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core: Only wait for idle on gpu_core when it was initialized
This fixes crashes when a Vulkan device fails to initialize.
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@ -259,7 +259,9 @@ struct System::Impl {
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is_powered_on = false;
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is_powered_on = false;
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exit_lock = false;
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exit_lock = false;
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gpu_core->WaitIdle();
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if (gpu_core) {
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gpu_core->WaitIdle();
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}
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// Shutdown emulation session
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// Shutdown emulation session
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renderer.reset();
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renderer.reset();
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