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qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
This fixes a memory leak as KeyReleaseEater's destructor was never called.
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parent
09609dd50e
commit
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@ -25,7 +25,8 @@
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#include "yuzu/main.h"
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#include "yuzu/main.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/uisettings.h"
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GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
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GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
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: QObject(parent), gamelist{gamelist} {}
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// EventFilter in order to process systemkeys while editing the searchfield
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// EventFilter in order to process systemkeys while editing the searchfield
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bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
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bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
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@ -116,7 +117,7 @@ void GameListSearchField::setFocus() {
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}
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}
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GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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auto* const key_release_eater = new KeyReleaseEater(parent);
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auto* const key_release_eater = new KeyReleaseEater(parent, this);
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layout_filter = new QHBoxLayout;
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layout_filter = new QHBoxLayout;
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layout_filter->setMargin(8);
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layout_filter->setMargin(8);
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label_filter = new QLabel;
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label_filter = new QLabel;
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@ -330,7 +330,7 @@ public:
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private:
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private:
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class KeyReleaseEater : public QObject {
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class KeyReleaseEater : public QObject {
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public:
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public:
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explicit KeyReleaseEater(GameList* gamelist);
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explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr);
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private:
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private:
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GameList* gamelist = nullptr;
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GameList* gamelist = nullptr;
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