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https://git.h3cjp.net/H3cJP/yuzu.git
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Mark a buffer GPU modified after the buffers are confirmed, do not double synch them
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257a6aa2ba
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@ -544,7 +544,7 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
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it++;
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}
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boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
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boost::container::small_vector<std::pair<BufferCopy, BufferId>, 16> downloads;
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u64 total_size_bytes = 0;
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u64 largest_copy = 0;
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for (const IntervalSet& intervals : committed_ranges) {
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@ -914,6 +914,11 @@ void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
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const u32 offset = buffer.Offset(binding.cpu_addr);
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const bool is_written = ((channel_state->written_storage_buffers[stage] >> index) & 1) != 0;
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if (is_written) {
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MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size);
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}
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if constexpr (NEEDS_BIND_STORAGE_INDEX) {
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runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
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++binding_index;
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@ -931,6 +936,11 @@ void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
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const u32 size = binding.size;
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SynchronizeBuffer(buffer, binding.cpu_addr, size);
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const bool is_written = ((channel_state->written_texture_buffers[stage] >> index) & 1) != 0;
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if (is_written) {
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MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size);
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}
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const u32 offset = buffer.Offset(binding.cpu_addr);
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const PixelFormat format = binding.format;
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if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
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@ -962,6 +972,8 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
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const u32 size = binding.size;
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SynchronizeBuffer(buffer, binding.cpu_addr, size);
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MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size);
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const u32 offset = buffer.Offset(binding.cpu_addr);
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host_bindings.buffers.push_back(&buffer);
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host_bindings.offsets.push_back(offset);
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@ -1011,6 +1023,11 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
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const u32 offset = buffer.Offset(binding.cpu_addr);
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const bool is_written =
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((channel_state->written_compute_storage_buffers >> index) & 1) != 0;
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if (is_written) {
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MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size);
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}
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if constexpr (NEEDS_BIND_STORAGE_INDEX) {
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runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
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++binding_index;
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@ -1028,6 +1045,12 @@ void BufferCache<P>::BindHostComputeTextureBuffers() {
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const u32 size = binding.size;
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SynchronizeBuffer(buffer, binding.cpu_addr, size);
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const bool is_written =
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((channel_state->written_compute_texture_buffers >> index) & 1) != 0;
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if (is_written) {
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MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size);
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}
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const u32 offset = buffer.Offset(binding.cpu_addr);
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const PixelFormat format = binding.format;
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if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
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@ -1201,16 +1224,11 @@ void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
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template <class P>
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void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
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const u32 written_mask = channel_state->written_storage_buffers[stage];
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ForEachEnabledBit(channel_state->enabled_storage_buffers[stage], [&](u32 index) {
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// Resolve buffer
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Binding& binding = channel_state->storage_buffers[stage][index];
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const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
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binding.buffer_id = buffer_id;
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// Mark buffer as written if needed
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if (((written_mask >> index) & 1) != 0) {
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MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
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}
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});
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}
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@ -1219,10 +1237,6 @@ void BufferCache<P>::UpdateTextureBuffers(size_t stage) {
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ForEachEnabledBit(channel_state->enabled_texture_buffers[stage], [&](u32 index) {
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Binding& binding = channel_state->texture_buffers[stage][index];
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binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
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// Mark buffer as written if needed
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if (((channel_state->written_texture_buffers[stage] >> index) & 1) != 0) {
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MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
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}
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});
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}
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@ -1252,7 +1266,6 @@ void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
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.size = size,
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.buffer_id = buffer_id,
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};
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MarkWrittenBuffer(buffer_id, *cpu_addr, size);
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}
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template <class P>
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@ -1279,10 +1292,6 @@ void BufferCache<P>::UpdateComputeStorageBuffers() {
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// Resolve buffer
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Binding& binding = channel_state->compute_storage_buffers[index];
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binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
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// Mark as written if needed
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if (((channel_state->written_compute_storage_buffers >> index) & 1) != 0) {
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MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
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}
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});
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}
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@ -1291,18 +1300,11 @@ void BufferCache<P>::UpdateComputeTextureBuffers() {
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ForEachEnabledBit(channel_state->enabled_compute_texture_buffers, [&](u32 index) {
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Binding& binding = channel_state->compute_texture_buffers[index];
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binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
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// Mark as written if needed
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if (((channel_state->written_compute_texture_buffers >> index) & 1) != 0) {
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MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
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}
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});
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}
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template <class P>
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void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size) {
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if (memory_tracker.IsRegionCpuModified(cpu_addr, size)) {
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SynchronizeBuffer(slot_buffers[buffer_id], cpu_addr, size);
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}
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memory_tracker.MarkRegionAsGpuModified(cpu_addr, size);
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const IntervalType base_interval{cpu_addr, cpu_addr + size};
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