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renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.
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@ -270,10 +270,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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GLint internal_format;
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switch (framebuffer.pixel_format) {
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case Tegra::FramebufferConfig::PixelFormat::ABGR8:
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// Use RGBA8 and swap in the fragment shader
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internal_format = GL_RGBA;
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texture.gl_format = GL_RGBA;
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texture.gl_type = GL_UNSIGNED_INT_8_8_8_8;
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texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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gl_framebuffer_data.resize(texture.width * texture.height * 4);
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break;
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default:
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