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shader_ir: Address feedback to avoid UB in bit casting
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@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include <cstring>
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#include <map>
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#include <map>
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#include <set>
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#include <set>
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#include <string>
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#include <string>
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@ -606,8 +607,9 @@ private:
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}
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}
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/// Creates a f32 immediate
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/// Creates a f32 immediate
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Node Immediate(f32 value) {
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Node Immediate(f32 value) {
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// TODO(Rodrigo): Replace this with bit_cast when C++20 releases
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u32 integral;
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return Immediate(*reinterpret_cast<const u32*>(&value));
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std::memcpy(&integral, &value, sizeof(u32));
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return Immediate(integral);
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}
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}
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/// Generates a node for a passed register.
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/// Generates a node for a passed register.
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