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astc_decoder: Fix out of bounds memory access
resolves a crash with some anamolous textures found in Astral Chain.
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20eb368e14
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c7553abe89
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@ -339,6 +339,9 @@ uint Select2DPartition(uint seed, uint x, uint y, uint partition_count, bool sma
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}
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uint ReadBit() {
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if (current_index >= local_buff.length()) {
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return 0;
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}
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uint bit = bitfieldExtract(local_buff[current_index], bitsread, 1);
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bitsread++;
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total_bitsread++;
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@ -1170,12 +1173,17 @@ void DecompressBlock(ivec3 coord, uint block_index) {
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plane_selector_bits = 2;
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}
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remaining_bits -= plane_selector_bits;
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if (remaining_bits > 128) {
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// Bad data, more remaining bits than 4 bytes
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// return early
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return;
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}
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// Read color data...
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uint color_data_bits = remaining_bits;
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while (remaining_bits > 0) {
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uint nb = min(remaining_bits, 8);
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int nb = int(min(remaining_bits, 8U));
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uint b = StreamBits(nb);
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color_endpoint_data[ced_pointer] = uint(bitfieldExtract(b, 0, 8));
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color_endpoint_data[ced_pointer] = uint(bitfieldExtract(b, 0, nb));
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ced_pointer++;
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remaining_bits -= nb;
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}
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