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Merge pull request #2075 from lioncash/find
service/nvflinger: Minor renaming changes
This commit is contained in:
commit
d6f5f5cafa
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@ -61,7 +61,7 @@ u64 NVFlinger::OpenDisplay(std::string_view name) {
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}
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}
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u64 NVFlinger::CreateLayer(u64 display_id) {
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u64 NVFlinger::CreateLayer(u64 display_id) {
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auto& display = GetDisplay(display_id);
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auto& display = FindDisplay(display_id);
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ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment");
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ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment");
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@ -73,16 +73,16 @@ u64 NVFlinger::CreateLayer(u64 display_id) {
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return layer_id;
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return layer_id;
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}
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}
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u32 NVFlinger::GetBufferQueueId(u64 display_id, u64 layer_id) {
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u32 NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
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const auto& layer = GetLayer(display_id, layer_id);
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const auto& layer = FindLayer(display_id, layer_id);
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return layer.buffer_queue->GetId();
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return layer.buffer_queue->GetId();
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}
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}
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Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::GetVsyncEvent(u64 display_id) {
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Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::GetVsyncEvent(u64 display_id) {
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return GetDisplay(display_id).vsync_event.readable;
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return FindDisplay(display_id).vsync_event.readable;
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}
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}
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std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
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std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
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const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
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const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
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[&](const auto& queue) { return queue->GetId() == id; });
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[&](const auto& queue) { return queue->GetId() == id; });
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@ -90,7 +90,7 @@ std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
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return *itr;
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return *itr;
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}
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}
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Display& NVFlinger::GetDisplay(u64 display_id) {
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Display& NVFlinger::FindDisplay(u64 display_id) {
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const auto itr = std::find_if(displays.begin(), displays.end(),
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const auto itr = std::find_if(displays.begin(), displays.end(),
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[&](const Display& display) { return display.id == display_id; });
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[&](const Display& display) { return display.id == display_id; });
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@ -98,8 +98,26 @@ Display& NVFlinger::GetDisplay(u64 display_id) {
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return *itr;
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return *itr;
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}
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}
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Layer& NVFlinger::GetLayer(u64 display_id, u64 layer_id) {
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const Display& NVFlinger::FindDisplay(u64 display_id) const {
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auto& display = GetDisplay(display_id);
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const auto itr = std::find_if(displays.begin(), displays.end(),
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[&](const Display& display) { return display.id == display_id; });
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ASSERT(itr != displays.end());
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return *itr;
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}
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Layer& NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
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auto& display = FindDisplay(display_id);
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const auto itr = std::find_if(display.layers.begin(), display.layers.end(),
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[&](const Layer& layer) { return layer.id == layer_id; });
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ASSERT(itr != display.layers.end());
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return *itr;
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}
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const Layer& NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
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const auto& display = FindDisplay(display_id);
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const auto itr = std::find_if(display.layers.begin(), display.layers.end(),
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const auto itr = std::find_if(display.layers.begin(), display.layers.end(),
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[&](const Layer& layer) { return layer.id == layer_id; });
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[&](const Layer& layer) { return layer.id == layer_id; });
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@ -57,31 +57,37 @@ public:
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/// Sets the NVDrv module instance to use to send buffers to the GPU.
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/// Sets the NVDrv module instance to use to send buffers to the GPU.
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void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
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void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
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/// Opens the specified display and returns the id.
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/// Opens the specified display and returns the ID.
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u64 OpenDisplay(std::string_view name);
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u64 OpenDisplay(std::string_view name);
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/// Creates a layer on the specified display and returns the layer id.
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/// Creates a layer on the specified display and returns the layer ID.
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u64 CreateLayer(u64 display_id);
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u64 CreateLayer(u64 display_id);
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/// Gets the buffer queue id of the specified layer in the specified display.
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/// Finds the buffer queue ID of the specified layer in the specified display.
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u32 GetBufferQueueId(u64 display_id, u64 layer_id);
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u32 FindBufferQueueId(u64 display_id, u64 layer_id) const;
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/// Gets the vsync event for the specified display.
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/// Gets the vsync event for the specified display.
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Kernel::SharedPtr<Kernel::ReadableEvent> GetVsyncEvent(u64 display_id);
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Kernel::SharedPtr<Kernel::ReadableEvent> GetVsyncEvent(u64 display_id);
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/// Obtains a buffer queue identified by the id.
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/// Obtains a buffer queue identified by the ID.
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std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const;
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std::shared_ptr<BufferQueue> FindBufferQueue(u32 id) const;
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/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
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/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
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/// finished.
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/// finished.
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void Compose();
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void Compose();
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private:
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private:
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/// Returns the display identified by the specified id.
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/// Finds the display identified by the specified ID.
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Display& GetDisplay(u64 display_id);
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Display& FindDisplay(u64 display_id);
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/// Returns the layer identified by the specified id in the desired display.
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/// Finds the display identified by the specified ID.
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Layer& GetLayer(u64 display_id, u64 layer_id);
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const Display& FindDisplay(u64 display_id) const;
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/// Finds the layer identified by the specified ID in the desired display.
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Layer& FindLayer(u64 display_id, u64 layer_id);
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/// Finds the layer identified by the specified ID in the desired display.
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const Layer& FindLayer(u64 display_id, u64 layer_id) const;
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std::shared_ptr<Nvidia::Module> nvdrv;
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std::shared_ptr<Nvidia::Module> nvdrv;
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@ -524,7 +524,7 @@ private:
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LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
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LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
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static_cast<u32>(transaction), flags);
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static_cast<u32>(transaction), flags);
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auto buffer_queue = nv_flinger->GetBufferQueue(id);
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auto buffer_queue = nv_flinger->FindBufferQueue(id);
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if (transaction == TransactionId::Connect) {
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if (transaction == TransactionId::Connect) {
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IGBPConnectRequestParcel request{ctx.ReadBuffer()};
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IGBPConnectRequestParcel request{ctx.ReadBuffer()};
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@ -558,7 +558,7 @@ private:
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[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
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[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
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Kernel::ThreadWakeupReason reason) {
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Kernel::ThreadWakeupReason reason) {
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// Repeat TransactParcel DequeueBuffer when a buffer is available
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// Repeat TransactParcel DequeueBuffer when a buffer is available
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auto buffer_queue = nv_flinger->GetBufferQueue(id);
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auto buffer_queue = nv_flinger->FindBufferQueue(id);
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std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
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std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
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ASSERT_MSG(slot != std::nullopt, "Could not dequeue buffer.");
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ASSERT_MSG(slot != std::nullopt, "Could not dequeue buffer.");
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@ -628,7 +628,7 @@ private:
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LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
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LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
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const auto buffer_queue = nv_flinger->GetBufferQueue(id);
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const auto buffer_queue = nv_flinger->FindBufferQueue(id);
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// TODO(Subv): Find out what this actually is.
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// TODO(Subv): Find out what this actually is.
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IPC::ResponseBuilder rb{ctx, 2, 1};
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IPC::ResponseBuilder rb{ctx, 2, 1};
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@ -1044,7 +1044,7 @@ private:
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LOG_DEBUG(Service_VI, "called. layer_id=0x{:016X}, aruid=0x{:016X}", layer_id, aruid);
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LOG_DEBUG(Service_VI, "called. layer_id=0x{:016X}, aruid=0x{:016X}", layer_id, aruid);
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const u64 display_id = nv_flinger->OpenDisplay(display_name);
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const u64 display_id = nv_flinger->OpenDisplay(display_name);
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const u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
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const u32 buffer_queue_id = nv_flinger->FindBufferQueueId(display_id, layer_id);
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NativeWindow native_window{buffer_queue_id};
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NativeWindow native_window{buffer_queue_id};
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IPC::ResponseBuilder rb{ctx, 4};
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IPC::ResponseBuilder rb{ctx, 4};
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@ -1063,7 +1063,7 @@ private:
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// TODO(Subv): What's the difference between a Stray and a Managed layer?
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// TODO(Subv): What's the difference between a Stray and a Managed layer?
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const u64 layer_id = nv_flinger->CreateLayer(display_id);
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const u64 layer_id = nv_flinger->CreateLayer(display_id);
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const u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
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const u32 buffer_queue_id = nv_flinger->FindBufferQueueId(display_id, layer_id);
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NativeWindow native_window{buffer_queue_id};
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NativeWindow native_window{buffer_queue_id};
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IPC::ResponseBuilder rb{ctx, 6};
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IPC::ResponseBuilder rb{ctx, 6};
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