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am: Stub SetScreenShotImageOrientation.
- Used by Super Mario Odyssey.
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@ -136,7 +136,7 @@ ISelfController::ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger
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{16, &ISelfController::SetOutOfFocusSuspendingEnabled, "SetOutOfFocusSuspendingEnabled"},
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{17, nullptr, "SetControllerFirmwareUpdateSection"},
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{18, nullptr, "SetRequiresCaptureButtonShortPressedMessage"},
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{19, nullptr, "SetScreenShotImageOrientation"},
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{19, &ISelfController::SetScreenShotImageOrientation, "SetScreenShotImageOrientation"},
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{20, nullptr, "SetDesirableKeyboardLayout"},
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{40, &ISelfController::CreateManagedDisplayLayer, "CreateManagedDisplayLayer"},
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{41, nullptr, "IsSystemBufferSharingEnabled"},
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@ -254,6 +254,13 @@ void ISelfController::GetLibraryAppletLaunchableEvent(Kernel::HLERequestContext&
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LOG_WARNING(Service_AM, "(STUBBED) called");
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}
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void ISelfController::SetScreenShotImageOrientation(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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LOG_WARNING(Service_AM, "(STUBBED) called");
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}
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void ISelfController::CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx) {
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// TODO(Subv): Find out how AM determines the display to use, for now just create the layer
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// in the Default display.
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@ -83,6 +83,7 @@ private:
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void LockExit(Kernel::HLERequestContext& ctx);
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void UnlockExit(Kernel::HLERequestContext& ctx);
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void GetLibraryAppletLaunchableEvent(Kernel::HLERequestContext& ctx);
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void SetScreenShotImageOrientation(Kernel::HLERequestContext& ctx);
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void CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx);
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void SetScreenShotPermission(Kernel::HLERequestContext& ctx);
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void SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx);
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