mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-15 07:03:08 +00:00
TextureCache: Fix 1D to 2D overlapps.
This commit is contained in:
parent
2fc0a760f0
commit
ebaa7e391c
|
@ -1057,9 +1057,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
|
||||||
std::vector<ImageId> right_aliased_ids;
|
std::vector<ImageId> right_aliased_ids;
|
||||||
std::vector<ImageId> bad_overlap_ids;
|
std::vector<ImageId> bad_overlap_ids;
|
||||||
ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) {
|
ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) {
|
||||||
if (info.type != overlap.info.type) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (info.type == ImageType::Linear) {
|
if (info.type == ImageType::Linear) {
|
||||||
if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
|
if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
|
||||||
// Alias linear images with the same pitch
|
// Alias linear images with the same pitch
|
||||||
|
|
Loading…
Reference in a new issue