mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-15 16:32:53 +00:00
Merge pull request #9133 from FearlessTobi/compat-improvements
yuzu/compatdb: Improve compatibility submission system
This commit is contained in:
commit
c4bc7ce7e2
|
@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent)
|
|||
: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} {
|
||||
ui->setupUi(this);
|
||||
connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
|
||||
connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
|
||||
|
||||
connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
|
||||
connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
|
||||
&CompatDB::OnTestcaseSubmitted);
|
||||
|
@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default;
|
|||
|
||||
enum class CompatDBPage {
|
||||
Intro = 0,
|
||||
Selection = 1,
|
||||
Final = 2,
|
||||
GameBoot = 1,
|
||||
GamePlay = 2,
|
||||
Freeze = 3,
|
||||
Completion = 4,
|
||||
Graphical = 5,
|
||||
Audio = 6,
|
||||
Final = 7,
|
||||
};
|
||||
|
||||
void CompatDB::Submit() {
|
||||
QButtonGroup* compatibility = new QButtonGroup(this);
|
||||
compatibility->addButton(ui->radioButton_Perfect, 0);
|
||||
compatibility->addButton(ui->radioButton_Great, 1);
|
||||
compatibility->addButton(ui->radioButton_Okay, 2);
|
||||
compatibility->addButton(ui->radioButton_Bad, 3);
|
||||
compatibility->addButton(ui->radioButton_IntroMenu, 4);
|
||||
compatibility->addButton(ui->radioButton_WontBoot, 5);
|
||||
QButtonGroup* compatibility_GameBoot = new QButtonGroup(this);
|
||||
compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0);
|
||||
compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1);
|
||||
|
||||
QButtonGroup* compatibility_Gameplay = new QButtonGroup(this);
|
||||
compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0);
|
||||
compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1);
|
||||
|
||||
QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this);
|
||||
compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0);
|
||||
compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1);
|
||||
|
||||
QButtonGroup* compatibility_Complete = new QButtonGroup(this);
|
||||
compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0);
|
||||
compatibility_Complete->addButton(ui->radioButton_Complete_No, 1);
|
||||
|
||||
QButtonGroup* compatibility_Graphical = new QButtonGroup(this);
|
||||
compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0);
|
||||
compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1);
|
||||
compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2);
|
||||
|
||||
QButtonGroup* compatibility_Audio = new QButtonGroup(this);
|
||||
compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0);
|
||||
compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1);
|
||||
compatibility_Audio->addButton(ui->radioButton_Audio_No, 2);
|
||||
|
||||
const int compatiblity = static_cast<int>(CalculateCompatibility());
|
||||
|
||||
switch ((static_cast<CompatDBPage>(currentId()))) {
|
||||
case CompatDBPage::Selection:
|
||||
if (compatibility->checkedId() == -1) {
|
||||
case CompatDBPage::Intro:
|
||||
break;
|
||||
case CompatDBPage::GameBoot:
|
||||
if (compatibility_GameBoot->checkedId() == -1) {
|
||||
button(NextButton)->setEnabled(false);
|
||||
}
|
||||
break;
|
||||
case CompatDBPage::GamePlay:
|
||||
if (compatibility_Gameplay->checkedId() == -1) {
|
||||
button(NextButton)->setEnabled(false);
|
||||
}
|
||||
break;
|
||||
case CompatDBPage::Freeze:
|
||||
if (compatibility_NoFreeze->checkedId() == -1) {
|
||||
button(NextButton)->setEnabled(false);
|
||||
}
|
||||
break;
|
||||
case CompatDBPage::Completion:
|
||||
if (compatibility_Complete->checkedId() == -1) {
|
||||
button(NextButton)->setEnabled(false);
|
||||
}
|
||||
break;
|
||||
case CompatDBPage::Graphical:
|
||||
if (compatibility_Graphical->checkedId() == -1) {
|
||||
button(NextButton)->setEnabled(false);
|
||||
}
|
||||
break;
|
||||
case CompatDBPage::Audio:
|
||||
if (compatibility_Audio->checkedId() == -1) {
|
||||
button(NextButton)->setEnabled(false);
|
||||
}
|
||||
break;
|
||||
case CompatDBPage::Final:
|
||||
back();
|
||||
LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
|
||||
LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity);
|
||||
telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
|
||||
compatibility->checkedId());
|
||||
compatiblity);
|
||||
|
||||
button(NextButton)->setEnabled(false);
|
||||
button(NextButton)->setText(tr("Submitting"));
|
||||
|
@ -66,6 +129,66 @@ void CompatDB::Submit() {
|
|||
}
|
||||
}
|
||||
|
||||
int CompatDB::nextId() const {
|
||||
switch ((static_cast<CompatDBPage>(currentId()))) {
|
||||
case CompatDBPage::Intro:
|
||||
return static_cast<int>(CompatDBPage::GameBoot);
|
||||
case CompatDBPage::GameBoot:
|
||||
if (ui->radioButton_GameBoot_No->isChecked()) {
|
||||
return static_cast<int>(CompatDBPage::Final);
|
||||
}
|
||||
return static_cast<int>(CompatDBPage::GamePlay);
|
||||
case CompatDBPage::GamePlay:
|
||||
if (ui->radioButton_Gameplay_No->isChecked()) {
|
||||
return static_cast<int>(CompatDBPage::Final);
|
||||
}
|
||||
return static_cast<int>(CompatDBPage::Freeze);
|
||||
case CompatDBPage::Freeze:
|
||||
if (ui->radioButton_NoFreeze_No->isChecked()) {
|
||||
return static_cast<int>(CompatDBPage::Final);
|
||||
}
|
||||
return static_cast<int>(CompatDBPage::Completion);
|
||||
case CompatDBPage::Completion:
|
||||
if (ui->radioButton_Complete_No->isChecked()) {
|
||||
return static_cast<int>(CompatDBPage::Final);
|
||||
}
|
||||
return static_cast<int>(CompatDBPage::Graphical);
|
||||
case CompatDBPage::Graphical:
|
||||
return static_cast<int>(CompatDBPage::Audio);
|
||||
case CompatDBPage::Audio:
|
||||
return static_cast<int>(CompatDBPage::Final);
|
||||
case CompatDBPage::Final:
|
||||
return -1;
|
||||
default:
|
||||
LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
|
||||
return static_cast<int>(CompatDBPage::Intro);
|
||||
}
|
||||
}
|
||||
|
||||
CompatibilityStatus CompatDB::CalculateCompatibility() const {
|
||||
if (ui->radioButton_GameBoot_No->isChecked()) {
|
||||
return CompatibilityStatus::WontBoot;
|
||||
}
|
||||
|
||||
if (ui->radioButton_Gameplay_No->isChecked()) {
|
||||
return CompatibilityStatus::IntroMenu;
|
||||
}
|
||||
|
||||
if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) {
|
||||
return CompatibilityStatus::Ingame;
|
||||
}
|
||||
|
||||
if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) {
|
||||
return CompatibilityStatus::Ingame;
|
||||
}
|
||||
|
||||
if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) {
|
||||
return CompatibilityStatus::Playable;
|
||||
}
|
||||
|
||||
return CompatibilityStatus::Perfect;
|
||||
}
|
||||
|
||||
void CompatDB::OnTestcaseSubmitted() {
|
||||
if (!testcase_watcher.result()) {
|
||||
QMessageBox::critical(this, tr("Communication error"),
|
||||
|
|
|
@ -12,12 +12,22 @@ namespace Ui {
|
|||
class CompatDB;
|
||||
}
|
||||
|
||||
enum class CompatibilityStatus {
|
||||
Perfect = 0,
|
||||
Playable = 1,
|
||||
// Unused: Okay = 2,
|
||||
Ingame = 3,
|
||||
IntroMenu = 4,
|
||||
WontBoot = 5,
|
||||
};
|
||||
|
||||
class CompatDB : public QWizard {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr);
|
||||
~CompatDB();
|
||||
int nextId() const override;
|
||||
|
||||
private:
|
||||
QFutureWatcher<bool> testcase_watcher;
|
||||
|
@ -25,6 +35,7 @@ private:
|
|||
std::unique_ptr<Ui::CompatDB> ui;
|
||||
|
||||
void Submit();
|
||||
CompatibilityStatus CalculateCompatibility() const;
|
||||
void OnTestcaseSubmitted();
|
||||
void EnableNext();
|
||||
|
||||
|
|
|
@ -58,128 +58,23 @@
|
|||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWizardPage" name="wizard_Report">
|
||||
<widget class="QWizardPage" name="wizard_GameBoot">
|
||||
<property name="title">
|
||||
<string>Report Game Compatibility</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">1</string>
|
||||
</attribute>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<item row="2" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Perfect">
|
||||
<property name="text">
|
||||
<string>Perfect</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QLabel" name="lbl_Perfect">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Game functions flawlessly with no audio or graphical glitches.</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Great">
|
||||
<property name="text">
|
||||
<string>Great</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QLabel" name="lbl_Great">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Okay">
|
||||
<property name="text">
|
||||
<string>Okay</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1">
|
||||
<widget class="QLabel" name="lbl_Okay">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Bad">
|
||||
<property name="text">
|
||||
<string>Bad</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="1">
|
||||
<widget class="QLabel" name="lbl_Bad">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="7" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_IntroMenu">
|
||||
<property name="text">
|
||||
<string>Intro/Menu</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="7" column="1">
|
||||
<widget class="QLabel" name="lbl_IntroMenu">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="8" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_WontBoot">
|
||||
<property name="text">
|
||||
<string>Won't Boot</string>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="8" column="1">
|
||||
<widget class="QLabel" name="lbl_WontBoot">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>The game crashes when attempting to startup.</p></body></html></string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<layout class="QFormLayout" name="formLayout1">
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QLabel" name="lbl_Independent">
|
||||
<widget class="QLabel" name="lbl_Independent1">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>10</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Independent of speed or performance, how well does this game play from start to finish on this version of yuzu?</p></body></html></string>
|
||||
<string><html><head/><body><p>Does the game boot?</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
|
@ -187,7 +82,295 @@
|
|||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<spacer name="verticalSpacer">
|
||||
<spacer name="verticalSpacer1">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_GameBoot_Yes">
|
||||
<property name="text">
|
||||
<string>Yes The game starts to output video or audio</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_GameBoot_No">
|
||||
<property name="text">
|
||||
<string>No The game doesn't get past the "Launching..." screen</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWizardPage" name="wizard_GamePlay">
|
||||
<property name="title">
|
||||
<string>Report Game Compatibility</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">2</string>
|
||||
</attribute>
|
||||
<layout class="QFormLayout" name="formLayout2">
|
||||
<item row="2" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Gameplay_Yes">
|
||||
<property name="text">
|
||||
<string>Yes The game gets past the intro/menu and into gameplay</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Gameplay_No">
|
||||
<property name="text">
|
||||
<string>No The game crashes or freezes while loading or using the menu</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QLabel" name="lbl_Independent2">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>10</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Does the game reach gameplay?</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<spacer name="verticalSpacer2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWizardPage" name="wizard_NoFreeze">
|
||||
<property name="title">
|
||||
<string>Report Game Compatibility</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">3</string>
|
||||
</attribute>
|
||||
<layout class="QFormLayout" name="formLayout3">
|
||||
<item row="2" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_NoFreeze_Yes">
|
||||
<property name="text">
|
||||
<string>Yes The game works without crashes</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_NoFreeze_No">
|
||||
<property name="text">
|
||||
<string>No The game crashes or freezes during gameplay</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QLabel" name="lbl_Independent3">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>10</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Does the game work without crashing, freezing or locking up during gameplay?</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<spacer name="verticalSpacer3">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWizardPage" name="wizard_Complete">
|
||||
<property name="title">
|
||||
<string>Report Game Compatibility</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">4</string>
|
||||
</attribute>
|
||||
<layout class="QFormLayout" name="formLayout4">
|
||||
<item row="2" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Complete_Yes">
|
||||
<property name="text">
|
||||
<string>Yes The game can be finished without any workarounds</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Complete_No">
|
||||
<property name="text">
|
||||
<string>No The game can't progress past a certain area</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QLabel" name="lbl_Independent4">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>10</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Is the game completely playable from start to finish?</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<spacer name="verticalSpacer4">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWizardPage" name="wizard_Graphical">
|
||||
<property name="title">
|
||||
<string>Report Game Compatibility</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">5</string>
|
||||
</attribute>
|
||||
<layout class="QFormLayout" name="formLayout5">
|
||||
<item row="2" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Graphical_Major">
|
||||
<property name="text">
|
||||
<string>Major The game has major graphical errors</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Graphical_Minor">
|
||||
<property name="text">
|
||||
<string>Minor The game has minor graphical errors</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Graphical_No">
|
||||
<property name="text">
|
||||
<string>None Everything is rendered as it looks on the Nintendo Switch</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QLabel" name="lbl_Independent5">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>10</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Does the game have any graphical glitches?</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<spacer name="verticalSpacer5">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWizardPage" name="wizard_Audio">
|
||||
<property name="title">
|
||||
<string>Report Game Compatibility</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">6</string>
|
||||
</attribute>
|
||||
<layout class="QFormLayout" name="formLayout6">
|
||||
<item row="2" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Audio_Major">
|
||||
<property name="text">
|
||||
<string>Major The game has major audio errors</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Audio_Minor">
|
||||
<property name="text">
|
||||
<string>Minor The game has minor audio errors</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Audio_No">
|
||||
<property name="text">
|
||||
<string>None Audio is played perfectly</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QLabel" name="lbl_Independent6">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>10</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Does the game have any audio glitches / missing effects?</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<spacer name="verticalSpacer6">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
|
@ -206,7 +389,7 @@
|
|||
<string>Thank you for your submission!</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">2</string>
|
||||
<string notr="true">7</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
|
|
|
@ -145,12 +145,14 @@ public:
|
|||
const char* tooltip;
|
||||
};
|
||||
// clang-format off
|
||||
const auto ingame_status =
|
||||
CompatStatus{QStringLiteral("#f2d624"), QT_TR_NOOP("Ingame"), QT_TR_NOOP("Game starts, but crashes or major glitches prevent it from being completed.")};
|
||||
static const std::map<QString, CompatStatus> status_data = {
|
||||
{QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
|
||||
{QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
|
||||
{QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
|
||||
{QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
|
||||
{QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
|
||||
{QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game can be played without issues.")}},
|
||||
{QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Playable"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish.")}},
|
||||
{QStringLiteral("2"), ingame_status},
|
||||
{QStringLiteral("3"), ingame_status}, // Fallback for the removed "Okay" category
|
||||
{QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game loads, but is unable to progress past the Start Screen.")}},
|
||||
{QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
|
||||
{QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
|
||||
};
|
||||
|
|
|
@ -2817,6 +2817,20 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex
|
|||
}
|
||||
|
||||
void GMainWindow::OnMenuReportCompatibility() {
|
||||
const auto& caps = Common::GetCPUCaps();
|
||||
const bool has_fma = caps.fma || caps.fma4;
|
||||
const auto processor_count = std::thread::hardware_concurrency();
|
||||
const bool has_4threads = processor_count == 0 || processor_count >= 4;
|
||||
const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
|
||||
const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
|
||||
|
||||
if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
|
||||
QMessageBox::critical(this, tr("Hardware requirements not met"),
|
||||
tr("Your system does not meet the recommended hardware requirements. "
|
||||
"Compatibility reporting has been disabled."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Settings::values.yuzu_token.GetValue().empty() &&
|
||||
!Settings::values.yuzu_username.GetValue().empty()) {
|
||||
CompatDB compatdb{system->TelemetrySession(), this};
|
||||
|
|
Loading…
Reference in a new issue