mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-11-15 12:02:52 +00:00
wall_clock: Increase precision requirements
We are providing a conversion to nanoseconds in NativeClock, which is more precise than the GPU tick.
This commit is contained in:
parent
a1c355051e
commit
bb4e676155
|
@ -56,12 +56,12 @@ std::unique_ptr<WallClock> CreateOptimalClock() {
|
||||||
#ifdef ARCHITECTURE_x86_64
|
#ifdef ARCHITECTURE_x86_64
|
||||||
const auto& caps = GetCPUCaps();
|
const auto& caps = GetCPUCaps();
|
||||||
|
|
||||||
if (caps.invariant_tsc && caps.tsc_frequency >= WallClock::GPUTickFreq) {
|
if (caps.invariant_tsc && caps.tsc_frequency >= std::nano::den) {
|
||||||
return std::make_unique<X64::NativeClock>(caps.tsc_frequency);
|
return std::make_unique<X64::NativeClock>(caps.tsc_frequency);
|
||||||
} else {
|
} else {
|
||||||
// Fallback to StandardWallClock if the hardware TSC
|
// Fallback to StandardWallClock if the hardware TSC
|
||||||
// - Is not invariant
|
// - Is not invariant
|
||||||
// - Is not more precise than GPUTickFreq
|
// - Is not more precise than 1 GHz (1ns resolution)
|
||||||
return std::make_unique<StandardWallClock>();
|
return std::make_unique<StandardWallClock>();
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
|
|
Loading…
Reference in a new issue