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game_list: Accept *.kip as a file extension of executables
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@ -144,7 +144,7 @@ bool KIP::IsService() const {
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}
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}
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std::vector<u32> KIP::GetKernelCapabilities() const {
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std::vector<u32> KIP::GetKernelCapabilities() const {
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return std::vector(header.capabilities.begin(), header.capabilities.end());
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return std::vector<u32>(header.capabilities.begin(), header.capabilities.end());
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}
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}
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s32 KIP::GetMainThreadPriority() const {
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s32 KIP::GetMainThreadPriority() const {
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@ -468,8 +468,7 @@ void GameList::LoadInterfaceLayout() {
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const QStringList GameList::supported_file_extensions = {
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const QStringList GameList::supported_file_extensions = {
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QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
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QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
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QStringLiteral("xci"), QStringLiteral("nsp"),
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QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
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};
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void GameList::RefreshGameDirectory() {
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void GameList::RefreshGameDirectory() {
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if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
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if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
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