mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-26 13:06:46 +00:00
host_shaders: More proper handling of x2 MSAA copies
This commit is contained in:
parent
5e4938ab1a
commit
b60013b277
|
@ -15,11 +15,14 @@ void main() {
|
|||
|
||||
// TODO: Specialization constants for num_samples?
|
||||
const int num_samples = imageSamples(msaa_in);
|
||||
const ivec3 msaa_size = imageSize(msaa_in);
|
||||
const ivec3 out_size = imageSize(output_img);
|
||||
const ivec3 scale = out_size / msaa_size;
|
||||
for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
|
||||
const vec4 pixel = imageLoad(msaa_in, coords, curr_sample);
|
||||
|
||||
const int single_sample_x = 2 * coords.x + (curr_sample & 1);
|
||||
const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
|
||||
const int single_sample_x = scale.x * coords.x + (curr_sample & 1);
|
||||
const int single_sample_y = scale.y * coords.y + ((curr_sample / 2) & 1);
|
||||
const ivec3 dest_coords = ivec3(single_sample_x, single_sample_y, coords.z);
|
||||
|
||||
if (any(greaterThanEqual(dest_coords, imageSize(output_img)))) {
|
||||
|
|
|
@ -15,9 +15,12 @@ void main() {
|
|||
|
||||
// TODO: Specialization constants for num_samples?
|
||||
const int num_samples = imageSamples(output_msaa);
|
||||
const ivec3 msaa_size = imageSize(output_msaa);
|
||||
const ivec3 out_size = imageSize(img_in);
|
||||
const ivec3 scale = out_size / msaa_size;
|
||||
for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
|
||||
const int single_sample_x = 2 * coords.x + (curr_sample & 1);
|
||||
const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
|
||||
const int single_sample_x = scale.x * coords.x + (curr_sample & 1);
|
||||
const int single_sample_y = scale.y * coords.y + ((curr_sample / 2) & 1);
|
||||
const ivec3 single_coords = ivec3(single_sample_x, single_sample_y, coords.z);
|
||||
|
||||
if (any(greaterThanEqual(single_coords, imageSize(img_in)))) {
|
||||
|
|
Loading…
Reference in a new issue