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shader: Address feedback
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c49d56c931
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@ -209,9 +209,9 @@ CFG::CFG(Environment& env_, ObjectPool<Block>& block_pool_, Location start_addre
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}
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}
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if (exits_to_dispatcher) {
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const auto it = functions[0].blocks.rbegin();
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dispatch_block->begin = it->end + 1;
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dispatch_block->end = it->end + 1;
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const auto last_block{functions[0].blocks.rbegin()};
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dispatch_block->begin = last_block->end + 1;
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dispatch_block->end = last_block->end + 1;
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functions[0].blocks.insert(*dispatch_block);
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}
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}
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@ -481,7 +481,7 @@ CFG::AnalysisState CFG::AnalyzeEXIT(Block* block, FunctionId function_id, Locati
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return AnalysisState::Continue;
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}
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if (exits_to_dispatcher && function_id != 0) {
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throw NotImplementedException("Dispatch EXIT on external function.");
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throw NotImplementedException("Dispatch EXIT on external function");
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}
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if (pred != Predicate{true} || flow_test != IR::FlowTest::T) {
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if (block->stack.Peek(Token::PEXIT).has_value()) {
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@ -490,9 +490,9 @@ CFG::AnalysisState CFG::AnalyzeEXIT(Block* block, FunctionId function_id, Locati
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const IR::Condition cond{flow_test, static_cast<IR::Pred>(pred.index), pred.negated};
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if (exits_to_dispatcher) {
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block->end = pc;
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block->branch_true = dispatch_block;
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block->end_class = EndClass::Branch;
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block->cond = cond;
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block->branch_true = dispatch_block;
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block->branch_false = AddLabel(block, block->stack, pc + 1, function_id);
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return AnalysisState::Branch;
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}
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@ -151,31 +151,30 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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}
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IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
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Environment& env2) {
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IR::Program program{};
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Environment& env_vertex_b) {
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IR::Program result{};
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Optimization::VertexATransformPass(vertex_a);
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Optimization::VertexBTransformPass(vertex_b);
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program.blocks.swap(vertex_a.blocks);
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std::swap(result.blocks, vertex_a.blocks);
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for (IR::Block* block : vertex_b.blocks) {
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program.blocks.push_back(block);
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result.blocks.push_back(block);
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}
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program.stage = Stage::VertexB;
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program.info = vertex_a.info;
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program.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
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result.stage = Stage::VertexB;
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result.info = vertex_a.info;
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result.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
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for (size_t index = 0; index < 32; index++) {
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program.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
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program.info.stores_generics[index] |= vertex_b.info.stores_generics[index];
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for (size_t index = 0; index < 32; ++index) {
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result.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
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result.info.stores_generics[index] |= vertex_b.info.stores_generics[index];
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}
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Optimization::JoinTextureInfo(program.info, vertex_b.info);
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Optimization::JoinStorageInfo(program.info, vertex_b.info);
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Optimization::DualVertexJoinPass(program);
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program.post_order_blocks = PostOrder(program.blocks);
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Optimization::DeadCodeEliminationPass(program);
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Optimization::IdentityRemovalPass(program);
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Optimization::VerificationPass(program);
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Optimization::CollectShaderInfoPass(env2, program);
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return program;
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Optimization::JoinTextureInfo(result.info, vertex_b.info);
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Optimization::JoinStorageInfo(result.info, vertex_b.info);
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Optimization::DualVertexJoinPass(result);
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result.post_order_blocks = PostOrder(result.blocks);
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Optimization::DeadCodeEliminationPass(result);
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Optimization::VerificationPass(result);
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Optimization::CollectShaderInfoPass(env_vertex_b, result);
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return result;
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}
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} // namespace Shader::Maxwell
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@ -23,4 +23,5 @@ namespace Shader::Maxwell {
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[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
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Environment& env_vertex_b);
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} // namespace Shader::Maxwell
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@ -4,8 +4,6 @@
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#include <algorithm>
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#include <ranges>
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#include <tuple>
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#include <type_traits>
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#include "common/bit_cast.h"
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#include "common/bit_util.h"
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@ -40,7 +38,7 @@ void VertexATransformPass(IR::Program& program) {
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}
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void VertexBTransformPass(IR::Program& program) {
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for (IR::Block* const block : program.post_order_blocks | std::views::reverse) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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if (inst.GetOpcode() == IR::Opcode::Prologue) {
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return inst.Invalidate();
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@ -51,24 +49,24 @@ void VertexBTransformPass(IR::Program& program) {
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void DualVertexJoinPass(IR::Program& program) {
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const auto& blocks = program.blocks;
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s64 s = static_cast<s64>(blocks.size()) - 1;
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if (s < 1) {
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throw NotImplementedException("Dual Vertex Join pass failed, expected atleast 2 blocks!");
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const s64 sub_size = static_cast<s64>(blocks.size()) - 1;
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if (sub_size < 1) {
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throw LogicError("Dual Vertex Join pass failed, expected atleast 2 blocks");
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}
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for (s64 index = 0; index < s; index++) {
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IR::Block* const current_block = blocks[index];
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IR::Block* const next_block = blocks[index + 1];
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for (s64 index = 0; index < sub_size; ++index) {
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IR::Block* const current_block{blocks[index]};
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IR::Block* const next_block{blocks[index + 1]};
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for (IR::Inst& inst : current_block->Instructions()) {
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if (inst.GetOpcode() == IR::Opcode::Join) {
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IR::IREmitter ir{*current_block, IR::Block::InstructionList::s_iterator_to(inst)};
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ir.Branch(next_block);
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inst.Invalidate();
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// only 1 join should exist
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// Only 1 join should exist
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return;
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}
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}
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}
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throw NotImplementedException("Dual Vertex Join pass failed, no join present!");
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throw LogicError("Dual Vertex Join pass failed, no join present");
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}
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} // namespace Shader::Optimization
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@ -288,32 +288,32 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
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size_t env_index{0};
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std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
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bool uses_vertex_a{};
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std::size_t start_value_processing{};
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const bool uses_vertex_a{key.unique_hashes[0] != 0};
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const bool uses_vertex_b{key.unique_hashes[1] != 0};
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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if (key.unique_hashes[index] == 0) {
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continue;
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}
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uses_vertex_a |= index == 0;
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Shader::Environment& env{*envs[env_index]};
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++env_index;
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const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
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Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
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if (!uses_vertex_a || index != 1) {
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// Normal path
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
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continue;
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} else {
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// VertexB path when VertexA is present.
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Shader::IR::Program& program_va{programs[0]};
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Shader::IR::Program program_vb{TranslateProgram(pools.inst, pools.block, env, cfg)};
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programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
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}
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Shader::IR::Program& program_va{programs[0]};
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Shader::IR::Program program_vb{TranslateProgram(pools.inst, pools.block, env, cfg)};
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programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
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start_value_processing = 1;
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}
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
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u32 binding{0};
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for (size_t index = start_value_processing; index < Maxwell::MaxShaderProgram; ++index) {
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for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram; ++index) {
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if (key.unique_hashes[index] == 0) {
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continue;
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}
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