFrame();
|
||||||
system_instance.Renderer().SwapBuffers({});
|
system_instance.Renderer().SwapBuffers({});
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
#include "core/core_timing.h"
|
#include "core/core_timing.h"
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/emu_window.h"
|
||||||
#include "core/memory.h"
|
#include "core/memory.h"
|
||||||
|
#include "core/perf_stats.h"
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
#include "core/tracer/recorder.h"
|
#include "core/tracer/recorder.h"
|
||||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||||
|
@ -115,7 +116,7 @@ RendererOpenGL::~RendererOpenGL() = default;
|
||||||
void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
|
void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
|
||||||
ScopeAcquireGLContext acquire_context{render_window};
|
ScopeAcquireGLContext acquire_context{render_window};
|
||||||
|
|
||||||
Core::System::GetInstance().perf_stats.EndSystemFrame();
|
Core::System::GetInstance().GetPerfStats().EndSystemFrame();
|
||||||
|
|
||||||
// Maintain the rasterizer's state as a priority
|
// Maintain the rasterizer's state as a priority
|
||||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||||
|
@ -140,8 +141,8 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
|
||||||
|
|
||||||
render_window.PollEvents();
|
render_window.PollEvents();
|
||||||
|
|
||||||
Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
|
Core::System::GetInstance().FrameLimiter().DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
|
||||||
Core::System::GetInstance().perf_stats.BeginSystemFrame();
|
Core::System::GetInstance().GetPerfStats().BeginSystemFrame();
|
||||||
|
|
||||||
// Restore the rasterizer state
|
// Restore the rasterizer state
|
||||||
prev_state.Apply();
|
prev_state.Apply();
|
||||||
|
|
Loading…
Reference in a new issue