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gl_shader_decompiler: Implement MOV_C.
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@ -664,6 +664,11 @@ private:
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}
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switch (opcode->GetId()) {
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case OpCode::Id::MOV_C: {
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regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1);
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break;
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}
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case OpCode::Id::MOV32_IMM: {
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// mov32i doesn't have abs or neg bits.
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regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1);
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