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hle: kernel: Use C++ style comments in KScheduler, etc.
This commit is contained in:
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@ -87,15 +87,15 @@ public:
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}
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constexpr bool PushBack(s32 core, Member* member) {
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/* Get the entry associated with the member. */
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// Get the entry associated with the member.
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Entry& member_entry = member->GetPriorityQueueEntry(core);
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/* Get the entry associated with the end of the queue. */
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// Get the entry associated with the end of the queue.
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Member* tail = this->root[core].GetPrev();
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Entry& tail_entry =
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(tail != nullptr) ? tail->GetPriorityQueueEntry(core) : this->root[core];
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/* Link the entries. */
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// Link the entries.
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member_entry.SetPrev(tail);
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member_entry.SetNext(nullptr);
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tail_entry.SetNext(member);
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@ -105,15 +105,15 @@ public:
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}
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constexpr bool PushFront(s32 core, Member* member) {
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/* Get the entry associated with the member. */
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// Get the entry associated with the member.
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Entry& member_entry = member->GetPriorityQueueEntry(core);
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/* Get the entry associated with the front of the queue. */
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// Get the entry associated with the front of the queue.
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Member* head = this->root[core].GetNext();
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Entry& head_entry =
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(head != nullptr) ? head->GetPriorityQueueEntry(core) : this->root[core];
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/* Link the entries. */
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// Link the entries.
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member_entry.SetPrev(nullptr);
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member_entry.SetNext(head);
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head_entry.SetPrev(member);
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@ -123,10 +123,10 @@ public:
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}
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constexpr bool Remove(s32 core, Member* member) {
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/* Get the entry associated with the member. */
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// Get the entry associated with the member.
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Entry& member_entry = member->GetPriorityQueueEntry(core);
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/* Get the entries associated with next and prev. */
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// Get the entries associated with next and prev.
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Member* prev = member_entry.GetPrev();
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Member* next = member_entry.GetNext();
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Entry& prev_entry =
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@ -134,7 +134,7 @@ public:
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Entry& next_entry =
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(next != nullptr) ? next->GetPriorityQueueEntry(core) : this->root[core];
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/* Unlink. */
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// Unlink.
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prev_entry.SetNext(next);
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next_entry.SetPrev(prev);
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@ -152,8 +152,7 @@ public:
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Common::BitSet64<NumPriority> available_priorities[NumCores];
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public:
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constexpr KPriorityQueueImpl() : queues(), available_priorities() { /* ... */
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}
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constexpr KPriorityQueueImpl() : queues(), available_priorities() {}
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constexpr void PushBack(s32 priority, s32 core, Member* member) {
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ASSERT(IsValidCore(core));
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@ -267,14 +266,14 @@ private:
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constexpr void PushBack(s32 priority, Member* member) {
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ASSERT(IsValidPriority(priority));
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/* Push onto the scheduled queue for its core, if we can. */
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// Push onto the scheduled queue for its core, if we can.
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u64 affinity = member->GetAffinityMask().GetAffinityMask();
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if (const s32 core = member->GetActiveCore(); core >= 0) {
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this->scheduled_queue.PushBack(priority, core, member);
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ClearAffinityBit(affinity, core);
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}
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/* And suggest the thread for all other cores. */
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// And suggest the thread for all other cores.
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while (affinity) {
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this->suggested_queue.PushBack(priority, GetNextCore(affinity), member);
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}
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@ -283,15 +282,15 @@ private:
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constexpr void PushFront(s32 priority, Member* member) {
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ASSERT(IsValidPriority(priority));
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/* Push onto the scheduled queue for its core, if we can. */
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// Push onto the scheduled queue for its core, if we can.
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u64 affinity = member->GetAffinityMask().GetAffinityMask();
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if (const s32 core = member->GetActiveCore(); core >= 0) {
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this->scheduled_queue.PushFront(priority, core, member);
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ClearAffinityBit(affinity, core);
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}
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/* And suggest the thread for all other cores. */
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/* Note: Nintendo pushes onto the back of the suggested queue, not the front. */
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// And suggest the thread for all other cores.
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// Note: Nintendo pushes onto the back of the suggested queue, not the front.
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while (affinity) {
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this->suggested_queue.PushBack(priority, GetNextCore(affinity), member);
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}
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@ -300,24 +299,24 @@ private:
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constexpr void Remove(s32 priority, Member* member) {
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ASSERT(IsValidPriority(priority));
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/* Remove from the scheduled queue for its core. */
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// Remove from the scheduled queue for its core.
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u64 affinity = member->GetAffinityMask().GetAffinityMask();
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if (const s32 core = member->GetActiveCore(); core >= 0) {
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this->scheduled_queue.Remove(priority, core, member);
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ClearAffinityBit(affinity, core);
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}
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/* Remove from the suggested queue for all other cores. */
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// Remove from the suggested queue for all other cores.
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while (affinity) {
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this->suggested_queue.Remove(priority, GetNextCore(affinity), member);
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}
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}
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public:
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constexpr KPriorityQueue() : scheduled_queue(), suggested_queue() { /* ... */
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constexpr KPriorityQueue() : scheduled_queue(), suggested_queue() { // ...
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}
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/* Getters. */
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// Getters.
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constexpr Member* GetScheduledFront(s32 core) const {
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return this->scheduled_queue.GetFront(core);
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}
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@ -346,7 +345,7 @@ public:
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return member->GetPriorityQueueEntry(core).GetNext();
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}
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/* Mutators. */
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// Mutators.
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constexpr void PushBack(Member* member) {
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this->PushBack(member->GetPriority(), member);
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}
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@ -364,15 +363,15 @@ public:
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member);
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}
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/* First class fancy operations. */
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// First class fancy operations.
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constexpr void ChangePriority(s32 prev_priority, bool is_running, Member* member) {
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ASSERT(IsValidPriority(prev_priority));
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/* Remove the member from the queues. */
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// Remove the member from the queues.
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const s32 new_priority = member->GetPriority();
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this->Remove(prev_priority, member);
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/* And enqueue. If the member is running, we want to keep it running. */
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// And enqueue. If the member is running, we want to keep it running.
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if (is_running) {
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this->PushFront(new_priority, member);
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} else {
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@ -382,12 +381,12 @@ public:
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constexpr void ChangeAffinityMask(s32 prev_core, const AffinityMaskType& prev_affinity,
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Member* member) {
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/* Get the new information. */
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// Get the new information.
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const s32 priority = member->GetPriority();
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const AffinityMaskType& new_affinity = member->GetAffinityMask();
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const s32 new_core = member->GetActiveCore();
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/* Remove the member from all queues it was in before. */
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// Remove the member from all queues it was in before.
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for (s32 core = 0; core < static_cast<s32>(NumCores); core++) {
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if (prev_affinity.GetAffinity(core)) {
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if (core == prev_core) {
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@ -398,7 +397,7 @@ public:
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}
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}
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/* And add the member to all queues it should be in now. */
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// And add the member to all queues it should be in now.
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for (s32 core = 0; core < static_cast<s32>(NumCores); core++) {
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if (new_affinity.GetAffinity(core)) {
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if (core == new_core) {
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@ -411,18 +410,18 @@ public:
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}
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constexpr void ChangeCore(s32 prev_core, Member* member, bool to_front = false) {
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/* Get the new information. */
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// Get the new information.
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const s32 new_core = member->GetActiveCore();
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const s32 priority = member->GetPriority();
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/* We don't need to do anything if the core is the same. */
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// We don't need to do anything if the core is the same.
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if (prev_core != new_core) {
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/* Remove from the scheduled queue for the previous core. */
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// Remove from the scheduled queue for the previous core.
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if (prev_core >= 0) {
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this->scheduled_queue.Remove(priority, prev_core, member);
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}
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/* Remove from the suggested queue and add to the scheduled queue for the new core. */
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// Remove from the suggested queue and add to the scheduled queue for the new core.
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if (new_core >= 0) {
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this->suggested_queue.Remove(priority, new_core, member);
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if (to_front) {
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@ -432,7 +431,7 @@ public:
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}
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}
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/* Add to the suggested queue for the previous core. */
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// Add to the suggested queue for the previous core.
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if (prev_core >= 0) {
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this->suggested_queue.PushBack(priority, prev_core, member);
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}
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@ -84,35 +84,20 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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/*static*/ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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/* Clear that we need to update. */
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// Clear that we need to update.
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ClearSchedulerUpdateNeeded(kernel);
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u64 cores_needing_scheduling = 0, idle_cores = 0;
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Thread* top_threads[Core::Hardware::NUM_CPU_CORES];
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auto& priority_queue = GetPriorityQueue(kernel);
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/* We want to go over all cores, finding the highest priority thread and determining if
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* scheduling is needed for that core. */
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/// We want to go over all cores, finding the highest priority thread and determining if
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/// scheduling is needed for that core.
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for (size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
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Thread* top_thread = priority_queue.GetScheduledFront((s32)core_id);
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if (top_thread != nullptr) {
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///* If the thread has no waiters, we need to check if the process has a thread pinned.
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///*/
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// if (top_thread->GetNumKernelWaiters() == 0) {
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// if (Process* parent = top_thread->GetOwnerProcess(); parent != nullptr) {
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// if (Thread* pinned = parent->GetPinnedThread(core_id);
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// pinned != nullptr && pinned != top_thread) {
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// /* We prefer our parent's pinned thread if possible. However, we also
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// don't
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// * want to schedule un-runnable threads. */
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// if (pinned->GetRawState() == Thread::ThreadState_Runnable) {
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// top_thread = pinned;
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// } else {
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// top_thread = nullptr;
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// }
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// }
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// }
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//}
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// If the thread has no waiters, we need to check if the process has a thread pinned.
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// TODO(bunnei): Implement thread pinning
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} else {
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idle_cores |= (1ULL << core_id);
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}
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@ -122,27 +107,27 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
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}
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/* Idle cores are bad. We're going to try to migrate threads to each idle core in turn. */
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// Idle cores are bad. We're going to try to migrate threads to each idle core in turn.
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while (idle_cores != 0) {
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u32 core_id = Common::CountTrailingZeroes64(idle_cores);
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if (Thread* suggested = priority_queue.GetSuggestedFront(core_id); suggested != nullptr) {
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s32 migration_candidates[Core::Hardware::NUM_CPU_CORES];
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size_t num_candidates = 0;
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/* While we have a suggested thread, try to migrate it! */
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// While we have a suggested thread, try to migrate it!
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while (suggested != nullptr) {
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/* Check if the suggested thread is the top thread on its core. */
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// Check if the suggested thread is the top thread on its core.
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const s32 suggested_core = suggested->GetActiveCore();
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if (Thread* top_thread =
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(suggested_core >= 0) ? top_threads[suggested_core] : nullptr;
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top_thread != suggested) {
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/* Make sure we're not dealing with threads too high priority for migration. */
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// Make sure we're not dealing with threads too high priority for migration.
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if (top_thread != nullptr &&
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top_thread->GetPriority() < HighestCoreMigrationAllowedPriority) {
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break;
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}
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/* The suggested thread isn't bound to its core, so we can migrate it! */
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// The suggested thread isn't bound to its core, so we can migrate it!
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(suggested_core, suggested);
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@ -152,30 +137,30 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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break;
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}
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/* Note this core as a candidate for migration. */
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// Note this core as a candidate for migration.
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ASSERT(num_candidates < Core::Hardware::NUM_CPU_CORES);
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migration_candidates[num_candidates++] = suggested_core;
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suggested = priority_queue.GetSuggestedNext(core_id, suggested);
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}
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/* If suggested is nullptr, we failed to migrate a specific thread. So let's try all our
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* candidate cores' top threads. */
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// If suggested is nullptr, we failed to migrate a specific thread. So let's try all our
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// candidate cores' top threads.
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if (suggested == nullptr) {
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for (size_t i = 0; i < num_candidates; i++) {
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/* Check if there's some other thread that can run on the candidate core. */
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// Check if there's some other thread that can run on the candidate core.
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const s32 candidate_core = migration_candidates[i];
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suggested = top_threads[candidate_core];
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if (Thread* next_on_candidate_core =
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priority_queue.GetScheduledNext(candidate_core, suggested);
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next_on_candidate_core != nullptr) {
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/* The candidate core can run some other thread! We'll migrate its current
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* top thread to us. */
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// The candidate core can run some other thread! We'll migrate its current
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// top thread to us.
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top_threads[candidate_core] = next_on_candidate_core;
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cores_needing_scheduling |=
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kernel.Scheduler(candidate_core)
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.UpdateHighestPriorityThread(top_threads[candidate_core]);
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/* Perform the migration. */
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// Perform the migration.
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(candidate_core, suggested);
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@ -199,20 +184,20 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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u32 old_state) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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/* Check if the state has changed, because if it hasn't there's nothing to do. */
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// Check if the state has changed, because if it hasn't there's nothing to do.
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const auto cur_state = thread->scheduling_state;
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if (cur_state == old_state) {
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return;
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}
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/* Update the priority queues. */
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// Update the priority queues.
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if (old_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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/* If we were previously runnable, then we're not runnable now, and we should remove. */
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// If we were previously runnable, then we're not runnable now, and we should remove.
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GetPriorityQueue(kernel).Remove(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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} else if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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/* If we're now runnable, then we weren't previously, and we should add. */
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// If we're now runnable, then we weren't previously, and we should add.
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GetPriorityQueue(kernel).PushBack(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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@ -224,7 +209,7 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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/* If the thread is runnable, we want to change its priority in the queue. */
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// If the thread is runnable, we want to change its priority in the queue.
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if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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GetPriorityQueue(kernel).ChangePriority(
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old_priority, thread == kernel.CurrentScheduler()->GetCurrentThread(), thread);
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@ -238,7 +223,7 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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s32 old_core) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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/* If the thread is runnable, we want to change its affinity in the queue. */
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// If the thread is runnable, we want to change its affinity in the queue.
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if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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GetPriorityQueue(kernel).ChangeAffinityMask(old_core, old_affinity, thread);
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IncrementScheduledCount(thread);
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@ -249,11 +234,11 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
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ASSERT(system.GlobalSchedulerContext().IsLocked());
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/* Get a reference to the priority queue. */
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// Get a reference to the priority queue.
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auto& kernel = system.Kernel();
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auto& priority_queue = GetPriorityQueue(kernel);
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/* Rotate the front of the queue to the end. */
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// Rotate the front of the queue to the end.
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Thread* top_thread = priority_queue.GetScheduledFront(core_id, priority);
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Thread* next_thread = nullptr;
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if (top_thread != nullptr) {
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@ -264,27 +249,27 @@ void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
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}
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}
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/* While we have a suggested thread, try to migrate it! */
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// While we have a suggested thread, try to migrate it!
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{
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Thread* suggested = priority_queue.GetSuggestedFront(core_id, priority);
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while (suggested != nullptr) {
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/* Check if the suggested thread is the top thread on its core. */
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// Check if the suggested thread is the top thread on its core.
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const s32 suggested_core = suggested->GetActiveCore();
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if (Thread* top_on_suggested_core =
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(suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
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: nullptr;
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top_on_suggested_core != suggested) {
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/* If the next thread is a new thread that has been waiting longer than our
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* suggestion, we prefer it to our suggestion. */
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// If the next thread is a new thread that has been waiting longer than our
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// suggestion, we prefer it to our suggestion.
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if (top_thread != next_thread && next_thread != nullptr &&
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next_thread->GetLastScheduledTick() < suggested->GetLastScheduledTick()) {
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suggested = nullptr;
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break;
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}
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/* If we're allowed to do a migration, do one. */
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/* NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the suggestion
|
||||
* to the front of the queue. */
|
||||
// If we're allowed to do a migration, do one.
|
||||
// NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the suggestion
|
||||
// to the front of the queue.
|
||||
if (top_on_suggested_core == nullptr ||
|
||||
top_on_suggested_core->GetPriority() >= HighestCoreMigrationAllowedPriority) {
|
||||
suggested->SetActiveCore(core_id);
|
||||
|
@ -294,38 +279,38 @@ void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
|
|||
}
|
||||
}
|
||||
|
||||
/* Get the next suggestion. */
|
||||
// Get the next suggestion.
|
||||
suggested = priority_queue.GetSamePriorityNext(core_id, suggested);
|
||||
}
|
||||
}
|
||||
|
||||
/* Now that we might have migrated a thread with the same priority, check if we can do better.
|
||||
*/
|
||||
// Now that we might have migrated a thread with the same priority, check if we can do better.
|
||||
|
||||
{
|
||||
Thread* best_thread = priority_queue.GetScheduledFront(core_id);
|
||||
if (best_thread == GetCurrentThread()) {
|
||||
best_thread = priority_queue.GetScheduledNext(core_id, best_thread);
|
||||
}
|
||||
|
||||
/* If the best thread we can choose has a priority the same or worse than ours, try to
|
||||
* migrate a higher priority thread. */
|
||||
// If the best thread we can choose has a priority the same or worse than ours, try to
|
||||
// migrate a higher priority thread.
|
||||
if (best_thread != nullptr && best_thread->GetPriority() >= static_cast<u32>(priority)) {
|
||||
Thread* suggested = priority_queue.GetSuggestedFront(core_id);
|
||||
while (suggested != nullptr) {
|
||||
/* If the suggestion's priority is the same as ours, don't bother. */
|
||||
// If the suggestion's priority is the same as ours, don't bother.
|
||||
if (suggested->GetPriority() >= best_thread->GetPriority()) {
|
||||
break;
|
||||
}
|
||||
|
||||
/* Check if the suggested thread is the top thread on its core. */
|
||||
// Check if the suggested thread is the top thread on its core.
|
||||
const s32 suggested_core = suggested->GetActiveCore();
|
||||
if (Thread* top_on_suggested_core =
|
||||
(suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
|
||||
: nullptr;
|
||||
top_on_suggested_core != suggested) {
|
||||
/* If we're allowed to do a migration, do one. */
|
||||
/* NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
|
||||
* suggestion to the front of the queue. */
|
||||
// If we're allowed to do a migration, do one.
|
||||
// NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
|
||||
// suggestion to the front of the queue.
|
||||
if (top_on_suggested_core == nullptr ||
|
||||
top_on_suggested_core->GetPriority() >=
|
||||
HighestCoreMigrationAllowedPriority) {
|
||||
|
@ -336,13 +321,13 @@ void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
|
|||
}
|
||||
}
|
||||
|
||||
/* Get the next suggestion. */
|
||||
// Get the next suggestion.
|
||||
suggested = priority_queue.GetSuggestedNext(core_id, suggested);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* After a rotation, we need a scheduler update. */
|
||||
// After a rotation, we need a scheduler update.
|
||||
SetSchedulerUpdateNeeded(kernel);
|
||||
}
|
||||
|
||||
|
@ -392,38 +377,38 @@ void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
|
|||
void KScheduler::YieldWithoutCoreMigration() {
|
||||
auto& kernel = system.Kernel();
|
||||
|
||||
/* Validate preconditions. */
|
||||
// Validate preconditions.
|
||||
ASSERT(CanSchedule(kernel));
|
||||
ASSERT(kernel.CurrentProcess() != nullptr);
|
||||
|
||||
/* Get the current thread and process. */
|
||||
// Get the current thread and process.
|
||||
Thread& cur_thread = *GetCurrentThread();
|
||||
Process& cur_process = *kernel.CurrentProcess();
|
||||
|
||||
/* If the thread's yield count matches, there's nothing for us to do. */
|
||||
// If the thread's yield count matches, there's nothing for us to do.
|
||||
if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Get a reference to the priority queue. */
|
||||
// Get a reference to the priority queue.
|
||||
auto& priority_queue = GetPriorityQueue(kernel);
|
||||
|
||||
/* Perform the yield. */
|
||||
// Perform the yield.
|
||||
{
|
||||
KScopedSchedulerLock lock(kernel);
|
||||
|
||||
const auto cur_state = cur_thread.scheduling_state;
|
||||
if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
|
||||
/* Put the current thread at the back of the queue. */
|
||||
// Put the current thread at the back of the queue.
|
||||
Thread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
|
||||
IncrementScheduledCount(std::addressof(cur_thread));
|
||||
|
||||
/* If the next thread is different, we have an update to perform. */
|
||||
// If the next thread is different, we have an update to perform.
|
||||
if (next_thread != std::addressof(cur_thread)) {
|
||||
SetSchedulerUpdateNeeded(kernel);
|
||||
} else {
|
||||
/* Otherwise, set the thread's yield count so that we won't waste work until the
|
||||
* process is scheduled again. */
|
||||
// Otherwise, set the thread's yield count so that we won't waste work until the
|
||||
// process is scheduled again.
|
||||
cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
|
||||
}
|
||||
}
|
||||
|
@ -433,40 +418,40 @@ void KScheduler::YieldWithoutCoreMigration() {
|
|||
void KScheduler::YieldWithCoreMigration() {
|
||||
auto& kernel = system.Kernel();
|
||||
|
||||
/* Validate preconditions. */
|
||||
// Validate preconditions.
|
||||
ASSERT(CanSchedule(kernel));
|
||||
ASSERT(kernel.CurrentProcess() != nullptr);
|
||||
|
||||
/* Get the current thread and process. */
|
||||
// Get the current thread and process.
|
||||
Thread& cur_thread = *GetCurrentThread();
|
||||
Process& cur_process = *kernel.CurrentProcess();
|
||||
|
||||
/* If the thread's yield count matches, there's nothing for us to do. */
|
||||
// If the thread's yield count matches, there's nothing for us to do.
|
||||
if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Get a reference to the priority queue. */
|
||||
// Get a reference to the priority queue.
|
||||
auto& priority_queue = GetPriorityQueue(kernel);
|
||||
|
||||
/* Perform the yield. */
|
||||
// Perform the yield.
|
||||
{
|
||||
KScopedSchedulerLock lock(kernel);
|
||||
|
||||
const auto cur_state = cur_thread.scheduling_state;
|
||||
if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
|
||||
/* Get the current active core. */
|
||||
// Get the current active core.
|
||||
const s32 core_id = cur_thread.GetActiveCore();
|
||||
|
||||
/* Put the current thread at the back of the queue. */
|
||||
// Put the current thread at the back of the queue.
|
||||
Thread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
|
||||
IncrementScheduledCount(std::addressof(cur_thread));
|
||||
|
||||
/* While we have a suggested thread, try to migrate it! */
|
||||
// While we have a suggested thread, try to migrate it!
|
||||
bool recheck = false;
|
||||
Thread* suggested = priority_queue.GetSuggestedFront(core_id);
|
||||
while (suggested != nullptr) {
|
||||
/* Check if the suggested thread is the thread running on its core. */
|
||||
// Check if the suggested thread is the thread running on its core.
|
||||
const s32 suggested_core = suggested->GetActiveCore();
|
||||
|
||||
if (Thread* running_on_suggested_core =
|
||||
|
@ -474,10 +459,10 @@ void KScheduler::YieldWithCoreMigration() {
|
|||
? kernel.Scheduler(suggested_core).state.highest_priority_thread
|
||||
: nullptr;
|
||||
running_on_suggested_core != suggested) {
|
||||
/* If the current thread's priority is higher than our suggestion's we prefer
|
||||
* the next thread to the suggestion. */
|
||||
/* We also prefer the next thread when the current thread's priority is equal to
|
||||
* the suggestions, but the next thread has been waiting longer. */
|
||||
// If the current thread's priority is higher than our suggestion's we prefer
|
||||
// the next thread to the suggestion. We also prefer the next thread when the
|
||||
// current thread's priority is equal to the suggestions, but the next thread
|
||||
// has been waiting longer.
|
||||
if ((suggested->GetPriority() > cur_thread.GetPriority()) ||
|
||||
(suggested->GetPriority() == cur_thread.GetPriority() &&
|
||||
next_thread != std::addressof(cur_thread) &&
|
||||
|
@ -486,9 +471,9 @@ void KScheduler::YieldWithCoreMigration() {
|
|||
break;
|
||||
}
|
||||
|
||||
/* If we're allowed to do a migration, do one. */
|
||||
/* NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
|
||||
* suggestion to the front of the queue. */
|
||||
// If we're allowed to do a migration, do one.
|
||||
// NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
|
||||
// suggestion to the front of the queue.
|
||||
if (running_on_suggested_core == nullptr ||
|
||||
running_on_suggested_core->GetPriority() >=
|
||||
HighestCoreMigrationAllowedPriority) {
|
||||
|
@ -497,23 +482,23 @@ void KScheduler::YieldWithCoreMigration() {
|
|||
IncrementScheduledCount(suggested);
|
||||
break;
|
||||
} else {
|
||||
/* We couldn't perform a migration, but we should check again on a future
|
||||
* yield. */
|
||||
// We couldn't perform a migration, but we should check again on a future
|
||||
// yield.
|
||||
recheck = true;
|
||||
}
|
||||
}
|
||||
|
||||
/* Get the next suggestion. */
|
||||
// Get the next suggestion.
|
||||
suggested = priority_queue.GetSuggestedNext(core_id, suggested);
|
||||
}
|
||||
|
||||
/* If we still have a suggestion or the next thread is different, we have an update to
|
||||
* perform. */
|
||||
// If we still have a suggestion or the next thread is different, we have an update to
|
||||
// perform.
|
||||
if (suggested != nullptr || next_thread != std::addressof(cur_thread)) {
|
||||
SetSchedulerUpdateNeeded(kernel);
|
||||
} else if (!recheck) {
|
||||
/* Otherwise if we don't need to re-check, set the thread's yield count so that we
|
||||
* won't waste work until the process is scheduled again. */
|
||||
// Otherwise if we don't need to re-check, set the thread's yield count so that we
|
||||
// won't waste work until the process is scheduled again.
|
||||
cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
|
||||
}
|
||||
}
|
||||
|
@ -523,48 +508,48 @@ void KScheduler::YieldWithCoreMigration() {
|
|||
void KScheduler::YieldToAnyThread() {
|
||||
auto& kernel = system.Kernel();
|
||||
|
||||
/* Validate preconditions. */
|
||||
// Validate preconditions.
|
||||
ASSERT(CanSchedule(kernel));
|
||||
ASSERT(kernel.CurrentProcess() != nullptr);
|
||||
|
||||
/* Get the current thread and process. */
|
||||
// Get the current thread and process.
|
||||
Thread& cur_thread = *GetCurrentThread();
|
||||
Process& cur_process = *kernel.CurrentProcess();
|
||||
|
||||
/* If the thread's yield count matches, there's nothing for us to do. */
|
||||
// If the thread's yield count matches, there's nothing for us to do.
|
||||
if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Get a reference to the priority queue. */
|
||||
// Get a reference to the priority queue.
|
||||
auto& priority_queue = GetPriorityQueue(kernel);
|
||||
|
||||
/* Perform the yield. */
|
||||
// Perform the yield.
|
||||
{
|
||||
KScopedSchedulerLock lock(kernel);
|
||||
|
||||
const auto cur_state = cur_thread.scheduling_state;
|
||||
if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
|
||||
/* Get the current active core. */
|
||||
// Get the current active core.
|
||||
const s32 core_id = cur_thread.GetActiveCore();
|
||||
|
||||
/* Migrate the current thread to core -1. */
|
||||
// Migrate the current thread to core -1.
|
||||
cur_thread.SetActiveCore(-1);
|
||||
priority_queue.ChangeCore(core_id, std::addressof(cur_thread));
|
||||
IncrementScheduledCount(std::addressof(cur_thread));
|
||||
|
||||
/* If there's nothing scheduled, we can try to perform a migration. */
|
||||
// If there's nothing scheduled, we can try to perform a migration.
|
||||
if (priority_queue.GetScheduledFront(core_id) == nullptr) {
|
||||
/* While we have a suggested thread, try to migrate it! */
|
||||
// While we have a suggested thread, try to migrate it!
|
||||
Thread* suggested = priority_queue.GetSuggestedFront(core_id);
|
||||
while (suggested != nullptr) {
|
||||
/* Check if the suggested thread is the top thread on its core. */
|
||||
// Check if the suggested thread is the top thread on its core.
|
||||
const s32 suggested_core = suggested->GetActiveCore();
|
||||
if (Thread* top_on_suggested_core =
|
||||
(suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
|
||||
: nullptr;
|
||||
top_on_suggested_core != suggested) {
|
||||
/* If we're allowed to do a migration, do one. */
|
||||
// If we're allowed to do a migration, do one.
|
||||
if (top_on_suggested_core == nullptr ||
|
||||
top_on_suggested_core->GetPriority() >=
|
||||
HighestCoreMigrationAllowedPriority) {
|
||||
|
@ -573,25 +558,25 @@ void KScheduler::YieldToAnyThread() {
|
|||
IncrementScheduledCount(suggested);
|
||||
}
|
||||
|
||||
/* Regardless of whether we migrated, we had a candidate, so we're done. */
|
||||
// Regardless of whether we migrated, we had a candidate, so we're done.
|
||||
break;
|
||||
}
|
||||
|
||||
/* Get the next suggestion. */
|
||||
// Get the next suggestion.
|
||||
suggested = priority_queue.GetSuggestedNext(core_id, suggested);
|
||||
}
|
||||
|
||||
/* If the suggestion is different from the current thread, we need to perform an
|
||||
* update. */
|
||||
// If the suggestion is different from the current thread, we need to perform an
|
||||
// update.
|
||||
if (suggested != std::addressof(cur_thread)) {
|
||||
SetSchedulerUpdateNeeded(kernel);
|
||||
} else {
|
||||
/* Otherwise, set the thread's yield count so that we won't waste work until the
|
||||
* process is scheduled again. */
|
||||
// Otherwise, set the thread's yield count so that we won't waste work until the
|
||||
// process is scheduled again.
|
||||
cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
|
||||
}
|
||||
} else {
|
||||
/* Otherwise, we have an update to perform. */
|
||||
// Otherwise, we have an update to perform.
|
||||
SetSchedulerUpdateNeeded(kernel);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,19 +34,19 @@ public:
|
|||
|
||||
void Lock() {
|
||||
if (this->IsLockedByCurrentThread()) {
|
||||
/* If we already own the lock, we can just increment the count. */
|
||||
// If we already own the lock, we can just increment the count.
|
||||
ASSERT(this->lock_count > 0);
|
||||
this->lock_count++;
|
||||
} else {
|
||||
/* Otherwise, we want to disable scheduling and acquire the spinlock. */
|
||||
// Otherwise, we want to disable scheduling and acquire the spinlock.
|
||||
SchedulerType::DisableScheduling(kernel);
|
||||
this->spin_lock.lock();
|
||||
|
||||
/* For debug, ensure that our state is valid. */
|
||||
// For debug, ensure that our state is valid.
|
||||
ASSERT(this->lock_count == 0);
|
||||
ASSERT(this->owner_thread == Core::EmuThreadHandle::InvalidHandle());
|
||||
|
||||
/* Increment count, take ownership. */
|
||||
// Increment count, take ownership.
|
||||
this->lock_count = 1;
|
||||
this->owner_thread = kernel.GetCurrentEmuThreadID();
|
||||
}
|
||||
|
@ -56,18 +56,18 @@ public:
|
|||
ASSERT(this->IsLockedByCurrentThread());
|
||||
ASSERT(this->lock_count > 0);
|
||||
|
||||
/* Release an instance of the lock. */
|
||||
// Release an instance of the lock.
|
||||
if ((--this->lock_count) == 0) {
|
||||
/* We're no longer going to hold the lock. Take note of what cores need scheduling. */
|
||||
// We're no longer going to hold the lock. Take note of what cores need scheduling.
|
||||
const u64 cores_needing_scheduling =
|
||||
SchedulerType::UpdateHighestPriorityThreads(kernel);
|
||||
Core::EmuThreadHandle leaving_thread = owner_thread;
|
||||
|
||||
/* Note that we no longer hold the lock, and unlock the spinlock. */
|
||||
// Note that we no longer hold the lock, and unlock the spinlock.
|
||||
this->owner_thread = Core::EmuThreadHandle::InvalidHandle();
|
||||
this->spin_lock.unlock();
|
||||
|
||||
/* Enable scheduling, and perform a rescheduling operation. */
|
||||
// Enable scheduling, and perform a rescheduling operation.
|
||||
SchedulerType::EnableScheduling(kernel, cores_needing_scheduling, leaving_thread);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,17 +28,17 @@ public:
|
|||
: kernel(kernel), event_handle(event_handle), thread(t), timeout_tick(timeout) {
|
||||
event_handle = InvalidHandle;
|
||||
|
||||
/* Lock the scheduler. */
|
||||
// Lock the scheduler.
|
||||
kernel.GlobalSchedulerContext().scheduler_lock.Lock();
|
||||
}
|
||||
|
||||
~KScopedSchedulerLockAndSleep() {
|
||||
/* Register the sleep. */
|
||||
// Register the sleep.
|
||||
if (this->timeout_tick > 0) {
|
||||
kernel.TimeManager().ScheduleTimeEvent(event_handle, this->thread, this->timeout_tick);
|
||||
}
|
||||
|
||||
/* Unlock the scheduler. */
|
||||
// Unlock the scheduler.
|
||||
kernel.GlobalSchedulerContext().scheduler_lock.Unlock();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue