mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-27 05:26:47 +00:00
audio_manager: Remove dependence on system state
This isn't used by the class, so this can be removed for the time being.
This commit is contained in:
parent
8d4458ef24
commit
b59b967280
|
@ -8,7 +8,7 @@
|
|||
|
||||
namespace AudioCore {
|
||||
|
||||
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>(system)} {
|
||||
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
|
||||
CreateSinks();
|
||||
// Must be created after the sinks
|
||||
adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
namespace AudioCore {
|
||||
|
||||
AudioManager::AudioManager(Core::System& system_) : system{system_} {
|
||||
AudioManager::AudioManager() {
|
||||
thread = std::jthread([this]() { ThreadFunc(); });
|
||||
}
|
||||
|
||||
|
|
|
@ -12,10 +12,6 @@
|
|||
#include "audio_core/audio_event.h"
|
||||
#include "core/hle/service/audio/errors.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
namespace AudioOut {
|
||||
|
@ -43,7 +39,7 @@ class AudioManager {
|
|||
using BufferEventFunc = std::function<void()>;
|
||||
|
||||
public:
|
||||
explicit AudioManager(Core::System& system);
|
||||
explicit AudioManager();
|
||||
|
||||
/**
|
||||
* Shutdown the audio manager.
|
||||
|
@ -80,9 +76,7 @@ private:
|
|||
*/
|
||||
void ThreadFunc();
|
||||
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// Have sessions started palying?
|
||||
/// Have sessions started playing?
|
||||
bool sessions_started{};
|
||||
/// Is the main thread running?
|
||||
std::atomic<bool> running{};
|
||||
|
|
Loading…
Reference in a new issue