From abcbcb1b2a437021f87c15c63de862437b920989 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 15 Apr 2019 19:15:55 -0300 Subject: [PATCH] gl_shader_decompiler: Fix MrgH0 decompilation GLSL decompilation for HMergeH0 was wrong. This addresses that issue. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 9c972fd3a1..01e9433c8d 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1078,8 +1078,8 @@ private: } std::string HMergeH0(Operation operation) { - return "fromHalf2(vec2(toHalf2(" + Visit(operation[0]) + ")[1], toHalf2(" + - Visit(operation[1]) + ")[0]))"; + return "fromHalf2(vec2(toHalf2(" + Visit(operation[1]) + ")[0], toHalf2(" + + Visit(operation[0]) + ")[1]))"; } std::string HMergeH1(Operation operation) {