mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-19 00:56:47 +00:00
gl_shader_cache: Pass shader runtime information
This commit is contained in:
parent
9e7b6622c2
commit
c07cc9d6a5
|
@ -184,6 +184,76 @@ GLenum AssemblyStage(size_t stage_index) {
|
|||
UNREACHABLE_MSG("{}", stage_index);
|
||||
return GL_NONE;
|
||||
}
|
||||
|
||||
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsProgramKey& key,
|
||||
const Shader::IR::Program& program) {
|
||||
UNIMPLEMENTED_IF_MSG(key.xfb_enabled != 0, "Transform feedbacks");
|
||||
|
||||
Shader::RuntimeInfo info;
|
||||
switch (program.stage) {
|
||||
case Shader::Stage::TessellationEval:
|
||||
// We have to flip tessellation clockwise for some reason...
|
||||
info.tess_clockwise = key.tessellation_clockwise == 0;
|
||||
info.tess_primitive = [&key] {
|
||||
switch (key.tessellation_primitive) {
|
||||
case Maxwell::TessellationPrimitive::Isolines:
|
||||
return Shader::TessPrimitive::Isolines;
|
||||
case Maxwell::TessellationPrimitive::Triangles:
|
||||
return Shader::TessPrimitive::Triangles;
|
||||
case Maxwell::TessellationPrimitive::Quads:
|
||||
return Shader::TessPrimitive::Quads;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return Shader::TessPrimitive::Triangles;
|
||||
}();
|
||||
info.tess_spacing = [&] {
|
||||
switch (key.tessellation_spacing) {
|
||||
case Maxwell::TessellationSpacing::Equal:
|
||||
return Shader::TessSpacing::Equal;
|
||||
case Maxwell::TessellationSpacing::FractionalOdd:
|
||||
return Shader::TessSpacing::FractionalOdd;
|
||||
case Maxwell::TessellationSpacing::FractionalEven:
|
||||
return Shader::TessSpacing::FractionalEven;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return Shader::TessSpacing::Equal;
|
||||
}();
|
||||
break;
|
||||
case Shader::Stage::Geometry:
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (key.gs_input_topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
info.input_topology = Shader::InputTopology::Points;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::Lines:
|
||||
case Maxwell::PrimitiveTopology::LineLoop:
|
||||
case Maxwell::PrimitiveTopology::LineStrip:
|
||||
info.input_topology = Shader::InputTopology::Lines;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::Triangles:
|
||||
case Maxwell::PrimitiveTopology::TriangleStrip:
|
||||
case Maxwell::PrimitiveTopology::TriangleFan:
|
||||
case Maxwell::PrimitiveTopology::Quads:
|
||||
case Maxwell::PrimitiveTopology::QuadStrip:
|
||||
case Maxwell::PrimitiveTopology::Polygon:
|
||||
case Maxwell::PrimitiveTopology::Patches:
|
||||
info.input_topology = Shader::InputTopology::Triangles;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::LinesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::LineStripAdjacency:
|
||||
info.input_topology = Shader::InputTopology::LinesAdjacency;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::TrianglesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
|
||||
info.input_topology = Shader::InputTopology::TrianglesAdjacency;
|
||||
break;
|
||||
}
|
||||
return info;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
|
||||
|
@ -283,11 +353,13 @@ std::unique_ptr<GraphicsProgram> ShaderCache::CreateGraphicsProgram(
|
|||
Shader::IR::Program& program{programs[index]};
|
||||
const size_t stage_index{index - 1};
|
||||
infos[stage_index] = &program.info;
|
||||
|
||||
const Shader::RuntimeInfo runtime_info{MakeRuntimeInfo(key, program)};
|
||||
if (device.UseAssemblyShaders()) {
|
||||
const std::string code{EmitGLASM(profile, {}, program, binding)};
|
||||
const std::string code{EmitGLASM(profile, runtime_info, program, binding)};
|
||||
assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
|
||||
} else {
|
||||
const std::vector<u32> code{EmitSPIRV(profile, {}, program, binding)};
|
||||
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
|
||||
AddShader(Stage(stage_index), source_program.handle, code);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue