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renderer_opengl: Fix edge-case where alpha testing might cull presentation
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@ -190,6 +190,11 @@ public:
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flags[OpenGL::Dirty::ClipControl] = true;
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}
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void NotifyAlphaTest() {
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auto& flags = system.GPU().Maxwell3D().dirty.flags;
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flags[OpenGL::Dirty::AlphaTest] = true;
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}
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private:
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Core::System& system;
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@ -591,6 +591,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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state_tracker.NotifyFramebufferSRGB();
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state_tracker.NotifyLogicOp();
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state_tracker.NotifyClipControl();
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state_tracker.NotifyAlphaTest();
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program_manager.UseVertexShader(vertex_program.handle);
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program_manager.UseGeometryShader(0);
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@ -608,6 +609,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_POLYGON_OFFSET_FILL);
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glDisable(GL_RASTERIZER_DISCARD);
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glDisable(GL_ALPHA_TEST);
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glDisablei(GL_BLEND, 0);
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glDisablei(GL_SCISSOR_TEST, 0);
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glCullFace(GL_BACK);
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