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Merge pull request #3364 from lioncash/thread
core/arm: Remove usage of global GetCurrentThread()
This commit is contained in:
commit
c18f9898d9
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@ -15,6 +15,7 @@
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#include "core/core_timing_util.h"
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#include "core/core_timing_util.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/svc.h"
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#include "core/hle/kernel/svc.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/memory.h"
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#include "core/memory.h"
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@ -87,7 +88,7 @@ public:
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if (GDBStub::IsServerEnabled()) {
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if (GDBStub::IsServerEnabled()) {
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parent.jit->HaltExecution();
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parent.jit->HaltExecution();
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parent.SetPC(pc);
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parent.SetPC(pc);
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Kernel::Thread* thread = Kernel::GetCurrentThread();
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Kernel::Thread* const thread = parent.system.CurrentScheduler().GetCurrentThread();
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parent.SaveContext(thread->GetContext());
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parent.SaveContext(thread->GetContext());
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GDBStub::Break();
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GDBStub::Break();
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GDBStub::SendTrap(thread, 5);
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GDBStub::SendTrap(thread, 5);
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@ -9,6 +9,7 @@
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#include "core/arm/unicorn/arm_unicorn.h"
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#include "core/arm/unicorn/arm_unicorn.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/svc.h"
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#include "core/hle/kernel/svc.h"
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namespace Core {
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namespace Core {
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@ -177,7 +178,7 @@ void ARM_Unicorn::ExecuteInstructions(std::size_t num_instructions) {
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uc_reg_write(uc, UC_ARM64_REG_PC, &last_bkpt.address);
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uc_reg_write(uc, UC_ARM64_REG_PC, &last_bkpt.address);
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}
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}
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Kernel::Thread* thread = Kernel::GetCurrentThread();
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Kernel::Thread* const thread = system.CurrentScheduler().GetCurrentThread();
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SaveContext(thread->GetContext());
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SaveContext(thread->GetContext());
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if (last_bkpt_hit || GDBStub::IsMemoryBreak() || GDBStub::GetCpuStepFlag()) {
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if (last_bkpt_hit || GDBStub::IsMemoryBreak() || GDBStub::GetCpuStepFlag()) {
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last_bkpt_hit = false;
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last_bkpt_hit = false;
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