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https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-27 05:26:47 +00:00
core: hid: Update motion on a better place
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e58090c9c7
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cf023aa8ec
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@ -979,7 +979,6 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
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emulated.SetUserGyroThreshold(raw_status.gyro.x.properties.threshold);
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emulated.UpdateRotation(raw_status.delta_timestamp);
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emulated.UpdateOrientation(raw_status.delta_timestamp);
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force_update_motion = raw_status.force_update;
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auto& motion = controller.motion_state[index];
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motion.accel = emulated.GetAcceleration();
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@ -1618,19 +1617,6 @@ NpadGcTriggerState EmulatedController::GetTriggers() const {
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MotionState EmulatedController::GetMotions() const {
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std::unique_lock lock{mutex};
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// Some drivers like mouse motion need constant refreshing
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if (force_update_motion) {
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for (auto& device : motion_devices) {
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if (!device) {
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continue;
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}
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lock.unlock();
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device->ForceUpdate();
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lock.lock();
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}
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}
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return controller.motion_state;
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}
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@ -1696,8 +1682,21 @@ void EmulatedController::DeleteCallback(int key) {
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callback_list.erase(iterator);
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}
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void EmulatedController::TurboButtonUpdate() {
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void EmulatedController::StatusUpdate() {
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turbo_button_state = (turbo_button_state + 1) % (TURBO_BUTTON_DELAY * 2);
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// Some drivers like key motion need constant refreshing
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for (std::size_t index = 0; index < motion_devices.size(); ++index) {
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const auto& raw_status = controller.motion_values[index].raw_status;
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auto& device = motion_devices[index];
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if (!raw_status.force_update) {
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continue;
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}
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if (!device) {
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continue;
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}
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device->ForceUpdate();
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}
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}
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NpadButton EmulatedController::GetTurboButtonMask() const {
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@ -415,8 +415,8 @@ public:
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*/
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void DeleteCallback(int key);
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/// Swaps the state of the turbo buttons
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void TurboButtonUpdate();
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/// Swaps the state of the turbo buttons and updates motion input
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void StatusUpdate();
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private:
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/// creates input devices from params
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@ -528,7 +528,6 @@ private:
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bool is_configuring{false};
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bool system_buttons_enabled{true};
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f32 motion_sensitivity{Core::HID::MotionInput::IsAtRestStandard};
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bool force_update_motion{false};
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u32 turbo_button_state{0};
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// Temporary values to avoid doing changes while the controller is in configuring mode
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@ -86,7 +86,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
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.range = 1.0f,
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.offset = 0.0f,
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};
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status.delta_timestamp = 5000;
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status.delta_timestamp = 1000;
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status.force_update = true;
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status.accel.x = {
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.value = 0.0f,
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@ -423,8 +423,8 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
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return;
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}
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// This function is unique to yuzu for the turbo buttons to work properly
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controller.device->TurboButtonUpdate();
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// This function is unique to yuzu for the turbo buttons and motion to work properly
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controller.device->StatusUpdate();
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auto& pad_entry = controller.npad_pad_state;
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auto& trigger_entry = controller.npad_trigger_state;
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@ -667,7 +667,7 @@ public:
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.raw_value = input_engine->GetAxis(identifier, axis_z),
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.properties = properties_z,
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};
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status.delta_timestamp = 5000;
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status.delta_timestamp = 1000;
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status.force_update = true;
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return status;
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}
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