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https://git.h3cjp.net/H3cJP/yuzu.git
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Merge pull request #7575 from lioncash/input
input_engine: Minor object churn cleanup
This commit is contained in:
commit
ad45963b45
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@ -266,11 +266,9 @@ class OutputDevice {
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public:
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virtual ~OutputDevice() = default;
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virtual void SetLED([[maybe_unused]] LedStatus led_status) {
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return;
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}
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virtual void SetLED([[maybe_unused]] const LedStatus& led_status) {}
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virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) {
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virtual VibrationError SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) {
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return VibrationError::NotSupported;
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}
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@ -69,7 +69,7 @@ private:
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libusb_device_handle* handle{};
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};
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GCAdapter::GCAdapter(const std::string& input_engine_) : InputEngine(input_engine_) {
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GCAdapter::GCAdapter(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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if (usb_adapter_handle) {
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return;
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}
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@ -325,8 +325,8 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) {
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return true;
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}
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Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier,
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const Common::Input::VibrationStatus vibration) {
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Common::Input::VibrationError GCAdapter::SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
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const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
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const auto processed_amplitude =
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static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
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@ -22,13 +22,13 @@ namespace InputCommon {
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class LibUSBContext;
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class LibUSBDeviceHandle;
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class GCAdapter : public InputCommon::InputEngine {
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class GCAdapter : public InputEngine {
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public:
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explicit GCAdapter(const std::string& input_engine_);
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~GCAdapter();
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explicit GCAdapter(std::string input_engine_);
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~GCAdapter() override;
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Common::Input::VibrationError SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
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/// Used for automapping features
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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@ -24,7 +24,7 @@ constexpr PadIdentifier keyboard_modifier_identifier = {
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.pad = 1,
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};
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Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
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Keyboard::Keyboard(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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// Keyboard is broken into 3 diferent sets:
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// key: Unfiltered intended for controllers.
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// keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
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@ -12,9 +12,9 @@ namespace InputCommon {
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class Keyboard final : public InputCommon::InputEngine {
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class Keyboard final : public InputEngine {
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public:
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explicit Keyboard(const std::string& input_engine_);
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explicit Keyboard(std::string input_engine_);
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/**
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* Sets the status of all buttons bound with the key to pressed
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@ -24,7 +24,7 @@ constexpr PadIdentifier identifier = {
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.pad = 0,
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};
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Mouse::Mouse(const std::string& input_engine_) : InputEngine(input_engine_) {
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Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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PreSetController(identifier);
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PreSetAxis(identifier, mouse_axis_x);
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PreSetAxis(identifier, mouse_axis_y);
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@ -27,9 +27,9 @@ enum class MouseButton {
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class Mouse final : public InputCommon::InputEngine {
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class Mouse final : public InputEngine {
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public:
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explicit Mouse(const std::string& input_engine_);
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explicit Mouse(std::string input_engine_);
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/**
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* Signals that mouse has moved.
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@ -88,7 +88,7 @@ public:
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return true;
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}
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BasicMotion GetMotion() {
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const BasicMotion& GetMotion() const {
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return motion;
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}
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@ -367,7 +367,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
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if (joystick->UpdateMotion(event.csensor)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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SetMotion(identifier, 0, joystick->GetMotion());
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};
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}
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}
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break;
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}
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@ -387,7 +387,7 @@ void SDLDriver::CloseJoysticks() {
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joystick_map.clear();
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}
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SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engine_) {
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SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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if (!Settings::values.enable_raw_input) {
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// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
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SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
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@ -491,8 +491,9 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
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}
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return devices;
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}
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Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
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const Common::Input::VibrationStatus vibration) {
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Common::Input::VibrationError SDLDriver::SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
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const auto joystick =
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GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
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const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
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@ -526,6 +527,7 @@ Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifi
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return Common::Input::VibrationError::None;
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}
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Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
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s32 axis, float value) const {
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Common::ParamPackage params{};
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@ -19,19 +19,19 @@ using SDL_GameController = struct _SDL_GameController;
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using SDL_Joystick = struct _SDL_Joystick;
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using SDL_JoystickID = s32;
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namespace InputCommon {
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class SDLJoystick;
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using ButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
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using ZButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
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namespace InputCommon {
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class SDLJoystick;
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class SDLDriver : public InputCommon::InputEngine {
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class SDLDriver : public InputEngine {
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public:
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/// Initializes and registers SDL device factories
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SDLDriver(const std::string& input_engine_);
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explicit SDLDriver(std::string input_engine_);
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/// Unregisters SDL device factories and shut them down.
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~SDLDriver() override;
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@ -59,7 +59,7 @@ public:
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u8 GetHatButtonId(const std::string& direction_name) const override;
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Common::Input::VibrationError SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
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private:
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void InitJoystick(int joystick_index);
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@ -46,7 +46,7 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but
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{"KEY_ZR", TasButton::TRIGGER_ZR},
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};
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Tas::Tas(const std::string& input_engine_) : InputCommon::InputEngine(input_engine_) {
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Tas::Tas(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
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PadIdentifier identifier{
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.guid = Common::UUID{},
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@ -81,10 +81,10 @@ enum class TasState {
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Stopped,
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};
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class Tas final : public InputCommon::InputEngine {
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class Tas final : public InputEngine {
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public:
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explicit Tas(const std::string& input_engine_);
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~Tas();
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explicit Tas(std::string input_engine_);
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~Tas() override;
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/**
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* Changes the input status that will be stored in each frame
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@ -13,7 +13,7 @@ constexpr PadIdentifier identifier = {
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.pad = 0,
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};
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TouchScreen::TouchScreen(const std::string& input_engine_) : InputEngine(input_engine_) {
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TouchScreen::TouchScreen(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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PreSetController(identifier);
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}
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@ -12,9 +12,9 @@ namespace InputCommon {
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class TouchScreen final : public InputCommon::InputEngine {
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class TouchScreen final : public InputEngine {
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public:
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explicit TouchScreen(const std::string& input_engine_);
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explicit TouchScreen(std::string input_engine_);
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/**
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* Signals that mouse has moved.
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@ -136,7 +136,7 @@ static void SocketLoop(Socket* socket) {
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socket->Loop();
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}
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UDPClient::UDPClient(const std::string& input_engine_) : InputEngine(input_engine_) {
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UDPClient::UDPClient(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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LOG_INFO(Input, "Udp Initialization started");
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ReloadSockets();
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}
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@ -49,10 +49,10 @@ struct DeviceStatus {
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class UDPClient final : public InputCommon::InputEngine {
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class UDPClient final : public InputEngine {
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public:
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explicit UDPClient(const std::string& input_engine_);
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~UDPClient();
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explicit UDPClient(std::string input_engine_);
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~UDPClient() override;
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void ReloadSockets();
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@ -10,41 +10,31 @@ namespace InputCommon {
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void InputEngine::PreSetController(const PadIdentifier& identifier) {
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std::lock_guard lock{mutex};
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if (!controller_list.contains(identifier)) {
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controller_list.insert_or_assign(identifier, ControllerData{});
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}
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controller_list.try_emplace(identifier);
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}
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void InputEngine::PreSetButton(const PadIdentifier& identifier, int button) {
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!controller.buttons.contains(button)) {
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controller.buttons.insert_or_assign(button, false);
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}
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controller.buttons.try_emplace(button, false);
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}
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void InputEngine::PreSetHatButton(const PadIdentifier& identifier, int button) {
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!controller.hat_buttons.contains(button)) {
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controller.hat_buttons.insert_or_assign(button, u8{0});
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}
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controller.hat_buttons.try_emplace(button, u8{0});
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}
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void InputEngine::PreSetAxis(const PadIdentifier& identifier, int axis) {
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!controller.axes.contains(axis)) {
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controller.axes.insert_or_assign(axis, 0.0f);
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}
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controller.axes.try_emplace(axis, 0.0f);
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}
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void InputEngine::PreSetMotion(const PadIdentifier& identifier, int motion) {
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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if (!controller.motions.contains(motion)) {
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controller.motions.insert_or_assign(motion, BasicMotion{});
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}
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controller.motions.try_emplace(motion);
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}
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void InputEngine::SetButton(const PadIdentifier& identifier, int button, bool value) {
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@ -91,7 +81,7 @@ void InputEngine::SetBattery(const PadIdentifier& identifier, BatteryLevel value
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TriggerOnBatteryChange(identifier, value);
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}
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void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value) {
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void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, const BasicMotion& value) {
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{
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std::lock_guard lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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@ -104,85 +94,93 @@ void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, BasicMo
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bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const {
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std::lock_guard lock{mutex};
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if (!controller_list.contains(identifier)) {
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
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identifier.pad, identifier.port);
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return false;
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}
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ControllerData controller = controller_list.at(identifier);
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if (!controller.buttons.contains(button)) {
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const ControllerData& controller = controller_iter->second;
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const auto button_iter = controller.buttons.find(button);
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if (button_iter == controller.buttons.cend()) {
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LOG_ERROR(Input, "Invalid button {}", button);
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return false;
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}
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return controller.buttons.at(button);
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return button_iter->second;
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}
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bool InputEngine::GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const {
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std::lock_guard lock{mutex};
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if (!controller_list.contains(identifier)) {
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
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identifier.pad, identifier.port);
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return false;
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}
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ControllerData controller = controller_list.at(identifier);
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if (!controller.hat_buttons.contains(button)) {
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const ControllerData& controller = controller_iter->second;
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const auto hat_iter = controller.hat_buttons.find(button);
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if (hat_iter == controller.hat_buttons.cend()) {
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LOG_ERROR(Input, "Invalid hat button {}", button);
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return false;
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}
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return (controller.hat_buttons.at(button) & direction) != 0;
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return (hat_iter->second & direction) != 0;
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}
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f32 InputEngine::GetAxis(const PadIdentifier& identifier, int axis) const {
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std::lock_guard lock{mutex};
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if (!controller_list.contains(identifier)) {
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
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identifier.pad, identifier.port);
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return 0.0f;
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}
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ControllerData controller = controller_list.at(identifier);
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if (!controller.axes.contains(axis)) {
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const ControllerData& controller = controller_iter->second;
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const auto axis_iter = controller.axes.find(axis);
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if (axis_iter == controller.axes.cend()) {
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LOG_ERROR(Input, "Invalid axis {}", axis);
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return 0.0f;
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}
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return controller.axes.at(axis);
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return axis_iter->second;
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}
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BatteryLevel InputEngine::GetBattery(const PadIdentifier& identifier) const {
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std::lock_guard lock{mutex};
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if (!controller_list.contains(identifier)) {
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const auto controller_iter = controller_list.find(identifier);
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if (controller_iter == controller_list.cend()) {
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
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identifier.pad, identifier.port);
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return BatteryLevel::Charging;
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}
|
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ControllerData controller = controller_list.at(identifier);
|
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const ControllerData& controller = controller_iter->second;
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return controller.battery;
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}
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|
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BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion) const {
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std::lock_guard lock{mutex};
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if (!controller_list.contains(identifier)) {
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const auto controller_iter = controller_list.find(identifier);
|
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if (controller_iter == controller_list.cend()) {
|
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LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
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identifier.pad, identifier.port);
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return {};
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}
|
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ControllerData controller = controller_list.at(identifier);
|
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const ControllerData& controller = controller_iter->second;
|
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return controller.motions.at(motion);
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}
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void InputEngine::ResetButtonState() {
|
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for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
|
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for (std::pair<int, bool> button : controller.second.buttons) {
|
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for (const auto& controller : controller_list) {
|
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for (const auto& button : controller.second.buttons) {
|
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SetButton(controller.first, button.first, false);
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}
|
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for (std::pair<int, bool> button : controller.second.hat_buttons) {
|
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for (const auto& button : controller.second.hat_buttons) {
|
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SetHatButton(controller.first, button.first, false);
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}
|
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}
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}
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void InputEngine::ResetAnalogState() {
|
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for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
|
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for (std::pair<int, float> axis : controller.second.axes) {
|
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for (const auto& controller : controller_list) {
|
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for (const auto& axis : controller.second.axes) {
|
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SetAxis(controller.first, axis.first, 0.0);
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}
|
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}
|
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|
@ -190,7 +188,7 @@ void InputEngine::ResetAnalogState() {
|
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|
||||
void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value) {
|
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std::lock_guard lock{mutex_callback};
|
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for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
for (const auto& poller_pair : callback_list) {
|
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const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Button, button)) {
|
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continue;
|
||||
|
@ -218,7 +216,7 @@ void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int but
|
|||
|
||||
void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
for (const auto& poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::HatButton, button)) {
|
||||
continue;
|
||||
|
@ -247,7 +245,7 @@ void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int
|
|||
|
||||
void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
for (const auto& poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Analog, axis)) {
|
||||
continue;
|
||||
|
@ -274,7 +272,7 @@ void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis,
|
|||
void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier,
|
||||
[[maybe_unused]] BatteryLevel value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
for (const auto& poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Battery, 0)) {
|
||||
continue;
|
||||
|
@ -286,9 +284,9 @@ void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier,
|
|||
}
|
||||
|
||||
void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
|
||||
BasicMotion value) {
|
||||
const BasicMotion& value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
for (const auto& poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Motion, motion)) {
|
||||
continue;
|
||||
|
@ -342,7 +340,7 @@ const std::string& InputEngine::GetEngineName() const {
|
|||
|
||||
int InputEngine::SetCallback(InputIdentifier input_identifier) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
callback_list.insert_or_assign(last_callback_key, input_identifier);
|
||||
callback_list.insert_or_assign(last_callback_key, std::move(input_identifier));
|
||||
return last_callback_key++;
|
||||
}
|
||||
|
||||
|
|
|
@ -23,15 +23,15 @@ struct PadIdentifier {
|
|||
friend constexpr bool operator==(const PadIdentifier&, const PadIdentifier&) = default;
|
||||
};
|
||||
|
||||
// Basic motion data containing data from the sensors and a timestamp in microsecons
|
||||
// Basic motion data containing data from the sensors and a timestamp in microseconds
|
||||
struct BasicMotion {
|
||||
float gyro_x;
|
||||
float gyro_y;
|
||||
float gyro_z;
|
||||
float accel_x;
|
||||
float accel_y;
|
||||
float accel_z;
|
||||
u64 delta_timestamp;
|
||||
float gyro_x{};
|
||||
float gyro_y{};
|
||||
float gyro_z{};
|
||||
float accel_x{};
|
||||
float accel_y{};
|
||||
float accel_z{};
|
||||
u64 delta_timestamp{};
|
||||
};
|
||||
|
||||
// Stages of a battery charge
|
||||
|
@ -102,9 +102,7 @@ struct InputIdentifier {
|
|||
|
||||
class InputEngine {
|
||||
public:
|
||||
explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {
|
||||
callback_list.clear();
|
||||
}
|
||||
explicit InputEngine(std::string input_engine_) : input_engine{std::move(input_engine_)} {}
|
||||
|
||||
virtual ~InputEngine() = default;
|
||||
|
||||
|
@ -116,14 +114,12 @@ public:
|
|||
|
||||
// Sets a led pattern for a controller
|
||||
virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Common::Input::LedStatus led_status) {
|
||||
return;
|
||||
}
|
||||
[[maybe_unused]] const Common::Input::LedStatus& led_status) {}
|
||||
|
||||
// Sets rumble to a controller
|
||||
virtual Common::Input::VibrationError SetRumble(
|
||||
[[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Common::Input::VibrationStatus vibration) {
|
||||
[[maybe_unused]] const Common::Input::VibrationStatus& vibration) {
|
||||
return Common::Input::VibrationError::NotSupported;
|
||||
}
|
||||
|
||||
|
@ -140,36 +136,36 @@ public:
|
|||
/// Used for automapping features
|
||||
virtual std::vector<Common::ParamPackage> GetInputDevices() const {
|
||||
return {};
|
||||
};
|
||||
}
|
||||
|
||||
/// Retrieves the button mappings for the given device
|
||||
virtual InputCommon::ButtonMapping GetButtonMappingForDevice(
|
||||
virtual ButtonMapping GetButtonMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
}
|
||||
|
||||
/// Retrieves the analog mappings for the given device
|
||||
virtual InputCommon::AnalogMapping GetAnalogMappingForDevice(
|
||||
virtual AnalogMapping GetAnalogMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
}
|
||||
|
||||
/// Retrieves the motion mappings for the given device
|
||||
virtual InputCommon::MotionMapping GetMotionMappingForDevice(
|
||||
virtual MotionMapping GetMotionMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
}
|
||||
|
||||
/// Retrieves the name of the given input.
|
||||
virtual Common::Input::ButtonNames GetUIName(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) const {
|
||||
return Common::Input::ButtonNames::Engine;
|
||||
};
|
||||
}
|
||||
|
||||
/// Retrieves the index number of the given hat button direction
|
||||
virtual u8 GetHatButtonId([[maybe_unused]] const std::string& direction_name) const {
|
||||
return 0;
|
||||
};
|
||||
}
|
||||
|
||||
void PreSetController(const PadIdentifier& identifier);
|
||||
void PreSetButton(const PadIdentifier& identifier, int button);
|
||||
|
@ -194,7 +190,7 @@ protected:
|
|||
void SetHatButton(const PadIdentifier& identifier, int button, u8 value);
|
||||
void SetAxis(const PadIdentifier& identifier, int axis, f32 value);
|
||||
void SetBattery(const PadIdentifier& identifier, BatteryLevel value);
|
||||
void SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value);
|
||||
void SetMotion(const PadIdentifier& identifier, int motion, const BasicMotion& value);
|
||||
|
||||
virtual std::string GetHatButtonName([[maybe_unused]] u8 direction_value) const {
|
||||
return "Unknown";
|
||||
|
@ -206,14 +202,15 @@ private:
|
|||
std::unordered_map<int, u8> hat_buttons;
|
||||
std::unordered_map<int, float> axes;
|
||||
std::unordered_map<int, BasicMotion> motions;
|
||||
BatteryLevel battery;
|
||||
BatteryLevel battery{};
|
||||
};
|
||||
|
||||
void TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value);
|
||||
void TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value);
|
||||
void TriggerOnAxisChange(const PadIdentifier& identifier, int button, f32 value);
|
||||
void TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value);
|
||||
void TriggerOnBatteryChange(const PadIdentifier& identifier, BatteryLevel value);
|
||||
void TriggerOnMotionChange(const PadIdentifier& identifier, int motion, BasicMotion value);
|
||||
void TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
|
||||
const BasicMotion& value);
|
||||
|
||||
bool IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
||||
const PadIdentifier& identifier, EngineInputType type,
|
||||
|
|
|
@ -668,12 +668,12 @@ public:
|
|||
explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
|
||||
: identifier(identifier_), input_engine(input_engine_) {}
|
||||
|
||||
virtual void SetLED(Common::Input::LedStatus led_status) {
|
||||
virtual void SetLED(const Common::Input::LedStatus& led_status) {
|
||||
input_engine->SetLeds(identifier, led_status);
|
||||
}
|
||||
|
||||
virtual Common::Input::VibrationError SetVibration(
|
||||
Common::Input::VibrationStatus vibration_status) {
|
||||
const Common::Input::VibrationStatus& vibration_status) {
|
||||
return input_engine->SetRumble(identifier, vibration_status);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue