mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-27 05:26:47 +00:00
Merge pull request #9027 from yuzu-emu/revert-8987-another-name-for-reinforcement-steel
Revert "vulkan: automatically use larger staging buffer sizes when possible"
This commit is contained in:
commit
dbacb31f61
|
@ -26,39 +26,20 @@ using namespace Common::Literals;
|
|||
constexpr VkDeviceSize MAX_ALIGNMENT = 256;
|
||||
// Maximum size to put elements in the stream buffer
|
||||
constexpr VkDeviceSize MAX_STREAM_BUFFER_REQUEST_SIZE = 8_MiB;
|
||||
// Stream buffer size in bytes
|
||||
constexpr VkDeviceSize STREAM_BUFFER_SIZE = 128_MiB;
|
||||
constexpr VkDeviceSize REGION_SIZE = STREAM_BUFFER_SIZE / StagingBufferPool::NUM_SYNCS;
|
||||
|
||||
constexpr VkMemoryPropertyFlags HOST_FLAGS =
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
constexpr VkMemoryPropertyFlags STREAM_FLAGS = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | HOST_FLAGS;
|
||||
|
||||
static bool IsStreamHeap(VkMemoryHeap heap, size_t staging_buffer_size) noexcept {
|
||||
return staging_buffer_size < (heap.size * 2) / 3;
|
||||
}
|
||||
|
||||
static bool HasLargeDeviceLocalHostVisibleMemory(const VkPhysicalDeviceMemoryProperties& props) {
|
||||
const auto flags{VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT};
|
||||
|
||||
for (u32 type_index = 0; type_index < props.memoryTypeCount; ++type_index) {
|
||||
const auto& memory_type{props.memoryTypes[type_index]};
|
||||
|
||||
if ((memory_type.propertyFlags & flags) != flags) {
|
||||
// Memory must be device local and host visible
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& heap{props.memoryHeaps[memory_type.heapIndex]};
|
||||
if (heap.size >= 7168_MiB) {
|
||||
// This is the right type of memory
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
bool IsStreamHeap(VkMemoryHeap heap) noexcept {
|
||||
return STREAM_BUFFER_SIZE < (heap.size * 2) / 3;
|
||||
}
|
||||
|
||||
std::optional<u32> FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& props, u32 type_mask,
|
||||
VkMemoryPropertyFlags flags,
|
||||
size_t staging_buffer_size) noexcept {
|
||||
VkMemoryPropertyFlags flags) noexcept {
|
||||
for (u32 type_index = 0; type_index < props.memoryTypeCount; ++type_index) {
|
||||
if (((type_mask >> type_index) & 1) == 0) {
|
||||
// Memory type is incompatible
|
||||
|
@ -69,7 +50,7 @@ std::optional<u32> FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& p
|
|||
// Memory type doesn't have the flags we want
|
||||
continue;
|
||||
}
|
||||
if (!IsStreamHeap(props.memoryHeaps[memory_type.heapIndex], staging_buffer_size)) {
|
||||
if (!IsStreamHeap(props.memoryHeaps[memory_type.heapIndex])) {
|
||||
// Memory heap is not suitable for streaming
|
||||
continue;
|
||||
}
|
||||
|
@ -80,17 +61,17 @@ std::optional<u32> FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& p
|
|||
}
|
||||
|
||||
u32 FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& props, u32 type_mask,
|
||||
bool try_device_local, size_t staging_buffer_size) {
|
||||
bool try_device_local) {
|
||||
std::optional<u32> type;
|
||||
if (try_device_local) {
|
||||
// Try to find a DEVICE_LOCAL_BIT type, Nvidia and AMD have a dedicated heap for this
|
||||
type = FindMemoryTypeIndex(props, type_mask, STREAM_FLAGS, staging_buffer_size);
|
||||
type = FindMemoryTypeIndex(props, type_mask, STREAM_FLAGS);
|
||||
if (type) {
|
||||
return *type;
|
||||
}
|
||||
}
|
||||
// Otherwise try without the DEVICE_LOCAL_BIT
|
||||
type = FindMemoryTypeIndex(props, type_mask, HOST_FLAGS, staging_buffer_size);
|
||||
type = FindMemoryTypeIndex(props, type_mask, HOST_FLAGS);
|
||||
if (type) {
|
||||
return *type;
|
||||
}
|
||||
|
@ -98,32 +79,20 @@ u32 FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& props, u32 type_
|
|||
throw vk::Exception(VK_ERROR_OUT_OF_DEVICE_MEMORY);
|
||||
}
|
||||
|
||||
size_t Region(size_t iterator, size_t region_size) noexcept {
|
||||
return iterator / region_size;
|
||||
size_t Region(size_t iterator) noexcept {
|
||||
return iterator / REGION_SIZE;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
StagingBufferPool::StagingBufferPool(const Device& device_, MemoryAllocator& memory_allocator_,
|
||||
Scheduler& scheduler_)
|
||||
: device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_} {
|
||||
|
||||
const auto memory_properties{device.GetPhysical().GetMemoryProperties().memoryProperties};
|
||||
if (HasLargeDeviceLocalHostVisibleMemory(memory_properties)) {
|
||||
// Possible on many integrated and newer discrete cards
|
||||
staging_buffer_size = 1_GiB;
|
||||
} else {
|
||||
// Well-supported default size used by most Vulkan PC games
|
||||
staging_buffer_size = 256_MiB;
|
||||
}
|
||||
|
||||
region_size = staging_buffer_size / StagingBufferPool::NUM_SYNCS;
|
||||
|
||||
const vk::Device& dev = device.GetLogical();
|
||||
stream_buffer = dev.CreateBuffer(VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = staging_buffer_size,
|
||||
.size = STREAM_BUFFER_SIZE,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
|
@ -148,18 +117,19 @@ StagingBufferPool::StagingBufferPool(const Device& device_, MemoryAllocator& mem
|
|||
.image = nullptr,
|
||||
.buffer = *stream_buffer,
|
||||
};
|
||||
const auto memory_properties = device.GetPhysical().GetMemoryProperties().memoryProperties;
|
||||
VkMemoryAllocateInfo stream_memory_info{
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
|
||||
.pNext = make_dedicated ? &dedicated_info : nullptr,
|
||||
.allocationSize = requirements.size,
|
||||
.memoryTypeIndex = FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits, true,
|
||||
staging_buffer_size),
|
||||
.memoryTypeIndex =
|
||||
FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits, true),
|
||||
};
|
||||
stream_memory = dev.TryAllocateMemory(stream_memory_info);
|
||||
if (!stream_memory) {
|
||||
LOG_INFO(Render_Vulkan, "Dynamic memory allocation failed, trying with system memory");
|
||||
stream_memory_info.memoryTypeIndex = FindMemoryTypeIndex(
|
||||
memory_properties, requirements.memoryTypeBits, false, staging_buffer_size);
|
||||
stream_memory_info.memoryTypeIndex =
|
||||
FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits, false);
|
||||
stream_memory = dev.AllocateMemory(stream_memory_info);
|
||||
}
|
||||
|
||||
|
@ -167,7 +137,7 @@ StagingBufferPool::StagingBufferPool(const Device& device_, MemoryAllocator& mem
|
|||
stream_memory.SetObjectNameEXT("Stream Buffer Memory");
|
||||
}
|
||||
stream_buffer.BindMemory(*stream_memory, 0);
|
||||
stream_pointer = stream_memory.Map(0, staging_buffer_size);
|
||||
stream_pointer = stream_memory.Map(0, STREAM_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
StagingBufferPool::~StagingBufferPool() = default;
|
||||
|
@ -188,25 +158,25 @@ void StagingBufferPool::TickFrame() {
|
|||
}
|
||||
|
||||
StagingBufferRef StagingBufferPool::GetStreamBuffer(size_t size) {
|
||||
if (AreRegionsActive(Region(free_iterator, region_size) + 1,
|
||||
std::min(Region(iterator + size, region_size) + 1, NUM_SYNCS))) {
|
||||
if (AreRegionsActive(Region(free_iterator) + 1,
|
||||
std::min(Region(iterator + size) + 1, NUM_SYNCS))) {
|
||||
// Avoid waiting for the previous usages to be free
|
||||
return GetStagingBuffer(size, MemoryUsage::Upload);
|
||||
}
|
||||
const u64 current_tick = scheduler.CurrentTick();
|
||||
std::fill(sync_ticks.begin() + Region(used_iterator, region_size),
|
||||
sync_ticks.begin() + Region(iterator, region_size), current_tick);
|
||||
std::fill(sync_ticks.begin() + Region(used_iterator), sync_ticks.begin() + Region(iterator),
|
||||
current_tick);
|
||||
used_iterator = iterator;
|
||||
free_iterator = std::max(free_iterator, iterator + size);
|
||||
|
||||
if (iterator + size >= staging_buffer_size) {
|
||||
std::fill(sync_ticks.begin() + Region(used_iterator, region_size),
|
||||
sync_ticks.begin() + NUM_SYNCS, current_tick);
|
||||
if (iterator + size >= STREAM_BUFFER_SIZE) {
|
||||
std::fill(sync_ticks.begin() + Region(used_iterator), sync_ticks.begin() + NUM_SYNCS,
|
||||
current_tick);
|
||||
used_iterator = 0;
|
||||
iterator = 0;
|
||||
free_iterator = size;
|
||||
|
||||
if (AreRegionsActive(0, Region(size, region_size) + 1)) {
|
||||
if (AreRegionsActive(0, Region(size) + 1)) {
|
||||
// Avoid waiting for the previous usages to be free
|
||||
return GetStagingBuffer(size, MemoryUsage::Upload);
|
||||
}
|
||||
|
|
|
@ -93,9 +93,6 @@ private:
|
|||
size_t free_iterator = 0;
|
||||
std::array<u64, NUM_SYNCS> sync_ticks{};
|
||||
|
||||
size_t staging_buffer_size = 0;
|
||||
size_t region_size = 0;
|
||||
|
||||
StagingBuffersCache device_local_cache;
|
||||
StagingBuffersCache upload_cache;
|
||||
StagingBuffersCache download_cache;
|
||||
|
|
Loading…
Reference in a new issue