mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-18 00:35:17 +00:00
vk_shader_decompiler: Fix vertex id and instance id
Vulkan's VertexIndex and InstanceIndex don't match with hardware. This is because Nvidia implements gl_VertexID and gl_InstanceID. The math that relates these is: gl_VertexIndex = gl_BaseVertex + gl_VertexID gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID To emulate it using what Vulkan's SPIR-V offers (the *Index variants) this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and hardware's equivalent.
This commit is contained in:
parent
8b9a56033a
commit
cbea8c74de
|
@ -275,12 +275,14 @@ public:
|
|||
AddCapability(spv::Capability::ImageGatherExtended);
|
||||
AddCapability(spv::Capability::SampledBuffer);
|
||||
AddCapability(spv::Capability::StorageImageWriteWithoutFormat);
|
||||
AddCapability(spv::Capability::DrawParameters);
|
||||
AddCapability(spv::Capability::SubgroupBallotKHR);
|
||||
AddCapability(spv::Capability::SubgroupVoteKHR);
|
||||
AddExtension("SPV_KHR_shader_ballot");
|
||||
AddExtension("SPV_KHR_subgroup_vote");
|
||||
AddExtension("SPV_KHR_storage_buffer_storage_class");
|
||||
AddExtension("SPV_KHR_variable_pointers");
|
||||
AddExtension("SPV_KHR_shader_draw_parameters");
|
||||
|
||||
if (ir.UsesViewportIndex()) {
|
||||
AddCapability(spv::Capability::MultiViewport);
|
||||
|
@ -492,9 +494,11 @@ private:
|
|||
interfaces.push_back(AddGlobalVariable(Name(out_vertex, "out_vertex")));
|
||||
|
||||
// Declare input attributes
|
||||
vertex_index = DeclareInputBuiltIn(spv::BuiltIn::VertexIndex, t_in_uint, "vertex_index");
|
||||
vertex_index = DeclareInputBuiltIn(spv::BuiltIn::VertexIndex, t_in_int, "vertex_index");
|
||||
instance_index =
|
||||
DeclareInputBuiltIn(spv::BuiltIn::InstanceIndex, t_in_uint, "instance_index");
|
||||
DeclareInputBuiltIn(spv::BuiltIn::InstanceIndex, t_in_int, "instance_index");
|
||||
base_vertex = DeclareInputBuiltIn(spv::BuiltIn::BaseVertex, t_in_int, "base_vertex");
|
||||
base_instance = DeclareInputBuiltIn(spv::BuiltIn::BaseInstance, t_in_int, "base_instance");
|
||||
}
|
||||
|
||||
void DeclareTessControl() {
|
||||
|
@ -1068,9 +1072,12 @@ private:
|
|||
return {OpLoad(t_float, AccessElement(t_in_float, tess_coord, element)),
|
||||
Type::Float};
|
||||
case 2:
|
||||
return {OpLoad(t_uint, instance_index), Type::Uint};
|
||||
return {
|
||||
OpISub(t_int, OpLoad(t_int, instance_index), OpLoad(t_int, base_instance)),
|
||||
Type::Int};
|
||||
case 3:
|
||||
return {OpLoad(t_uint, vertex_index), Type::Uint};
|
||||
return {OpISub(t_int, OpLoad(t_int, vertex_index), OpLoad(t_int, base_vertex)),
|
||||
Type::Int};
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element);
|
||||
return {Constant(t_uint, 0U), Type::Uint};
|
||||
|
@ -2542,6 +2549,8 @@ private:
|
|||
|
||||
Id instance_index{};
|
||||
Id vertex_index{};
|
||||
Id base_instance{};
|
||||
Id base_vertex{};
|
||||
std::array<Id, Maxwell::NumRenderTargets> frag_colors{};
|
||||
Id frag_depth{};
|
||||
Id frag_coord{};
|
||||
|
|
Loading…
Reference in a new issue