mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-15 17:12:45 +00:00
glsl: Remove frag color initialization
This commit is contained in:
parent
3a2dd1b483
commit
cbce9ddd4a
|
@ -92,15 +92,6 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
|
|||
|
||||
void EmitPrologue(EmitContext& ctx) {
|
||||
InitializeOutputVaryings(ctx);
|
||||
|
||||
if (ctx.stage == Stage::Fragment && ctx.profile.need_declared_frag_colors) {
|
||||
for (size_t index = 1; index < ctx.info.stores_frag_color.size(); ++index) {
|
||||
if (ctx.info.stores_frag_color[index]) {
|
||||
continue;
|
||||
}
|
||||
ctx.Add("frag_color{}=vec4(0,0,0,1);", index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EmitEpilogue(EmitContext&) {}
|
||||
|
|
Loading…
Reference in a new issue