mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-15 07:15:01 +00:00
Addressed feedback
This commit is contained in:
parent
6a1a2d4aa5
commit
c791192d64
|
@ -79,8 +79,6 @@ add_library(common STATIC
|
|||
common_funcs.h
|
||||
common_paths.h
|
||||
common_types.h
|
||||
data_compression.cpp
|
||||
data_compression.h
|
||||
file_util.cpp
|
||||
file_util.h
|
||||
hash.h
|
||||
|
@ -93,6 +91,8 @@ add_library(common STATIC
|
|||
logging/log.h
|
||||
logging/text_formatter.cpp
|
||||
logging/text_formatter.h
|
||||
lz4_compression.cpp
|
||||
lz4_compression.h
|
||||
math_util.h
|
||||
memory_hook.cpp
|
||||
memory_hook.h
|
||||
|
|
|
@ -1,56 +0,0 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <lz4hc.h>
|
||||
|
||||
#include "data_compression.h"
|
||||
|
||||
namespace Compression {
|
||||
|
||||
std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size,
|
||||
bool use_LZ4_high_compression) {
|
||||
if (source_size > LZ4_MAX_INPUT_SIZE) {
|
||||
// Source size exceeds LZ4 maximum input size
|
||||
return {};
|
||||
}
|
||||
const auto source_size_int = static_cast<int>(source_size);
|
||||
const int max_compressed_size = LZ4_compressBound(source_size_int);
|
||||
std::vector<u8> compressed(max_compressed_size);
|
||||
int compressed_size = 0;
|
||||
|
||||
if (use_LZ4_high_compression) {
|
||||
compressed_size = LZ4_compress_HC(reinterpret_cast<const char*>(source),
|
||||
reinterpret_cast<char*>(compressed.data()),
|
||||
source_size_int, max_compressed_size, LZ4HC_CLEVEL_MAX);
|
||||
} else {
|
||||
compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
|
||||
reinterpret_cast<char*>(compressed.data()),
|
||||
source_size_int, max_compressed_size);
|
||||
}
|
||||
|
||||
if (compressed_size <= 0) {
|
||||
// Compression failed
|
||||
return {};
|
||||
}
|
||||
compressed.resize(compressed_size);
|
||||
return compressed;
|
||||
}
|
||||
|
||||
std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed,
|
||||
std::size_t uncompressed_size) {
|
||||
std::vector<u8> uncompressed(uncompressed_size);
|
||||
const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
|
||||
reinterpret_cast<char*>(uncompressed.data()),
|
||||
static_cast<int>(compressed.size()),
|
||||
static_cast<int>(uncompressed.size()));
|
||||
if (static_cast<int>(uncompressed_size) != size_check) {
|
||||
// Decompression failed
|
||||
return {};
|
||||
}
|
||||
return uncompressed;
|
||||
}
|
||||
|
||||
} // namespace Compression
|
|
@ -1,23 +0,0 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Compression {
|
||||
|
||||
// Compresses a source memory region with LZ4 and returns the compressed data in an vector. If
|
||||
// use_LZ4_high_compression is true, the LZ4 subalgortihmn LZ4HC is used with the highst possible
|
||||
// compression level. This results in a smaller compressed size, but requires more CPU time for
|
||||
// compression. Data compressed with LZ4HC can also be decompressed with the default LZ4
|
||||
// decompression function.
|
||||
std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size,
|
||||
bool use_LZ4_high_compression);
|
||||
|
||||
std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
|
||||
|
||||
} // namespace Compression
|
78
src/common/lz4_compression.cpp
Normal file
78
src/common/lz4_compression.cpp
Normal file
|
@ -0,0 +1,78 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <lz4hc.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/lz4_compression.h"
|
||||
|
||||
namespace Common::Compression {
|
||||
|
||||
std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) {
|
||||
ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
|
||||
|
||||
const auto source_size_int = static_cast<int>(source_size);
|
||||
const int max_compressed_size = LZ4_compressBound(source_size_int);
|
||||
std::vector<u8> compressed(max_compressed_size);
|
||||
|
||||
const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
|
||||
reinterpret_cast<char*>(compressed.data()),
|
||||
source_size_int, max_compressed_size);
|
||||
|
||||
if (compressed_size <= 0) {
|
||||
// Compression failed
|
||||
return {};
|
||||
}
|
||||
|
||||
compressed.resize(compressed_size);
|
||||
|
||||
return compressed;
|
||||
}
|
||||
|
||||
std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size,
|
||||
s32 compression_level) {
|
||||
ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
|
||||
|
||||
compression_level = std::clamp(compression_level, LZ4HC_CLEVEL_MIN, LZ4HC_CLEVEL_MAX);
|
||||
|
||||
const auto source_size_int = static_cast<int>(source_size);
|
||||
const int max_compressed_size = LZ4_compressBound(source_size_int);
|
||||
std::vector<u8> compressed(max_compressed_size);
|
||||
|
||||
const int compressed_size = LZ4_compress_HC(
|
||||
reinterpret_cast<const char*>(source), reinterpret_cast<char*>(compressed.data()),
|
||||
source_size_int, max_compressed_size, compression_level);
|
||||
|
||||
if (compressed_size <= 0) {
|
||||
// Compression failed
|
||||
return {};
|
||||
}
|
||||
|
||||
compressed.resize(compressed_size);
|
||||
|
||||
return compressed;
|
||||
}
|
||||
|
||||
std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size) {
|
||||
return CompressDataLZ4HC(source, source_size, LZ4HC_CLEVEL_MAX);
|
||||
}
|
||||
|
||||
std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed,
|
||||
std::size_t uncompressed_size) {
|
||||
std::vector<u8> uncompressed(uncompressed_size);
|
||||
const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
|
||||
reinterpret_cast<char*>(uncompressed.data()),
|
||||
static_cast<int>(compressed.size()),
|
||||
static_cast<int>(uncompressed.size()));
|
||||
if (static_cast<int>(uncompressed_size) != size_check) {
|
||||
// Decompression failed
|
||||
return {};
|
||||
}
|
||||
return uncompressed;
|
||||
}
|
||||
|
||||
} // namespace Common::Compression
|
55
src/common/lz4_compression.h
Normal file
55
src/common/lz4_compression.h
Normal file
|
@ -0,0 +1,55 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common::Compression {
|
||||
|
||||
/**
|
||||
* Compresses a source memory region with LZ4 and returns the compressed data in a vector.
|
||||
*
|
||||
* @param source the uncompressed source memory region.
|
||||
* @param source_size the size in bytes of the uncompressed source memory region.
|
||||
*
|
||||
* @return the compressed data.
|
||||
*/
|
||||
std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
|
||||
|
||||
/**
|
||||
* Utilizes the LZ4 subalgorithm LZ4HC with the specified compression level. Higher compression
|
||||
* levels result in a smaller compressed size, but require more CPU time for compression. The
|
||||
* compression level has almost no impact on decompression speed. Data compressed with LZ4HC can
|
||||
* also be decompressed with the default LZ4 decompression.
|
||||
*
|
||||
* @param source the uncompressed source memory region.
|
||||
* @param source_size the size in bytes of the uncompressed source memory region.
|
||||
* @param compression_level the used compression level. Should be between 3 and 12.
|
||||
*
|
||||
* @return the compressed data.
|
||||
*/
|
||||
std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size, s32 compression_level);
|
||||
|
||||
/**
|
||||
* Utilizes the LZ4 subalgorithm LZ4HC with the highest possible compression level.
|
||||
*
|
||||
* @param source the uncompressed source memory region.
|
||||
* @param source_size the size in bytes of the uncompressed source memory region.
|
||||
*
|
||||
* @return the compressed data.
|
||||
*/
|
||||
std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size);
|
||||
|
||||
/**
|
||||
* Decompresses a source memory region with LZ4 and returns the uncompressed data in a vector.
|
||||
*
|
||||
* @param compressed the compressed source memory region.
|
||||
* @param uncompressed_size the size in bytes of the uncompressed data.
|
||||
*
|
||||
* @return the decompressed data.
|
||||
*/
|
||||
std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
|
||||
|
||||
} // namespace Common::Compression
|
|
@ -5,11 +5,11 @@
|
|||
#include <cinttypes>
|
||||
#include <vector>
|
||||
|
||||
#include "common/data_compression.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/lz4_compression.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
|
@ -37,10 +37,10 @@ static_assert(sizeof(MODHeader) == 0x1c, "MODHeader has incorrect size.");
|
|||
std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
|
||||
const NSOSegmentHeader& header) {
|
||||
const std::vector<u8> uncompressed_data =
|
||||
Compression::DecompressDataLZ4(compressed_data, header.size);
|
||||
Common::Compression::DecompressDataLZ4(compressed_data, header.size);
|
||||
|
||||
ASSERT_MSG(uncompressed_data.size() == static_cast<int>(header.size),
|
||||
"{} != {}", header.size, uncompressed_data.size());
|
||||
ASSERT_MSG(uncompressed_data.size() == static_cast<int>(header.size), "{} != {}", header.size,
|
||||
uncompressed_data.size());
|
||||
|
||||
return uncompressed_data;
|
||||
}
|
||||
|
|
|
@ -8,9 +8,9 @@
|
|||
#include "common/assert.h"
|
||||
#include "common/common_paths.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/data_compression.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/lz4_compression.h"
|
||||
#include "common/scm_rev.h"
|
||||
|
||||
#include "core/core.h"
|
||||
|
@ -259,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
|||
return {};
|
||||
}
|
||||
|
||||
dump.binary = Compression::DecompressDataLZ4(compressed_binary, binary_length);
|
||||
dump.binary = Common::Compression::DecompressDataLZ4(compressed_binary, binary_length);
|
||||
if (dump.binary.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
@ -288,7 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
|||
return {};
|
||||
}
|
||||
|
||||
const std::vector<u8> code = Compression::DecompressDataLZ4(compressed_code, code_size);
|
||||
const std::vector<u8> code = Common::Compression::DecompressDataLZ4(compressed_code, code_size);
|
||||
if (code.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
@ -474,8 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str
|
|||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
const std::vector<u8> compressed_code{
|
||||
Compression::CompressDataLZ4(reinterpret_cast<const u8*>(code.data()), code.size(), true)};
|
||||
const std::vector<u8> compressed_code{Common::Compression::CompressDataLZ4HCMax(
|
||||
reinterpret_cast<const u8*>(code.data()), code.size())};
|
||||
if (compressed_code.empty()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
|
||||
unique_identifier);
|
||||
|
@ -506,7 +506,7 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
|
|||
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
|
||||
|
||||
const std::vector<u8> compressed_binary =
|
||||
Compression::CompressDataLZ4(binary.data(), binary.size(), true);
|
||||
Common::Compression::CompressDataLZ4HCMax(binary.data(), binary.size());
|
||||
|
||||
if (compressed_binary.empty()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
|
||||
|
|
Loading…
Reference in a new issue