mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-14 14:55:39 +00:00
gl_shader_manager: Amend Doxygen string for MaxwellUniformData
Previously only one line of the whole comment was in proper Doxygen formatting.
This commit is contained in:
parent
47f2405ab1
commit
d68716efdc
|
@ -15,9 +15,9 @@ namespace OpenGL::GLShader {
|
|||
using Tegra::Engines::Maxwell3D;
|
||||
|
||||
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
|
||||
// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
|
||||
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
||||
// Not following that rule will cause problems on some AMD drivers.
|
||||
/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
|
||||
/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
||||
/// Not following that rule will cause problems on some AMD drivers.
|
||||
struct MaxwellUniformData {
|
||||
void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
|
||||
alignas(16) GLvec4 viewport_flip;
|
||||
|
|
Loading…
Reference in a new issue