mirror of
https://git.h3cjp.net/H3cJP/yuzu.git
synced 2024-12-14 23:05:17 +00:00
Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
This commit is contained in:
parent
60899b80f0
commit
a42376dfad
|
@ -3,6 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
@ -58,6 +59,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
|
|||
|
||||
if (extension == "GL_ARB_direct_state_access") {
|
||||
has_ARB_direct_state_access = true;
|
||||
} else if (extension == "GL_ARB_multi_bind") {
|
||||
has_ARB_multi_bind = true;
|
||||
} else if (extension == "GL_ARB_separate_shader_objects") {
|
||||
has_ARB_separate_shader_objects = true;
|
||||
} else if (extension == "GL_ARB_vertex_attrib_binding") {
|
||||
|
@ -644,12 +647,23 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
|
|||
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
|
||||
const auto& entries = shader->GetShaderEntries().const_buffer_entries;
|
||||
|
||||
constexpr u64 max_binds = Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers;
|
||||
std::array<GLuint, max_binds> bind_buffers;
|
||||
std::array<GLintptr, max_binds> bind_offsets;
|
||||
std::array<GLsizeiptr, max_binds> bind_sizes;
|
||||
|
||||
ASSERT_MSG(entries.size() <= max_binds, "Exceeded expected number of binding points.");
|
||||
|
||||
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& used_buffer = entries[bindpoint];
|
||||
const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()];
|
||||
|
||||
if (!buffer.enabled) {
|
||||
// With disabled buffers set values as zero to unbind them
|
||||
bind_buffers[bindpoint] = 0;
|
||||
bind_offsets[bindpoint] = 0;
|
||||
bind_sizes[bindpoint] = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -677,15 +691,20 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
|
|||
GLintptr const_buffer_offset = buffer_cache.UploadMemory(
|
||||
buffer.address, size, static_cast<size_t>(uniform_buffer_alignment));
|
||||
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, current_bindpoint + bindpoint,
|
||||
buffer_cache.GetHandle(), const_buffer_offset, size);
|
||||
|
||||
// Now configure the bindpoint of the buffer inside the shader
|
||||
glUniformBlockBinding(shader->GetProgramHandle(),
|
||||
shader->GetProgramResourceIndex(used_buffer),
|
||||
current_bindpoint + bindpoint);
|
||||
|
||||
// Prepare values for multibind
|
||||
bind_buffers[bindpoint] = buffer_cache.GetHandle();
|
||||
bind_offsets[bindpoint] = const_buffer_offset;
|
||||
bind_sizes[bindpoint] = size;
|
||||
}
|
||||
|
||||
glBindBuffersRange(GL_UNIFORM_BUFFER, current_bindpoint, static_cast<GLsizei>(entries.size()),
|
||||
bind_buffers.data(), bind_offsets.data(), bind_sizes.data());
|
||||
|
||||
return current_bindpoint + static_cast<u32>(entries.size());
|
||||
}
|
||||
|
||||
|
|
|
@ -159,6 +159,7 @@ private:
|
|||
void SyncLogicOpState();
|
||||
|
||||
bool has_ARB_direct_state_access = false;
|
||||
bool has_ARB_multi_bind = false;
|
||||
bool has_ARB_separate_shader_objects = false;
|
||||
bool has_ARB_vertex_attrib_binding = false;
|
||||
|
||||
|
|
|
@ -449,6 +449,8 @@ QStringList GMainWindow::GetUnsupportedGLExtensions() {
|
|||
unsupported_ext.append("ARB_base_instance");
|
||||
if (!GLAD_GL_ARB_texture_storage)
|
||||
unsupported_ext.append("ARB_texture_storage");
|
||||
if (!GLAD_GL_ARB_multi_bind)
|
||||
unsupported_ext.append("ARB_multi_bind");
|
||||
|
||||
// Extensions required to support some texture formats.
|
||||
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
||||
|
|
|
@ -96,6 +96,8 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
|
|||
unsupported_ext.push_back("ARB_base_instance");
|
||||
if (!GLAD_GL_ARB_texture_storage)
|
||||
unsupported_ext.push_back("ARB_texture_storage");
|
||||
if (!GLAD_GL_ARB_multi_bind)
|
||||
unsupported_ext.push_back("ARB_multi_bind");
|
||||
|
||||
// Extensions required to support some texture formats.
|
||||
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
||||
|
|
Loading…
Reference in a new issue