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game_list: Use QFileInfo instead of common's file functions
We can just use the facilities that Qt provides instead of pulling in stuff from common. While we're at it, we can also simplify the nearby logging statement's argument by just calling .toStdString()
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@ -16,7 +16,6 @@
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include "common/common_paths.h"
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#include "common/common_paths.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/patch_manager.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/compatibility_list.h"
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@ -387,9 +386,9 @@ void GameList::LoadCompatibilityList() {
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}
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}
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void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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if (!FileUtil::Exists(dir_path.toStdString()) ||
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const QFileInfo dir_info{dir_path};
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!FileUtil::IsDirectory(dir_path.toStdString())) {
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if (!dir_info.exists() || !dir_info.isDir()) {
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LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toLocal8Bit().data());
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LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
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search_field->setFilterResult(0, 0);
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search_field->setFilterResult(0, 0);
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return;
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return;
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}
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}
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