mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-16 15:55:30 +00:00
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
This commit is contained in:
commit
ab72696beb
|
@ -34,6 +34,8 @@
|
|||
namespace OpenGL {
|
||||
|
||||
using Tegra::Engines::ShaderType;
|
||||
using VideoCommon::Shader::CompileDepth;
|
||||
using VideoCommon::Shader::CompilerSettings;
|
||||
using VideoCommon::Shader::ProgramCode;
|
||||
using VideoCommon::Shader::Registry;
|
||||
using VideoCommon::Shader::ShaderIR;
|
||||
|
@ -43,7 +45,7 @@ namespace {
|
|||
constexpr u32 STAGE_MAIN_OFFSET = 10;
|
||||
constexpr u32 KERNEL_MAIN_OFFSET = 0;
|
||||
|
||||
constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
|
||||
constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile};
|
||||
|
||||
/// Gets the address for the specified shader stage program
|
||||
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
|
||||
|
|
Loading…
Reference in a new issue