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gl_state: Temporarily disable culling and depth test.
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@ -795,7 +795,9 @@ void RasterizerOpenGL::SyncClipCoef() {
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void RasterizerOpenGL::SyncCullMode() {
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void RasterizerOpenGL::SyncCullMode() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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state.cull.enabled = regs.cull.enabled != 0;
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// TODO(bunnei): Enable the below once more things work - until then, this may hide regressions
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// state.cull.enabled = regs.cull.enabled != 0;
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state.cull.enabled = false;
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if (state.cull.enabled) {
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if (state.cull.enabled) {
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state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
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state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
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