mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-14 12:22:46 +00:00
gl_rasterizer_cache: Fixes to how we do render to cubemap.
- Fixes issues with Splatoon 2.
This commit is contained in:
parent
29782273ec
commit
df3799a008
|
@ -1058,9 +1058,6 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SurfaceParams::SurfaceTarget::TextureCubemap: {
|
case SurfaceParams::SurfaceTarget::TextureCubemap: {
|
||||||
const u32 byte_stride{old_params.rt.layer_stride *
|
|
||||||
(SurfaceParams::GetFormatBpp(old_params.pixel_format) / CHAR_BIT)};
|
|
||||||
|
|
||||||
if (old_params.rt.array_mode != 1) {
|
if (old_params.rt.array_mode != 1) {
|
||||||
// TODO(bunnei): This is used by Breath of the Wild, I'm not sure how to implement this
|
// TODO(bunnei): This is used by Breath of the Wild, I'm not sure how to implement this
|
||||||
// yet (array rendering used as a cubemap texture).
|
// yet (array rendering used as a cubemap texture).
|
||||||
|
@ -1070,15 +1067,14 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
||||||
}
|
}
|
||||||
|
|
||||||
// This seems to be used for render-to-cubemap texture
|
// This seems to be used for render-to-cubemap texture
|
||||||
const std::size_t size_with_mipmaps{new_params.SizeInBytes2DWithMipmap()};
|
|
||||||
ASSERT_MSG(size_with_mipmaps == byte_stride, "Unexpected");
|
|
||||||
ASSERT_MSG(old_params.target == SurfaceParams::SurfaceTarget::Texture2D, "Unexpected");
|
ASSERT_MSG(old_params.target == SurfaceParams::SurfaceTarget::Texture2D, "Unexpected");
|
||||||
ASSERT_MSG(old_params.pixel_format == new_params.pixel_format, "Unexpected");
|
ASSERT_MSG(old_params.pixel_format == new_params.pixel_format, "Unexpected");
|
||||||
ASSERT_MSG(old_params.width == new_params.width, "Unexpected");
|
|
||||||
ASSERT_MSG(old_params.height == new_params.height, "Unexpected");
|
|
||||||
ASSERT_MSG(old_params.rt.array_mode == 1, "Unexpected");
|
|
||||||
ASSERT_MSG(old_params.rt.base_layer == 0, "Unimplemented");
|
ASSERT_MSG(old_params.rt.base_layer == 0, "Unimplemented");
|
||||||
|
|
||||||
|
// TODO(bunnei): Verify the below - this stride seems to be in 32-bit words, not pixels.
|
||||||
|
// Tested with Splatoon 2, Super Mario Odyssey, and Breath of the Wild.
|
||||||
|
const std::size_t byte_stride{old_params.rt.layer_stride * sizeof(u32)};
|
||||||
|
|
||||||
for (std::size_t index = 0; index < new_params.depth; ++index) {
|
for (std::size_t index = 0; index < new_params.depth; ++index) {
|
||||||
Surface face_surface{TryGetReservedSurface(old_params)};
|
Surface face_surface{TryGetReservedSurface(old_params)};
|
||||||
ASSERT_MSG(face_surface, "Unexpected");
|
ASSERT_MSG(face_surface, "Unexpected");
|
||||||
|
@ -1092,7 +1088,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
||||||
face_surface->GetSurfaceParams().rt.index, new_params.rt.index, index);
|
face_surface->GetSurfaceParams().rt.index, new_params.rt.index, index);
|
||||||
}
|
}
|
||||||
|
|
||||||
old_params.addr += size_with_mipmaps;
|
old_params.addr += byte_stride;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -707,29 +707,6 @@ struct SurfaceParams {
|
||||||
return SizeInBytes2D() * depth;
|
return SizeInBytes2D() * depth;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the size in bytes of the 2D surface with mipmaps. Each mipmap level proceeds the
|
|
||||||
* previous with half the width and half the height. Once the size of the next mip reaches 0, we
|
|
||||||
* are done.
|
|
||||||
*/
|
|
||||||
std::size_t SizeInBytes2DWithMipmap() const {
|
|
||||||
std::size_t size_in_bytes{};
|
|
||||||
auto mip_params{*this};
|
|
||||||
for (std::size_t level = 0; level < max_mip_level; level++) {
|
|
||||||
size_in_bytes += mip_params.SizeInBytes2D();
|
|
||||||
|
|
||||||
mip_params.width /= 2;
|
|
||||||
mip_params.height /= 2;
|
|
||||||
|
|
||||||
if (!mip_params.width || !mip_params.height) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO(bunnei): This alignup is unverified, but necessary in games tested (e.g. in SMO)
|
|
||||||
return Common::AlignUp(size_in_bytes, 0x1000);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Creates SurfaceParams from a texture configuration
|
/// Creates SurfaceParams from a texture configuration
|
||||||
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config,
|
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config,
|
||||||
const GLShader::SamplerEntry& entry);
|
const GLShader::SamplerEntry& entry);
|
||||||
|
|
Loading…
Reference in a new issue