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gl_rasterizer_cache: Handle compressed texture sizes.
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4415e00181
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@ -41,18 +41,15 @@ struct FormatTuple {
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GLenum format;
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GLenum type;
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bool compressed;
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// How many pixels in the original texture are equivalent to one pixel in the compressed
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// texture.
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u32 compression_factor;
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};
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static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false, 1}, // ABGR8
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{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false, 1}, // B5G6R5
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{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false, 1}, // A2B10G10R10
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{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT1
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT23
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT45
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8
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{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5
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{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10
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{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
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}};
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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@ -476,7 +473,7 @@ void CachedSurface::LoadGLBuffer(Tegra::GPUVAddr load_start, Tegra::GPUVAddr loa
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return;
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if (gl_buffer == nullptr) {
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gl_buffer_size = width * height * GetGLBytesPerPixel(pixel_format);
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gl_buffer_size = GetActualWidth() * GetActualHeight() * GetGLBytesPerPixel(pixel_format);
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gl_buffer.reset(new u8[gl_buffer_size]);
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}
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@ -491,8 +488,9 @@ void CachedSurface::LoadGLBuffer(Tegra::GPUVAddr load_start, Tegra::GPUVAddr loa
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std::memcpy(&gl_buffer[start_offset], texture_src_data + start_offset,
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bytes_per_pixel * width * height);
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} else {
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morton_to_gl_fns[static_cast<size_t>(pixel_format)](
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stride, block_height, height, &gl_buffer[0], addr, load_start, load_end);
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morton_to_gl_fns[static_cast<size_t>(pixel_format)](GetActualWidth(), block_height,
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GetActualHeight(), &gl_buffer[0], addr,
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load_start, load_end);
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}
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}
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@ -548,7 +546,8 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
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MICROPROFILE_SCOPE(OpenGL_TextureUL);
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ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format));
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ASSERT(gl_buffer_size ==
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GetActualWidth() * GetActualHeight() * GetGLBytesPerPixel(pixel_format));
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// Load data from memory to the surface
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GLint x0 = static_cast<GLint>(rect.left);
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@ -583,11 +582,9 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
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glActiveTexture(GL_TEXTURE0);
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if (tuple.compressed) {
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), 0,
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rect.GetWidth() * rect.GetHeight() *
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GetGLBytesPerPixel(pixel_format) / tuple.compression_factor,
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&gl_buffer[buffer_offset]);
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static_cast<GLsizei>(rect.GetWidth() * GetCompresssionFactor()),
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static_cast<GLsizei>(rect.GetHeight() * GetCompresssionFactor()), 0,
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size, &gl_buffer[buffer_offset]);
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} else {
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glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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@ -1041,10 +1038,10 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
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SurfaceParams params;
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params.addr = config.tic.Address();
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params.width = config.tic.Width();
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params.height = config.tic.Height();
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params.is_tiled = config.tic.IsTiled();
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params.pixel_format = SurfaceParams::PixelFormatFromTextureFormat(config.tic.format);
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params.width = config.tic.Width() / params.GetCompresssionFactor();
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params.height = config.tic.Height() / params.GetCompresssionFactor();
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// TODO(Subv): Different types per component are not supported.
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ASSERT(config.tic.r_type.Value() == config.tic.g_type.Value() &&
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@ -84,23 +84,49 @@ struct SurfaceParams {
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Invalid = 4,
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};
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static constexpr unsigned int GetFormatBpp(PixelFormat format) {
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/**
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* Gets the compression factor for the specified PixelFormat. This applies to just the
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* "compressed width" and "compressed height", not the overall compression factor of a
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* compressed image. This is used for maintaining proper surface sizes for compressed texture
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* formats.
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*/
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static constexpr u32 GetCompresssionFactor(PixelFormat format) {
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if (format == PixelFormat::Invalid)
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return 0;
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constexpr std::array<unsigned int, MaxPixelFormat> bpp_table = {
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constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
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1, // ABGR8
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1, // B5G6R5
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1, // A2B10G10R10
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4, // DXT1
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4, // DXT23
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4, // DXT45
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}};
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ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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return compression_factor_table[static_cast<size_t>(format)];
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}
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u32 GetCompresssionFactor() const {
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return GetCompresssionFactor(pixel_format);
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}
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static constexpr u32 GetFormatBpp(PixelFormat format) {
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if (format == PixelFormat::Invalid)
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return 0;
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constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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32, // ABGR8
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16, // B5G6R5
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32, // A2B10G10R10
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64, // DXT1
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128, // DXT23
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128, // DXT45
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};
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}};
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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return bpp_table[static_cast<size_t>(format)];
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}
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unsigned int GetFormatBpp() const {
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u32 GetFormatBpp() const {
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return GetFormatBpp(pixel_format);
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}
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@ -255,6 +281,24 @@ struct SurfaceParams {
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// Returns the region of the biggest valid rectange within interval
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SurfaceInterval GetCopyableInterval(const Surface& src_surface) const;
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/**
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* Gets the actual width (in pixels) of the surface. This is provided because `width` is used
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* for tracking the surface region in memory, which may be compressed for certain formats. In
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* this scenario, `width` is actually the compressed width.
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*/
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u32 GetActualWidth() const {
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return width * GetCompresssionFactor();
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}
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/**
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* Gets the actual height (in pixels) of the surface. This is provided because `height` is used
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* for tracking the surface region in memory, which may be compressed for certain formats. In
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* this scenario, `height` is actually the compressed height.
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*/
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u32 GetActualHeight() const {
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return height * GetCompresssionFactor();
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}
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u32 GetScaledWidth() const {
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return width * res_scale;
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}
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