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glsl: Add gl_ViewportIndex out attribute

This commit is contained in:
ameerj 2021-06-01 01:04:32 -04:00
parent fc29de7d5b
commit 9f3970f837

View file

@ -151,6 +151,9 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
header += "float gl_ClipDistance[];";
}
header += "};\n";
if (info.stores_viewport_index) {
header += "out int gl_ViewportIndex;";
}
}
} // namespace
@ -264,7 +267,6 @@ void EmitContext::SetupExtensions(std::string&) {
}
if (info.stores_viewport_index) {
header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
header += "#extension GL_NV_viewport_array2 : enable\n";
}
}