mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-15 13:02:46 +00:00
core/hid: Fix rumble too strong at 1%
This commit is contained in:
parent
601ac43495
commit
c3ff0a8ac0
|
@ -60,6 +60,12 @@ enum class PollingError {
|
|||
Unknown,
|
||||
};
|
||||
|
||||
// Hint for amplification curve to be used
|
||||
enum class VibrationAmplificationType {
|
||||
Linear,
|
||||
Exponential,
|
||||
};
|
||||
|
||||
struct AnalogProperties {
|
||||
float deadzone{};
|
||||
float range{1.0f};
|
||||
|
@ -126,6 +132,7 @@ struct VibrationStatus {
|
|||
f32 low_frequency{};
|
||||
f32 high_amplitude{};
|
||||
f32 high_frequency{};
|
||||
VibrationAmplificationType type;
|
||||
};
|
||||
|
||||
struct LedStatus {
|
||||
|
|
|
@ -54,7 +54,6 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadType type
|
|||
}
|
||||
|
||||
void EmulatedController::ReloadFromSettings() {
|
||||
//LOG_ERROR(Service_HID, "reload config from settings {}", NpadIdTypeToIndex(npad_id_type));
|
||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
|
||||
|
@ -640,12 +639,22 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
|
|||
if (!output_devices[device_index]) {
|
||||
return false;
|
||||
}
|
||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
|
||||
|
||||
// Exponential amplification is too strong at low amplitudes. Switch to a linear
|
||||
// amplification if strength is set below 0.7f
|
||||
const Input::VibrationAmplificationType type =
|
||||
strength > 0.7f ? Input::VibrationAmplificationType::Exponential
|
||||
: Input::VibrationAmplificationType::Linear;
|
||||
|
||||
const Input::VibrationStatus status = {
|
||||
.low_amplitude = vibration.high_amplitude,
|
||||
.low_frequency = vibration.high_amplitude,
|
||||
.high_amplitude = vibration.high_amplitude,
|
||||
.high_frequency = vibration.high_amplitude,
|
||||
.low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f),
|
||||
.low_frequency = vibration.low_frequency,
|
||||
.high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f),
|
||||
.high_frequency = vibration.high_frequency,
|
||||
.type = type,
|
||||
};
|
||||
return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
|
||||
}
|
||||
|
@ -661,6 +670,7 @@ bool EmulatedController::TestVibration(std::size_t device_index) {
|
|||
.low_frequency = 160.0f,
|
||||
.high_amplitude = 0.001f,
|
||||
.high_frequency = 320.0f,
|
||||
.type = Input::VibrationAmplificationType::Linear,
|
||||
};
|
||||
return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
|
||||
}
|
||||
|
|
|
@ -107,6 +107,14 @@ public:
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool HasHDRumble() const {
|
||||
if (sdl_controller) {
|
||||
return (SDL_GameControllerGetType(sdl_controller.get()) ==
|
||||
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/**
|
||||
* The Pad identifier of the joystick
|
||||
*/
|
||||
|
@ -515,16 +523,26 @@ Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
|
|||
const auto process_amplitude = [](f32 amplitude) {
|
||||
return (amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF;
|
||||
};
|
||||
const Input::VibrationStatus new_vibration{
|
||||
const Input::VibrationStatus exponential_vibration{
|
||||
.low_amplitude = process_amplitude(vibration.low_amplitude),
|
||||
.low_frequency = vibration.low_frequency,
|
||||
.high_amplitude = process_amplitude(vibration.high_amplitude),
|
||||
.high_frequency = vibration.high_frequency,
|
||||
.type = Input::VibrationAmplificationType::Exponential,
|
||||
};
|
||||
|
||||
Input::VibrationStatus new_vibration{};
|
||||
|
||||
if (vibration.type == Input::VibrationAmplificationType::Linear || joystick->HasHDRumble()) {
|
||||
new_vibration = vibration;
|
||||
} else {
|
||||
new_vibration = exponential_vibration;
|
||||
}
|
||||
|
||||
if (!joystick->RumblePlay(new_vibration)) {
|
||||
return Input::VibrationError::Unknown;
|
||||
}
|
||||
|
||||
return Input::VibrationError::None;
|
||||
}
|
||||
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
|
||||
|
|
Loading…
Reference in a new issue