VulkanTexturECache: Use reinterpret on D32_S8 formats.

This commit is contained in:
Fernando Sahmkow 2021-11-21 21:09:49 +01:00
parent b96caf200d
commit d7f4434bd5

View file

@ -775,8 +775,13 @@ StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) { bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) {
if (VideoCore::Surface::GetFormatType(dst.info.format) == if (VideoCore::Surface::GetFormatType(dst.info.format) ==
VideoCore::Surface::SurfaceType::DepthStencil) { VideoCore::Surface::SurfaceType::DepthStencil &&
return !device.IsExtShaderStencilExportSupported(); !device.IsExtShaderStencilExportSupported()) {
return true;
}
if (dst.info.format == PixelFormat::D32_FLOAT_S8_UINT ||
src.info.format == PixelFormat::D32_FLOAT_S8_UINT) {
return true;
} }
return false; return false;
} }