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https://git.h3cjp.net/H3cJP/yuzu.git
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oboe_sink: implement channel count querying
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7239547ead
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e01c535178
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@ -20,11 +20,10 @@ class OboeSinkStream final : public SinkStream,
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public oboe::AudioStreamErrorCallback {
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public:
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explicit OboeSinkStream(Core::System& system_, StreamType type_, const std::string& name_,
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u32 device_channels_, u32 system_channels_)
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u32 system_channels_)
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: SinkStream(system_, type_) {
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name = name_;
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system_channels = system_channels_;
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device_channels = device_channels_;
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this->OpenStream();
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}
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@ -62,6 +61,21 @@ public:
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}
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}
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public:
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static s32 QueryChannelCount(oboe::Direction direction) {
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std::shared_ptr<oboe::AudioStream> temp_stream;
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oboe::AudioStreamBuilder builder;
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const auto result = builder.setDirection(direction)
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->setSampleRate(TargetSampleRate)
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->setFormat(oboe::AudioFormat::I16)
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->setFormatConversionAllowed(true)
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->openStream(temp_stream);
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ASSERT(result == oboe::Result::OK);
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return temp_stream->getChannelCount() >= 6 ? 6 : 2;
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}
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protected:
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oboe::DataCallbackResult onAudioReady(oboe::AudioStream*, void* audio_data,
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s32 num_buffer_frames) override {
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@ -105,8 +119,9 @@ private:
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}
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}();
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const auto channel_mask = [&]() {
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switch (device_channels) {
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const auto expected_channels = QueryChannelCount(direction);
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const auto expected_mask = [&]() {
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switch (expected_channels) {
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case 1:
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return oboe::ChannelMask::Mono;
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case 2:
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@ -122,25 +137,33 @@ private:
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oboe::AudioStreamBuilder builder;
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const auto result = builder.setDirection(direction)
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->setSampleRate(TargetSampleRate)
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->setChannelCount(device_channels)
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->setChannelMask(channel_mask)
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->setChannelCount(expected_channels)
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->setChannelMask(expected_mask)
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->setFormat(oboe::AudioFormat::I16)
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->setFormatConversionAllowed(true)
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->setDataCallback(this)
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->setErrorCallback(this)
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->openStream(m_stream);
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ASSERT(result == oboe::Result::OK);
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return result == oboe::Result::OK;
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return result == oboe::Result::OK && this->SetStreamProperties();
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}
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bool SetStreamProperties() {
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ASSERT(m_stream);
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device_channels = m_stream->getChannelCount();
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LOG_INFO(Audio_Sink, "Opened Oboe stream with {} channels", device_channels);
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return true;
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}
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std::shared_ptr<oboe::AudioStream> m_stream{};
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};
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OboeSink::OboeSink() {
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// TODO: how do we get the number of channels, or device list?
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// This seems to be missing from NDK.
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device_channels = 2;
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// TODO: This is not generally knowable
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// The channel count is distinct based on direction and can change
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device_channels = OboeSinkStream::QueryChannelCount(oboe::Direction::Output);
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}
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OboeSink::~OboeSink() = default;
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@ -148,7 +171,7 @@ OboeSink::~OboeSink() = default;
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SinkStream* OboeSink::AcquireSinkStream(Core::System& system, u32 system_channels,
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const std::string& name, StreamType type) {
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SinkStreamPtr& stream = sink_streams.emplace_back(
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std::make_unique<OboeSinkStream>(system, type, name, device_channels, system_channels));
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std::make_unique<OboeSinkStream>(system, type, name, system_channels));
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return stream.get();
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}
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