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motion_input: Mark member functions as [[nodiscard]] where applicable
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@ -33,16 +33,17 @@ public:
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void UpdateRotation(u64 elapsed_time);
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void UpdateRotation(u64 elapsed_time);
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void UpdateOrientation(u64 elapsed_time);
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void UpdateOrientation(u64 elapsed_time);
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std::array<Common::Vec3f, 3> GetOrientation() const;
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[[nodiscard]] std::array<Common::Vec3f, 3> GetOrientation() const;
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Common::Vec3f GetAcceleration() const;
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[[nodiscard]] Common::Vec3f GetAcceleration() const;
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Common::Vec3f GetGyroscope() const;
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[[nodiscard]] Common::Vec3f GetGyroscope() const;
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Common::Vec3f GetRotations() const;
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[[nodiscard]] Common::Vec3f GetRotations() const;
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Common::Quaternion<f32> GetQuaternion() const;
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[[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
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Input::MotionStatus GetMotion() const;
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[[nodiscard]] Input::MotionStatus GetMotion() const;
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Input::MotionStatus GetRandomMotion(int accel_magnitude, int gyro_magnitude) const;
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[[nodiscard]] Input::MotionStatus GetRandomMotion(int accel_magnitude,
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int gyro_magnitude) const;
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bool IsMoving(f32 sensitivity) const;
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[[nodiscard]] bool IsMoving(f32 sensitivity) const;
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bool IsCalibrated(f32 sensitivity) const;
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[[nodiscard]] bool IsCalibrated(f32 sensitivity) const;
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private:
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private:
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void ResetOrientation();
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void ResetOrientation();
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