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GLSL: Prefer known used cbuf sizes
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/div_ceil.h"
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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@ -431,9 +432,11 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) {
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}
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for (const auto& desc : info.constant_buffer_descriptors) {
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const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"};
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const u32 cbuf_used_size{Common::DivCeil(info.constant_buffer_used_sizes[desc.index], 16U)};
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const u32 cbuf_binding_size{info.uses_global_memory ? 0x1000U : cbuf_used_size};
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header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};",
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bindings.uniform_buffer, stage_name, desc.index, cbuf_type,
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stage_name, desc.index, 4 * 1024);
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stage_name, desc.index, cbuf_binding_size);
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bindings.uniform_buffer += desc.count;
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}
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}
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