mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-27 21:46:44 +00:00
core: hid: Make use of SCOPE_EXIT and SCOPE_GUARD where applicable
This commit is contained in:
parent
fafa92cfb8
commit
d9ee7c3297
|
@ -2,6 +2,7 @@
|
|||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <common/scope_exit.h>
|
||||
|
||||
#include "common/polyfill_ranges.h"
|
||||
#include "common/thread.h"
|
||||
|
@ -834,17 +835,21 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
|
|||
if (index >= controller.stick_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::unique_lock lock{mutex};
|
||||
auto trigger_guard =
|
||||
SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Stick, !is_configuring); });
|
||||
std::scoped_lock lock{mutex};
|
||||
const auto stick_value = TransformToStick(callback);
|
||||
|
||||
// Only read stick values that have the same uuid or are over the threshold to avoid flapping
|
||||
if (controller.stick_values[index].uuid != uuid) {
|
||||
const bool is_tas = uuid == TAS_UUID;
|
||||
if (is_tas && stick_value.x.value == 0 && stick_value.y.value == 0) {
|
||||
trigger_guard.Cancel();
|
||||
return;
|
||||
}
|
||||
if (!is_tas && !stick_value.down && !stick_value.up && !stick_value.left &&
|
||||
!stick_value.right) {
|
||||
trigger_guard.Cancel();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -855,8 +860,6 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
|
|||
if (is_configuring) {
|
||||
controller.analog_stick_state.left = {};
|
||||
controller.analog_stick_state.right = {};
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Stick, false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -881,9 +884,6 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
|
|||
controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down);
|
||||
break;
|
||||
}
|
||||
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Stick, true);
|
||||
}
|
||||
|
||||
void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callback,
|
||||
|
@ -891,7 +891,9 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac
|
|||
if (index >= controller.trigger_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::unique_lock lock{mutex};
|
||||
auto trigger_guard =
|
||||
SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Trigger, !is_configuring); });
|
||||
std::scoped_lock lock{mutex};
|
||||
const auto trigger_value = TransformToTrigger(callback);
|
||||
|
||||
// Only read trigger values that have the same uuid or are pressed once
|
||||
|
@ -907,13 +909,12 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac
|
|||
if (is_configuring) {
|
||||
controller.gc_trigger_state.left = 0;
|
||||
controller.gc_trigger_state.right = 0;
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Trigger, false);
|
||||
return;
|
||||
}
|
||||
|
||||
// Only GC controllers have analog triggers
|
||||
if (npad_type != NpadStyleIndex::GameCube) {
|
||||
trigger_guard.Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -930,9 +931,6 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac
|
|||
controller.npad_button_state.zr.Assign(trigger.pressed.value);
|
||||
break;
|
||||
}
|
||||
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Trigger, true);
|
||||
}
|
||||
|
||||
void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback,
|
||||
|
@ -940,7 +938,8 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
|
|||
if (index >= controller.motion_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::unique_lock lock{mutex};
|
||||
SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::Motion, !is_configuring); });
|
||||
std::scoped_lock lock{mutex};
|
||||
auto& raw_status = controller.motion_values[index].raw_status;
|
||||
auto& emulated = controller.motion_values[index].emulated;
|
||||
|
||||
|
@ -961,8 +960,6 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
|
|||
force_update_motion = raw_status.force_update;
|
||||
|
||||
if (is_configuring) {
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Motion, false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -972,9 +969,6 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
|
|||
motion.rotation = emulated.GetRotations();
|
||||
motion.orientation = emulated.GetOrientation();
|
||||
motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
|
||||
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Motion, true);
|
||||
}
|
||||
|
||||
void EmulatedController::SetColors(const Common::Input::CallbackStatus& callback,
|
||||
|
@ -982,16 +976,17 @@ void EmulatedController::SetColors(const Common::Input::CallbackStatus& callback
|
|||
if (index >= controller.color_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::unique_lock lock{mutex};
|
||||
auto trigger_guard =
|
||||
SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Color, !is_configuring); });
|
||||
std::scoped_lock lock{mutex};
|
||||
controller.color_values[index] = TransformToColor(callback);
|
||||
|
||||
if (is_configuring) {
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Color, false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (controller.color_values[index].body == 0) {
|
||||
trigger_guard.Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1024,9 +1019,6 @@ void EmulatedController::SetColors(const Common::Input::CallbackStatus& callback
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Color, true);
|
||||
}
|
||||
|
||||
void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callback,
|
||||
|
@ -1034,12 +1026,11 @@ void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callbac
|
|||
if (index >= controller.battery_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::unique_lock lock{mutex};
|
||||
SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::Battery, !is_configuring); });
|
||||
std::scoped_lock lock{mutex};
|
||||
controller.battery_values[index] = TransformToBattery(callback);
|
||||
|
||||
if (is_configuring) {
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Battery, false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1095,18 +1086,14 @@ void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callbac
|
|||
};
|
||||
break;
|
||||
}
|
||||
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Battery, true);
|
||||
}
|
||||
|
||||
void EmulatedController::SetCamera(const Common::Input::CallbackStatus& callback) {
|
||||
std::unique_lock lock{mutex};
|
||||
SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::IrSensor, !is_configuring); });
|
||||
std::scoped_lock lock{mutex};
|
||||
controller.camera_values = TransformToCamera(callback);
|
||||
|
||||
if (is_configuring) {
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::IrSensor, false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1114,36 +1101,28 @@ void EmulatedController::SetCamera(const Common::Input::CallbackStatus& callback
|
|||
controller.camera_state.format =
|
||||
static_cast<Core::IrSensor::ImageTransferProcessorFormat>(controller.camera_values.format);
|
||||
controller.camera_state.data = controller.camera_values.data;
|
||||
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::IrSensor, true);
|
||||
}
|
||||
|
||||
void EmulatedController::SetRingAnalog(const Common::Input::CallbackStatus& callback) {
|
||||
std::unique_lock lock{mutex};
|
||||
SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::RingController, !is_configuring); });
|
||||
std::scoped_lock lock{mutex};
|
||||
const auto force_value = TransformToStick(callback);
|
||||
|
||||
controller.ring_analog_value = force_value.x;
|
||||
|
||||
if (is_configuring) {
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::RingController, false);
|
||||
return;
|
||||
}
|
||||
|
||||
controller.ring_analog_state.force = force_value.x.value;
|
||||
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::RingController, true);
|
||||
}
|
||||
|
||||
void EmulatedController::SetNfc(const Common::Input::CallbackStatus& callback) {
|
||||
std::unique_lock lock{mutex};
|
||||
SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::Nfc, !is_configuring); });
|
||||
std::scoped_lock lock{mutex};
|
||||
controller.nfc_values = TransformToNfc(callback);
|
||||
|
||||
if (is_configuring) {
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Nfc, false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1151,9 +1130,6 @@ void EmulatedController::SetNfc(const Common::Input::CallbackStatus& callback) {
|
|||
controller.nfc_values.state,
|
||||
controller.nfc_values.data,
|
||||
};
|
||||
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Nfc, true);
|
||||
}
|
||||
|
||||
bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
|
||||
|
@ -1412,39 +1388,35 @@ void EmulatedController::Connect(bool use_temporary_value) {
|
|||
return;
|
||||
}
|
||||
|
||||
std::unique_lock lock{mutex};
|
||||
auto trigger_guard =
|
||||
SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Connected, !is_configuring); });
|
||||
std::scoped_lock lock{mutex};
|
||||
if (is_configuring) {
|
||||
tmp_is_connected = true;
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Connected, false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_connected) {
|
||||
trigger_guard.Cancel();
|
||||
return;
|
||||
}
|
||||
is_connected = true;
|
||||
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Connected, true);
|
||||
}
|
||||
|
||||
void EmulatedController::Disconnect() {
|
||||
std::unique_lock lock{mutex};
|
||||
auto trigger_guard =
|
||||
SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Disconnected, !is_configuring); });
|
||||
std::scoped_lock lock{mutex};
|
||||
if (is_configuring) {
|
||||
tmp_is_connected = false;
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Disconnected, false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!is_connected) {
|
||||
trigger_guard.Cancel();
|
||||
return;
|
||||
}
|
||||
is_connected = false;
|
||||
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Disconnected, true);
|
||||
}
|
||||
|
||||
bool EmulatedController::IsConnected(bool get_temporary_value) const {
|
||||
|
@ -1469,19 +1441,21 @@ NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) c
|
|||
}
|
||||
|
||||
void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
|
||||
std::unique_lock lock{mutex};
|
||||
auto trigger_guard =
|
||||
SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Type, !is_configuring); });
|
||||
std::scoped_lock lock{mutex};
|
||||
|
||||
if (is_configuring) {
|
||||
if (tmp_npad_type == npad_type_) {
|
||||
trigger_guard.Cancel();
|
||||
return;
|
||||
}
|
||||
tmp_npad_type = npad_type_;
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Type, false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (npad_type == npad_type_) {
|
||||
trigger_guard.Cancel();
|
||||
return;
|
||||
}
|
||||
if (is_connected) {
|
||||
|
@ -1489,9 +1463,6 @@ void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
|
|||
NpadIdTypeToIndex(npad_id_type));
|
||||
}
|
||||
npad_type = npad_type_;
|
||||
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Type, true);
|
||||
}
|
||||
|
||||
LedPattern EmulatedController::GetLedPattern() const {
|
||||
|
@ -1589,7 +1560,7 @@ DebugPadButton EmulatedController::GetDebugPadButtons() const {
|
|||
}
|
||||
|
||||
AnalogSticks EmulatedController::GetSticks() const {
|
||||
std::unique_lock lock{mutex};
|
||||
std::scoped_lock lock{mutex};
|
||||
|
||||
if (is_configuring) {
|
||||
return {};
|
||||
|
|
Loading…
Reference in a new issue