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input_common: Create input_engine
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src/input_common/input_engine.cpp
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361
src/input_common/input_engine.cpp
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "input_common/input_engine.h"
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namespace InputCommon {
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void InputEngine::PreSetController(const PadIdentifier& identifier) {
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std::lock_guard lock{mutex};
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if (!controller_list.contains(identifier)) {
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controller_list.insert_or_assign(identifier, ControllerData{});
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}
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}
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void InputEngine::PreSetButton(const PadIdentifier& identifier, int button) {
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!controller.buttons.contains(button)) {
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controller.buttons.insert_or_assign(button, false);
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}
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}
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void InputEngine::PreSetHatButton(const PadIdentifier& identifier, int button) {
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!controller.hat_buttons.contains(button)) {
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controller.hat_buttons.insert_or_assign(button, u8{0});
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}
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}
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void InputEngine::PreSetAxis(const PadIdentifier& identifier, int axis) {
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!controller.axes.contains(axis)) {
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controller.axes.insert_or_assign(axis, 0.0f);
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}
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}
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void InputEngine::PreSetMotion(const PadIdentifier& identifier, int motion) {
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!controller.motions.contains(motion)) {
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controller.motions.insert_or_assign(motion, BasicMotion{});
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}
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}
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void InputEngine::SetButton(const PadIdentifier& identifier, int button, bool value) {
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{
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.buttons.insert_or_assign(button, value);
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}
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}
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TriggerOnButtonChange(identifier, button, value);
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}
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void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 value) {
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{
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.hat_buttons.insert_or_assign(button, value);
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}
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}
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TriggerOnHatButtonChange(identifier, button, value);
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}
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void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) {
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{
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.axes.insert_or_assign(axis, value);
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}
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}
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TriggerOnAxisChange(identifier, axis, value);
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}
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void InputEngine::SetBattery(const PadIdentifier& identifier, BatteryLevel value) {
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{
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.battery = value;
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}
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}
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TriggerOnBatteryChange(identifier, value);
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}
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void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value) {
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{
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!configuring) {
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controller.motions.insert_or_assign(motion, value);
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}
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}
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TriggerOnMotionChange(identifier, motion, value);
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}
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bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const {
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std::lock_guard lock{mutex};
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if (!controller_list.contains(identifier)) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
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identifier.pad, identifier.port);
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return false;
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}
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ControllerData controller = controller_list.at(identifier);
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if (!controller.buttons.contains(button)) {
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LOG_ERROR(Input, "Invalid button {}", button);
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return false;
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}
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return controller.buttons.at(button);
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}
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bool InputEngine::GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const {
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std::lock_guard lock{mutex};
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if (!controller_list.contains(identifier)) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
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identifier.pad, identifier.port);
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return false;
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}
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ControllerData controller = controller_list.at(identifier);
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if (!controller.hat_buttons.contains(button)) {
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LOG_ERROR(Input, "Invalid hat button {}", button);
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return false;
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}
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return (controller.hat_buttons.at(button) & direction) != 0;
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}
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f32 InputEngine::GetAxis(const PadIdentifier& identifier, int axis) const {
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std::lock_guard lock{mutex};
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if (!controller_list.contains(identifier)) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
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identifier.pad, identifier.port);
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return 0.0f;
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}
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ControllerData controller = controller_list.at(identifier);
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if (!controller.axes.contains(axis)) {
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LOG_ERROR(Input, "Invalid axis {}", axis);
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return 0.0f;
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}
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return controller.axes.at(axis);
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}
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BatteryLevel InputEngine::GetBattery(const PadIdentifier& identifier) const {
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std::lock_guard lock{mutex};
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if (!controller_list.contains(identifier)) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
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identifier.pad, identifier.port);
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return BatteryLevel::Charging;
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}
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ControllerData controller = controller_list.at(identifier);
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return controller.battery;
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}
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BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion) const {
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std::lock_guard lock{mutex};
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if (!controller_list.contains(identifier)) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
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identifier.pad, identifier.port);
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return {};
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}
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ControllerData controller = controller_list.at(identifier);
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return controller.motions.at(motion);
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}
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void InputEngine::ResetButtonState() {
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for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
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for (std::pair<int, bool> button : controller.second.buttons) {
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SetButton(controller.first, button.first, false);
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}
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for (std::pair<int, bool> button : controller.second.hat_buttons) {
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SetHatButton(controller.first, button.first, false);
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}
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}
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}
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void InputEngine::ResetAnalogState() {
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for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
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for (std::pair<int, float> axis : controller.second.axes) {
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SetAxis(controller.first, axis.first, 0.0);
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}
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}
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}
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void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value) {
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std::lock_guard lock{mutex_callback};
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for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Button, button)) {
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continue;
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}
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if (poller.callback.on_change) {
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poller.callback.on_change();
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}
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}
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if (!configuring || !mapping_callback.on_data) {
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return;
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}
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if (value == GetButton(identifier, button)) {
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return;
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}
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mapping_callback.on_data(MappingData{
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.engine = GetEngineName(),
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.pad = identifier,
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.type = EngineInputType::Button,
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.index = button,
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.button_value = value,
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});
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}
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void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value) {
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std::lock_guard lock{mutex_callback};
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for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::HatButton, button)) {
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continue;
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}
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if (poller.callback.on_change) {
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poller.callback.on_change();
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}
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}
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if (!configuring || !mapping_callback.on_data) {
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return;
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}
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for (std::size_t index = 1; index < 0xff; index <<= 1) {
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bool button_value = (value & index) != 0;
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if (button_value == GetHatButton(identifier, button, static_cast<u8>(index))) {
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continue;
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}
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mapping_callback.on_data(MappingData{
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.engine = GetEngineName(),
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.pad = identifier,
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.type = EngineInputType::HatButton,
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.index = button,
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.hat_name = GetHatButtonName(static_cast<u8>(index)),
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});
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}
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}
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void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value) {
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std::lock_guard lock{mutex_callback};
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for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Analog, axis)) {
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continue;
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}
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if (poller.callback.on_change) {
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poller.callback.on_change();
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}
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}
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if (!configuring || !mapping_callback.on_data) {
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return;
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}
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if (std::abs(value - GetAxis(identifier, axis)) < 0.5f) {
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return;
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}
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mapping_callback.on_data(MappingData{
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.engine = GetEngineName(),
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.pad = identifier,
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.type = EngineInputType::Analog,
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.index = axis,
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.axis_value = value,
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});
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}
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void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier,
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[[maybe_unused]] BatteryLevel value) {
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std::lock_guard lock{mutex_callback};
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for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Battery, 0)) {
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continue;
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}
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if (poller.callback.on_change) {
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poller.callback.on_change();
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}
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}
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}
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void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
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BasicMotion value) {
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std::lock_guard lock{mutex_callback};
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for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
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const InputIdentifier& poller = poller_pair.second;
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if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Motion, motion)) {
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continue;
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}
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if (poller.callback.on_change) {
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poller.callback.on_change();
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}
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}
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if (!configuring || !mapping_callback.on_data) {
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return;
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}
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if (std::abs(value.gyro_x) < 1.0f && std::abs(value.gyro_y) < 1.0f &&
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std::abs(value.gyro_z) < 1.0f) {
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return;
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}
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mapping_callback.on_data(MappingData{
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.engine = GetEngineName(),
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.pad = identifier,
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.type = EngineInputType::Motion,
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.index = motion,
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.motion_value = value,
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});
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}
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bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier,
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const PadIdentifier& identifier, EngineInputType type,
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std::size_t index) const {
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if (input_identifier.type != type) {
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return false;
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}
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if (input_identifier.index != index) {
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return false;
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}
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if (input_identifier.identifier != identifier) {
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return false;
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}
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return true;
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}
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void InputEngine::BeginConfiguration() {
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configuring = true;
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}
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void InputEngine::EndConfiguration() {
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configuring = false;
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}
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const std::string& InputEngine::GetEngineName() const {
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return input_engine;
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}
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int InputEngine::SetCallback(InputIdentifier input_identifier) {
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std::lock_guard lock{mutex_callback};
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callback_list.insert_or_assign(last_callback_key, input_identifier);
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return last_callback_key++;
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}
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void InputEngine::SetMappingCallback(MappingCallback callback) {
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std::lock_guard lock{mutex_callback};
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mapping_callback = std::move(callback);
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}
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void InputEngine::DeleteCallback(int key) {
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std::lock_guard lock{mutex_callback};
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if (!callback_list.contains(key)) {
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LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
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return;
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}
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callback_list.erase(key);
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}
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} // namespace InputCommon
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src/input_common/input_engine.h
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src/input_common/input_engine.h
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#pragma once
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#include <functional>
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#include <mutex>
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#include <unordered_map>
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#include "common/common_types.h"
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#include "common/input.h"
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#include "common/param_package.h"
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#include "common/uuid.h"
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#include "input_common/main.h"
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// Pad Identifier of data source
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struct PadIdentifier {
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Common::UUID guid{};
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std::size_t port{};
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std::size_t pad{};
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friend constexpr bool operator==(const PadIdentifier&, const PadIdentifier&) = default;
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};
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// Basic motion data containing data from the sensors and a timestamp in microsecons
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struct BasicMotion {
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float gyro_x;
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float gyro_y;
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float gyro_z;
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float accel_x;
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float accel_y;
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float accel_z;
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u64 delta_timestamp;
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};
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// Stages of a battery charge
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enum class BatteryLevel {
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Empty,
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Critical,
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Low,
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Medium,
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Full,
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Charging,
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};
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// Types of input that are stored in the engine
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enum class EngineInputType {
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None,
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Button,
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HatButton,
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Analog,
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Motion,
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Battery,
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};
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namespace std {
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// Hash used to create lists from PadIdentifier data
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template <>
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struct hash<PadIdentifier> {
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size_t operator()(const PadIdentifier& pad_id) const noexcept {
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u64 hash_value = pad_id.guid.uuid[1] ^ pad_id.guid.uuid[0];
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hash_value ^= (static_cast<u64>(pad_id.port) << 32);
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hash_value ^= static_cast<u64>(pad_id.pad);
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return static_cast<size_t>(hash_value);
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}
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};
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} // namespace std
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namespace InputCommon {
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// Data from the engine and device needed for creating a ParamPackage
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struct MappingData {
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std::string engine{};
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PadIdentifier pad{};
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EngineInputType type{};
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int index{};
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bool button_value{};
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std::string hat_name{};
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f32 axis_value{};
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BasicMotion motion_value{};
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};
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// Triggered if data changed on the controller
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struct UpdateCallback {
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std::function<void()> on_change;
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};
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// Triggered if data changed on the controller and the engine is on configuring mode
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struct MappingCallback {
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std::function<void(MappingData)> on_data;
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};
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// Input Identifier of data source
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struct InputIdentifier {
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PadIdentifier identifier;
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EngineInputType type;
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std::size_t index;
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UpdateCallback callback;
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};
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class InputEngine {
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public:
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explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {
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callback_list.clear();
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}
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virtual ~InputEngine() = default;
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// Enable configuring mode for mapping
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void BeginConfiguration();
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// Disable configuring mode for mapping
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void EndConfiguration();
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// Sets rumble to a controller
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virtual bool SetRumble([[maybe_unused]] const PadIdentifier& identifier,
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[[maybe_unused]] const Input::VibrationStatus vibration) {
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return false;
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}
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// Sets a led pattern for a controller
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virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier,
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[[maybe_unused]] const Input::LedStatus led_status) {
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return;
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}
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// Returns the engine name
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[[nodiscard]] const std::string& GetEngineName() const;
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/// Used for automapping features
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virtual std::vector<Common::ParamPackage> GetInputDevices() const {
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return {};
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};
|
||||
|
||||
/// Retrieves the button mappings for the given device
|
||||
virtual InputCommon::ButtonMapping GetButtonMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the analog mappings for the given device
|
||||
virtual InputCommon::AnalogMapping GetAnalogMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the motion mappings for the given device
|
||||
virtual InputCommon::MotionMapping GetMotionMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the name of the given input.
|
||||
virtual std::string GetUIName([[maybe_unused]] const Common::ParamPackage& params) const {
|
||||
return GetEngineName();
|
||||
};
|
||||
|
||||
/// Retrieves the index number of the given hat button direction
|
||||
virtual u8 GetHatButtonId([[maybe_unused]] const std::string direction_name) const {
|
||||
return 0;
|
||||
};
|
||||
|
||||
void PreSetController(const PadIdentifier& identifier);
|
||||
void PreSetButton(const PadIdentifier& identifier, int button);
|
||||
void PreSetHatButton(const PadIdentifier& identifier, int button);
|
||||
void PreSetAxis(const PadIdentifier& identifier, int axis);
|
||||
void PreSetMotion(const PadIdentifier& identifier, int motion);
|
||||
void ResetButtonState();
|
||||
void ResetAnalogState();
|
||||
|
||||
bool GetButton(const PadIdentifier& identifier, int button) const;
|
||||
bool GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const;
|
||||
f32 GetAxis(const PadIdentifier& identifier, int axis) const;
|
||||
BatteryLevel GetBattery(const PadIdentifier& identifier) const;
|
||||
BasicMotion GetMotion(const PadIdentifier& identifier, int motion) const;
|
||||
|
||||
int SetCallback(InputIdentifier input_identifier);
|
||||
void SetMappingCallback(MappingCallback callback);
|
||||
void DeleteCallback(int key);
|
||||
|
||||
protected:
|
||||
void SetButton(const PadIdentifier& identifier, int button, bool value);
|
||||
void SetHatButton(const PadIdentifier& identifier, int button, u8 value);
|
||||
void SetAxis(const PadIdentifier& identifier, int axis, f32 value);
|
||||
void SetBattery(const PadIdentifier& identifier, BatteryLevel value);
|
||||
void SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value);
|
||||
|
||||
virtual std::string GetHatButtonName([[maybe_unused]] u8 direction_value) const {
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
private:
|
||||
struct ControllerData {
|
||||
std::unordered_map<int, bool> buttons;
|
||||
std::unordered_map<int, u8> hat_buttons;
|
||||
std::unordered_map<int, float> axes;
|
||||
std::unordered_map<int, BasicMotion> motions;
|
||||
BatteryLevel battery;
|
||||
};
|
||||
|
||||
void TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value);
|
||||
void TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value);
|
||||
void TriggerOnAxisChange(const PadIdentifier& identifier, int button, f32 value);
|
||||
void TriggerOnBatteryChange(const PadIdentifier& identifier, BatteryLevel value);
|
||||
void TriggerOnMotionChange(const PadIdentifier& identifier, int motion, BasicMotion value);
|
||||
|
||||
bool IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
||||
const PadIdentifier& identifier, EngineInputType type,
|
||||
std::size_t index) const;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
mutable std::mutex mutex_callback;
|
||||
bool configuring{false};
|
||||
bool is_callback_enabled{true};
|
||||
const std::string input_engine;
|
||||
int last_callback_key = 0;
|
||||
std::unordered_map<PadIdentifier, ControllerData> controller_list;
|
||||
std::unordered_map<int, InputIdentifier> callback_list;
|
||||
MappingCallback mapping_callback;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
Loading…
Reference in a new issue