mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-16 07:45:33 +00:00
yuzu/main: Amend lifetime issues with InputSubsystem
Due to the way Qt performs destruction of parent/child widgets, we need to make the lifetime of the input subsystem shared across the main window and the render window.
This commit is contained in:
parent
57d9ef5a89
commit
bcd3c79eca
|
@ -305,8 +305,8 @@ static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow*
|
||||||
}
|
}
|
||||||
|
|
||||||
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
|
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
|
||||||
InputCommon::InputSubsystem* input_subsystem_)
|
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_)
|
||||||
: QWidget(parent), emu_thread(emu_thread_), input_subsystem{input_subsystem_} {
|
: QWidget(parent), emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)} {
|
||||||
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
|
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
|
||||||
.arg(QString::fromUtf8(Common::g_build_name),
|
.arg(QString::fromUtf8(Common::g_build_name),
|
||||||
QString::fromUtf8(Common::g_scm_branch),
|
QString::fromUtf8(Common::g_scm_branch),
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <condition_variable>
|
#include <condition_variable>
|
||||||
|
#include <memory>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
|
||||||
#include <QImage>
|
#include <QImage>
|
||||||
|
@ -126,7 +127,7 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
|
explicit GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
|
||||||
InputCommon::InputSubsystem* input_subsystem_);
|
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_);
|
||||||
~GRenderWindow() override;
|
~GRenderWindow() override;
|
||||||
|
|
||||||
// EmuWindow implementation.
|
// EmuWindow implementation.
|
||||||
|
@ -188,7 +189,7 @@ private:
|
||||||
QStringList GetUnsupportedGLExtensions() const;
|
QStringList GetUnsupportedGLExtensions() const;
|
||||||
|
|
||||||
EmuThread* emu_thread;
|
EmuThread* emu_thread;
|
||||||
InputCommon::InputSubsystem* input_subsystem;
|
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
||||||
|
|
||||||
// Main context that will be shared with all other contexts that are requested.
|
// Main context that will be shared with all other contexts that are requested.
|
||||||
// If this is used in a shared context setting, then this should not be used directly, but
|
// If this is used in a shared context setting, then this should not be used directly, but
|
||||||
|
|
|
@ -187,7 +187,7 @@ static void InitializeLogging() {
|
||||||
}
|
}
|
||||||
|
|
||||||
GMainWindow::GMainWindow()
|
GMainWindow::GMainWindow()
|
||||||
: input_subsystem{std::make_unique<InputCommon::InputSubsystem>()},
|
: input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
|
||||||
config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
|
config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
|
||||||
provider{std::make_unique<FileSys::ManualContentProvider>()} {
|
provider{std::make_unique<FileSys::ManualContentProvider>()} {
|
||||||
InitializeLogging();
|
InitializeLogging();
|
||||||
|
@ -474,7 +474,7 @@ void GMainWindow::InitializeWidgets() {
|
||||||
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
|
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
|
||||||
ui.action_Report_Compatibility->setVisible(true);
|
ui.action_Report_Compatibility->setVisible(true);
|
||||||
#endif
|
#endif
|
||||||
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem.get());
|
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem);
|
||||||
render_window->hide();
|
render_window->hide();
|
||||||
|
|
||||||
game_list = new GameList(vfs, provider.get(), this);
|
game_list = new GameList(vfs, provider.get(), this);
|
||||||
|
|
|
@ -258,7 +258,7 @@ private:
|
||||||
Ui::MainWindow ui;
|
Ui::MainWindow ui;
|
||||||
|
|
||||||
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
||||||
std::unique_ptr<InputCommon::InputSubsystem> input_subsystem;
|
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
||||||
|
|
||||||
GRenderWindow* render_window;
|
GRenderWindow* render_window;
|
||||||
GameList* game_list;
|
GameList* game_list;
|
||||||
|
|
Loading…
Reference in a new issue