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GPU: Fixed the bit 25 in the display transfer flags.
It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
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@ -116,9 +116,9 @@ inline void Write(u32 addr, const T data) {
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u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
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u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
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unsigned horizontal_scale = (config.scale_horizontally != 0) ? 2 : 1;
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unsigned vertical_scale = (config.scale_vertically != 0) ? 2 : 1;
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unsigned horizontal_scale = (config.scale_x != 0 || config.scale_xy != 0) ? 2 : 1;
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unsigned vertical_scale = (config.scale_xy != 0) ? 2 : 1;
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u32 output_width = config.output_width / horizontal_scale;
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u32 output_height = config.output_height / vertical_scale;
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@ -197,8 +197,8 @@ struct Regs {
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BitField< 8, 3, PixelFormat> input_format;
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BitField<12, 3, PixelFormat> output_format;
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BitField<24, 1, u32> scale_horizontally;
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BitField<25, 1, u32> scale_vertically;
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BitField<24, 1, u32> scale_x; // Shrinks the image in half horizontally, blending the extra pixels
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BitField<25, 1, u32> scale_xy; // Shrinks the image horizontally and vertically, blending the extra pixels
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};
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INSERT_PADDING_WORDS(0x1);
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