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hle: kernel: KScheduler: Introduce thread context_guard.
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@ -668,6 +668,7 @@ void KScheduler::Unload(KThread* thread) {
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} else {
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} else {
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prev_thread = nullptr;
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prev_thread = nullptr;
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}
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}
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thread->context_guard.unlock();
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}
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}
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}
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}
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@ -700,15 +701,23 @@ void KScheduler::SwitchContextStep2() {
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void KScheduler::ScheduleImpl() {
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void KScheduler::ScheduleImpl() {
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KThread* previous_thread = current_thread;
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KThread* previous_thread = current_thread;
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current_thread = state.highest_priority_thread;
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KThread* next_thread = state.highest_priority_thread;
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state.needs_scheduling = false;
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state.needs_scheduling = false;
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if (current_thread == previous_thread) {
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// We never want to schedule a null thread, so use the idle thread if we don't have a next.
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if (next_thread == nullptr) {
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next_thread = idle_thread;
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}
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// If we're not actually switching thread, there's nothing to do.
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if (next_thread == current_thread) {
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guard.unlock();
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guard.unlock();
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return;
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return;
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}
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}
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current_thread = next_thread;
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Process* const previous_process = system.Kernel().CurrentProcess();
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Process* const previous_process = system.Kernel().CurrentProcess();
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UpdateLastContextSwitchTime(previous_thread, previous_process);
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UpdateLastContextSwitchTime(previous_thread, previous_process);
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@ -748,10 +757,13 @@ void KScheduler::SwitchToCurrent() {
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};
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};
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do {
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do {
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if (current_thread != nullptr) {
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if (current_thread != nullptr) {
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current_thread->context_guard.lock();
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if (current_thread->GetRawState() != ThreadState::Runnable) {
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if (current_thread->GetRawState() != ThreadState::Runnable) {
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current_thread->context_guard.unlock();
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break;
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break;
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}
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}
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if (static_cast<u32>(current_thread->GetActiveCore()) != core_id) {
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if (current_thread->GetActiveCore() != core_id) {
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current_thread->context_guard.unlock();
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break;
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break;
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}
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}
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}
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}
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@ -712,6 +712,7 @@ private:
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s8 priority_inheritance_count{};
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s8 priority_inheritance_count{};
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bool resource_limit_release_hint{};
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bool resource_limit_release_hint{};
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StackParameters stack_parameters{};
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StackParameters stack_parameters{};
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Common::SpinLock context_guard{};
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// For emulation
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// For emulation
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std::shared_ptr<Common::Fiber> host_context{};
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std::shared_ptr<Common::Fiber> host_context{};
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