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Correct Fermi Copy on Linear Textures.
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@ -265,6 +265,10 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
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params.component_type = ComponentTypeFromRenderTarget(config.format);
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params.type = GetFormatType(params.pixel_format);
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params.width = config.width;
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if (!params.is_tiled) {
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const u32 bpp = params.GetFormatBpp() / 8;
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params.pitch = config.width * bpp;
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}
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params.height = config.height;
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params.unaligned_height = config.height;
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params.target = SurfaceTarget::Texture2D;
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